Kojima initially wanted to be a film director but was swayed by his mother to be a video game designer. He first started with Konami as an assistant director for a game (Penguin Adventure) none of us would even care or remember. From there, Kojima made some of Konami's best series such as Snatchers, Policenauts, the Metal Gear series. Each game pushed some boundaries for the game industry at their time, not just on gameplay, but more so on the design of the game by introducing mature concepts like sex and violence, Freudian ideas, and visual aspects found in films. It's important that this industry has people like him pushing the portrayals of video games - even into the absurdities - to expand themes and creativity. But that was then when games were about collecting coins, shuffling through simple flat dungeons, and listening to corny dialogues; well, now there are more developers pushing and pulling away from the modern cliches, so I'm glad too see this. I don't really care what Kojima does, mainly because, chances are if his game is bland despite being unique, at least there are other developers producing unique portrayals just like what he used to do. So what I'm saying is... well, he's fuckin' Kojima, let him come up with whatever wacky idea he wants, at least it won't be a game of an army man fighting bad army men with zombies and mulitplayer tacked on with microtransactions and pandering agendas.