Dealing with Schirru and other ambush's near-invulnerable shell
Sigh... can't believe I need to make another thread addressing this issue again. I thought the Devs read my first one (http://forums.cdprojektred.com/forum...ble-to-removal) but guess not since there is still no additional removal/counter to ambush cards brain dead BS invulnerable state. With how ambush cards are treated on the board, they are basically another variant to gold cards. In fact, lets compare ambush cards with gold cards for a second. Gold cards can be D-Bomb/shackled or demoted by Sergeant to make them vulnerable, while Ambush cards can be weathered or Morenned. D-bomb/shackle is available to all factions while the Sergeant is available to only NR, and weather cards are available to all factions except for Morenn being ST. Like seriously why the hell is Ambush cards treated like a variant of a gold card? They barely have any type of counter and they come in all forms of bronze/silver/gold. I can deal with gold cards be vulnerable to only two counters because of how limited gold cards are. But Ambush? Hell have a whole deck of ambush cards and watch as they all stay alive throughout the turns(sarcasm). Oh you use weather on a row to weaken them ambush cards? Well good thing they are Agile and can easily be placed on another row. Oh you weather the row that I actually placed my ambush cards on? Well good thing I always have access to First Light with my merc and Aglais and good thing the faction ability give me CA to play my First Light last.
Okay that was ambush cards in general, now lets talk to the absurdly overpowered omega-being Schirru. The only card in the game that makes me want to rage quit from Gwent until he's nerfed. Lets compare the scorch ability between Schirru with Igni and Borkh. Yes I know Borkh and Igni is neutral and should be as effective. But freaking Schirru man, the dude has no withdraw or counter whats so ever. Igni requires 20 or more power on the row and is 4 power. Borkh is 4 power, permadeath, HAS A 3 TURN TIMER THAT CAN EASILY BE DEMOTED OR LOCKED, and can hit your own units. Well what makes Schirru comeplete BS? The dude is 5 power, has no timer, no power requirement, is a MFing ambush card that CANT BE LOCKED CUZ IF YOU TRIED TO LOCK HIM HE WILL BURN YOU TO CRISP, can burn ANYTHING AND ONLY ON YOUR OPPONENT SIDE, but the most BS thing I personally find about him is how he can "CANCEL an opponent's turn". Seriously, he is BS because he of how punishing and easy he is used. Yes he is worth 0 power if his ability does not activate, but lets be real it activates 99.9999% of the time. Merc having access to special cards at all times and same with Aglais. Your opponent most likely has D-shackle/first light/thunder because EVERYONE runs them. Schirru can take your opponent 2+ turns backward in power. For example, opponent plays a unit, I throw down Shirru, opponent activates first light/swallow (or w/e special). It CANCELS THAT AND BURN THE UNIT TO A CRISP. Taking your opponent back to phase 1 as those two plays did absolutely nothing and was wasted by one BS effect. As soon as Schirru is played, your opponent cannot activate any special cards unless they want to have HUGE disadvantage in power. Of course, not being able to activate special cards in general will put you at a MUCH MORE huger disadvantage.
Yes this is a rage/mad rant and I'm salty. But hey it's reasonable because there is no way to play around these BS cards or there is hardly any ways to play around it. Heck even ask Merchant and he will agree and explain how BS ambush cards are. I love y'all CD Projekt Red, but seriously, provide more counters to ambush cards on future update pretty please.
Sigh... can't believe I need to make another thread addressing this issue again. I thought the Devs read my first one (http://forums.cdprojektred.com/forum...ble-to-removal) but guess not since there is still no additional removal/counter to ambush cards brain dead BS invulnerable state. With how ambush cards are treated on the board, they are basically another variant to gold cards. In fact, lets compare ambush cards with gold cards for a second. Gold cards can be D-Bomb/shackled or demoted by Sergeant to make them vulnerable, while Ambush cards can be weathered or Morenned. D-bomb/shackle is available to all factions while the Sergeant is available to only NR, and weather cards are available to all factions except for Morenn being ST. Like seriously why the hell is Ambush cards treated like a variant of a gold card? They barely have any type of counter and they come in all forms of bronze/silver/gold. I can deal with gold cards be vulnerable to only two counters because of how limited gold cards are. But Ambush? Hell have a whole deck of ambush cards and watch as they all stay alive throughout the turns(sarcasm). Oh you use weather on a row to weaken them ambush cards? Well good thing they are Agile and can easily be placed on another row. Oh you weather the row that I actually placed my ambush cards on? Well good thing I always have access to First Light with my merc and Aglais and good thing the faction ability give me CA to play my First Light last.
Okay that was ambush cards in general, now lets talk to the absurdly overpowered omega-being Schirru. The only card in the game that makes me want to rage quit from Gwent until he's nerfed. Lets compare the scorch ability between Schirru with Igni and Borkh. Yes I know Borkh and Igni is neutral and should be as effective. But freaking Schirru man, the dude has no withdraw or counter whats so ever. Igni requires 20 or more power on the row and is 4 power. Borkh is 4 power, permadeath, HAS A 3 TURN TIMER THAT CAN EASILY BE DEMOTED OR LOCKED, and can hit your own units. Well what makes Schirru comeplete BS? The dude is 5 power, has no timer, no power requirement, is a MFing ambush card that CANT BE LOCKED CUZ IF YOU TRIED TO LOCK HIM HE WILL BURN YOU TO CRISP, can burn ANYTHING AND ONLY ON YOUR OPPONENT SIDE, but the most BS thing I personally find about him is how he can "CANCEL an opponent's turn". Seriously, he is BS because he of how punishing and easy he is used. Yes he is worth 0 power if his ability does not activate, but lets be real it activates 99.9999% of the time. Merc having access to special cards at all times and same with Aglais. Your opponent most likely has D-shackle/first light/thunder because EVERYONE runs them. Schirru can take your opponent 2+ turns backward in power. For example, opponent plays a unit, I throw down Shirru, opponent activates first light/swallow (or w/e special). It CANCELS THAT AND BURN THE UNIT TO A CRISP. Taking your opponent back to phase 1 as those two plays did absolutely nothing and was wasted by one BS effect. As soon as Schirru is played, your opponent cannot activate any special cards unless they want to have HUGE disadvantage in power. Of course, not being able to activate special cards in general will put you at a MUCH MORE huger disadvantage.
Yes this is a rage/mad rant and I'm salty. But hey it's reasonable because there is no way to play around these BS cards or there is hardly any ways to play around it. Heck even ask Merchant and he will agree and explain how BS ambush cards are. I love y'all CD Projekt Red, but seriously, provide more counters to ambush cards on future update pretty please.
Last edited by a moderator: