then enjoy the wins, what's wrong?DMaster2;n8060160 said:(and not because i lose against them, i can screen my winrate against monsters to prove it).
Because it's boring. In the last 15 games i've played 9 were dagon consume. It needs to end, i don't care if it hurt my winrate, i'm tired of seeing the same sht all the time. I'd rather see more king bran (which i have a negative winrate instead) than seeing more dagon.Ruthless95;n8060450 said:then enjoy the wins, what's wrong?
Again, the issue is not counter it. The issue is that is overpresent at high ladder (mmr 4k for me). I don't know how it goes lower in the ranks, but at rank 15 it's a fuc***g plague.Sargarth;n8060720 said:
I have at least 75% winrate against consume thanks to this dude alone. Oh and my favourite rot tosser + Aeromancy combo after he's buffed up melee row.
Also neutral Mardroeme banishes first 3 str nekker he plays without spawning new one. Consume is fine as long as you know how to counter it
DMaster2;n8060510 said:I'd rather see more king bran (which i have a negative winrate instead) than seeing more dagon.
Esclive;n8060590 said:IMO you don't need to nerf the whole consume archetype, just the Breedable nekker. Remove the breedability from the nekker and it'll be a good card but not OP. Which means more consume diversity, which means more fun. :cheers:
DMaster2;n8060750 said:Again, the issue is not counter it. The issue is that is overpresent at high ladder (mmr 4k for me). I don't know how it goes lower in the ranks, but at rank 15 it's a fuc***g plague.
I have no problem with strong decks. I'm not in the "kill morkvag and discard bran" boat for example. But things need to be reasonable. I didn't have anything against dagon consume, until i literally started facing only them. It's not fun and it kill my will to play the game, but more than anything else i think there is too many of them on high ladder than what it should be considered reasonable.ArianeGrosmont;n8060820 said:I believe that on another thread someone stated that if you wanna win at high rank ''you don't go much for 'fair' cards''
hmmmm... if only I could remember who said that...
I think if they added more breedable cards similar to Arachas with low power and no excessive passive ability it would have a dual effect to make Monster Nest more playable in this scenario where Nekkers are unbreedable, as well as letting Thunderbolt see use again, as well as Commander's Horn and ESPECIALLY Ge'els. I also think Ge'els should be able to affect either player's rows, but that's a different story.4RM3D;n8060770 said:Of all the suggested nerfs, this one actually seems to be a decent one. Except that Monsters kinda need more breedable units, not less.
Didn't the devs excluded this? Seems fishy to me.frbfree;n8061000 said:The problem isn't the meta. It's your deck. Is there a lot of Monster Consume decks? Sure. But honestly, I guarantee you there is something in your deck construction that causes you to draw more opponents playing MC. There's a fault somewhere in the matchmaking formula that feeds certain decks to certain other decks.
DMaster2;n8061050 said:Didn't the devs excluded this? Seems fishy to me.
4RM3D;n8060770 said:Of all the suggested nerfs, this one actually seems to be a decent one. Except that Monsters kinda need more breedable units, not less.