So? It creates a precedental case where they gave the reasons for changes. So now the question is, why don't they do this anymore?
Because they are facing unprecedented backlash and are trying to make Gwent survive.
So? It creates a precedental case where they gave the reasons for changes. So now the question is, why don't they do this anymore?
All the more reason to increase communication with the communityBecause they are facing unprecedented backlash and are trying to make Gwent survive.
Cause that's what they do since. Don't ask me why, it's what they do. With everything.So? It creates a precedental case where they gave the reasons for changes. So now the question is, why don't they do this anymore?
Are you sure? I specifically asked Bruza and he mentioned NO. If Crach has got a reduction in Mulligan, then it is the best thing about the patch.crach is not listed in the changelog
redraws 4 => 3
Are you sure? I specifically asked Bruza and he mentioned NO. If Crach has got a reduction in Mulligan, then it is the best thing about the patch.
All the more reason to increase communication with the community
The thing that I am very disappointed at is the weird way things were "balanced", and overall decrease in "fun".
However, with this weirdly designed balance, if you are losing from the beginning, you just lose in the end. SOOOO BORING.
Duuuude, this ALL they are doing since I started playing two years ago. They've learned next to NOTHING in that regard.Have you considered that the only form of balance the current Gwent Developers are capable of are nerfs? ...
It may be fixed for physical controllers, but not for vJoy (it needs to be uninstalled for game to run properly and I need this application).
- Fixed an issue whereby a plugged in joystick or racing wheel could break mouse input.
It may be fixed for physical controllers, but not for vJoy (it needs to be uninstalled for game to run properly and I need this application).