To prevent the topic from fading, it's this time of the year to restart the discussion.
Thankfully with all the shiny new faces on the forums, we would hopefully get a nuanced debate with regards to how the RNG feels in the current format, and hopefully come up with a few ideas that could improve the mechanics of card-draw in Gwent.
Just to summarize a few facts. Consistency tools such as 'Royal Decree' has been included in every meta-deck (post buff down from 12 provisions, due to players screaming for more consistency and 'Nerf Birna' outcries because of SK being the most consistent faction at the begining of Homecoming. The recent meta-snapshot shows just that https://teamleviathangaming.com/meta/ .
Fact number two: Ive seen a lot of streamers/meme deck builders complaining about quality of their draws when playing less consistent and combo-intensive decks, that required atleast 3-4 cards to propperly setup, so that a combo would work.
I feel their pain. It feels crap being stuck with a bad hand, and god forbid I ever will sink that low to play a meme deck with no consistency. The frustration will never be worth it. But what if we could diminish this frustration by reducing this randomness, in order to allow players to pull of the combos in every game. Satisfaction guaranteed.
Solution.
Since there are disagreements with what good and bad RNG is, and that RNG somehow is beneficial. That this is a card game and RNG should be part of it. That RNG allows players to win, seemingly at random. That RNG creates variety in terms of how a deck plays, as you are not getting the cards you want, but have to design your sequencing based on assumptions of your opponent. Etc etc.
I propose a graduate implementation of improvements. Lets start with bronzes which are or atleast shold be a 'core' of your deck.
Lets say that when you mulligan a bronze, you wont draw a copy of it later on. Now having 8-10 different bronzes in your deck, this idea doesent sound too good. But what if we get 5 mulligans at the begining of a round, this starts to feel like an improvement. Number of mulligans can be adjusted based on consensus within the community.
Thankfully with all the shiny new faces on the forums, we would hopefully get a nuanced debate with regards to how the RNG feels in the current format, and hopefully come up with a few ideas that could improve the mechanics of card-draw in Gwent.
Just to summarize a few facts. Consistency tools such as 'Royal Decree' has been included in every meta-deck (post buff down from 12 provisions, due to players screaming for more consistency and 'Nerf Birna' outcries because of SK being the most consistent faction at the begining of Homecoming. The recent meta-snapshot shows just that https://teamleviathangaming.com/meta/ .
Fact number two: Ive seen a lot of streamers/meme deck builders complaining about quality of their draws when playing less consistent and combo-intensive decks, that required atleast 3-4 cards to propperly setup, so that a combo would work.
I feel their pain. It feels crap being stuck with a bad hand, and god forbid I ever will sink that low to play a meme deck with no consistency. The frustration will never be worth it. But what if we could diminish this frustration by reducing this randomness, in order to allow players to pull of the combos in every game. Satisfaction guaranteed.
Solution.
Since there are disagreements with what good and bad RNG is, and that RNG somehow is beneficial. That this is a card game and RNG should be part of it. That RNG allows players to win, seemingly at random. That RNG creates variety in terms of how a deck plays, as you are not getting the cards you want, but have to design your sequencing based on assumptions of your opponent. Etc etc.
I propose a graduate implementation of improvements. Lets start with bronzes which are or atleast shold be a 'core' of your deck.
Lets say that when you mulligan a bronze, you wont draw a copy of it later on. Now having 8-10 different bronzes in your deck, this idea doesent sound too good. But what if we get 5 mulligans at the begining of a round, this starts to feel like an improvement. Number of mulligans can be adjusted based on consensus within the community.