As the title says, currently a lot of info is circulating about vital RPG aspects of the game, that have also been specifically promoted before, which might have been completely cut from the game.
Namely, the two big ones current are:
I strongly feel that it is high time for high level CDPR developers to issue a clear and transparant statement where they want to take us with this game:
The clearer the picture of where the trip's aiming to take us, the easier for your loyal fans and supporters to make an actually informed decision as to wether or not this is the kind of game they will love to play.
Namely, the two big ones current are:
- Lifepaths/Childhood Heroes, in short: Character Creation Backstory and Motivation
Is this really cut, can we really only choose from three different starting classes and that's it?
Because if so, frankly, that's not an RPG anymore... that would be extremely on the side of Action Adventure... please don't tell us that the promotional semantic change was actually a shadow of such vital RPG aspects being removed completely from the game?
- Multiple Appartmens apparently are no longer a thing, and even the one appartment can not even be personalized at least a little bit
Again, if true, this feels like essential role-playing aspects being cut needlessly from the game, and it further reinforces the impression of a major paradigm change for 2077 and what kind of game it wants to be.
CDPR has always spoken about 2077 being an RPG, a full-blown 1st person RPG, with meaningful choices, meaningful and in-depth character creation and background choices that would significantly influence how we experience the game and how the world reacts to us.
A big part of that, I feel, is also the ability to express oneself within the game world, to have choice even outside the major story decisions, but rather choice for purely aesthetic questions, visual styles, to which appartments would also belong.
I strongly feel that it is high time for high level CDPR developers to issue a clear and transparant statement where they want to take us with this game:
- a full-blown RPG with in-depth character customisation choices that go beyond the starting class and looks/mods of our character
or
- an Action Adventure where our character is just a narrative device, but not an actual living, breathing being with an actually relevant and recognized backstory, motivation, aspirations?
The clearer the picture of where the trip's aiming to take us, the easier for your loyal fans and supporters to make an actually informed decision as to wether or not this is the kind of game they will love to play.
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