You probably won't like it, then. RDR2's animations are much "slower" than in MP3. They really want the player to feel like s/he is performing that action. You also need to polish your weapons and brush/feed your horse (not really needed but recommended) and pay attention when walking down a slope (same when on horse) since the euphoria engine is applied to that as well now. And you have animations for eating, drinking, looting, interacting with every single item in shops (even buying stuff has an animation for turning page in catalogues)... Think the last 2 assassin's creed games: it's the opposite approach.Well, if you remember I was one of the people complaining about Rockstar's mission design and I didn't change my opinion about it, and since it's continue with RDR2, that will be probably one of my complaints as well. The first problem (regarding overly realistic animations) I remember having with Max Payne 3, which was also a Rockstar game, but maybe in the open world they won't be as much of a bother (I don't know, since I still didn't play RDR2).
The only way to appreciate RDR2 is to totally immerse in the game and feel like you are living it, enjoying its world and nature. Being it story-driven, you also need to appreciate its narrative. Haven't heard anyone complaining about that, but there's a first time to everything.
EDIT: I'm pretty sure DS will require the player to do the same to appreciate it.