partci;n10592942 said:
Oh, let's nerf Alchemy now like we did Spies (unplayable already).
I can agree on Slave Driver and VW to an extent. SD should show 2 cards at most (just like Elven Scout) and VW may need to go couple of points down, though this will not remove the problem with their removal ability and might be considered buff with Trial. But lately the thing that is driving me nuts is this Slave Drivers and Vico Medics combo. It is really frustrating to play against this in number of archetypes.
What infuriates me in the community right now is how little analysis some posters give to what makes certain decks OP, or even just powerful, leading to blanket complaints about everything in a deck and nothing productive being said.
The Viper Witcher is not a problem, he's just a great removal card. The problem is vicovaro novice, mahakam ale, slave driver and ointment.
For Viper Witcher to be playable you need to devote nearly half of a 25 card deck to alchemy cards. For Alchemy to keep pace it absolutely MUST get a unit on 3 rows as fast as possible, otherwise it very quickly ends up on the back foot. Slave driver fills two spots turn one, then novice hits and its chug-a-lug, mofos! Ointment either lets them reuse viper witchers or lets them thin out alchemy cards even faster.
I think ale is actually the key piece that needs looking at the most (and slave driver, but everyone knows that). Ale is too easy to get rolling in the create era. Ointment I'm not sure about. I'm beginning to think it could do with a lower strength limit, so it can only be used on weak lynchpin pieces (novice, slave infantry) and the like, rather than key cards like vip witch. on the other hand, without being able to revive them I can see the deck becoming instantly non-viable, since that's their main removal tool.