From what we know so far, Cool is the stat that defines stealth and critical hit magnitude.Something that helps with stealth / sneaking.
So no possibility of having a flaw?It has been reported that every stat starts at 3, and you have 7 points to distribute on the stats at character creation.
In case people didn't know.
Flaws are uncool.So no possibility of having a flaw?![]()
I'm starting to hate "fun".Flaws are uncool.
No reason they shouldn't be viable.(fingers crossed for viable melee builds)
Hmm, indeed. I might have to make some change. I remember that cool has a perk that gives a chance to stagger people when fast attacking. But reflex also has the blade tree and melee attack speed according to previews! Unless they change that. I feel like it's gonna be hard to commit to a specific statNo reason they shouldn't be viable.
Body is both physical strength and resilience (i.e. hit points), reflex seems to be primarily for firearms so not terribly important for a melee build, intelligence is for hacking, cool may be useful for melee IF it represents willpower/morale/or similar, tech is primarily for crafting.
Don't expect a character focused on melee to to have much in the way of other skills tho, some sure, lots, doubtful. But this should apply to any build. You can be great at anything, mediocre at the rest.
Cold blood is apparently something that boosts your damage when your health drops low.Cold Blood,
Has there ever been a singleplayer adventure RPG where stealth was NOT good? Since stealth can circumvent obstacles, it is nearly always good. But I havent seen much anything about stealth in the ingame footage, apart from seemingly oblivious enemies that wont notice you when you are in clear sight..but need more evidence of stealth being good before committing to that