[Deck] Monsters Weather
http://imgur.com/a/4XiRp
Hi!
The deck is made to use the annoying weather effect (as usual in weather monsters builds) while using Thunders and Tremors to remove other units and Caretaker to revive them.
On the Melee side, we have:
Any help or tips will be very appreciated
http://imgur.com/a/4XiRp
Hi!
The deck is made to use the annoying weather effect (as usual in weather monsters builds) while using Thunders and Tremors to remove other units and Caretaker to revive them.
On the Melee side, we have:
- Wild Hunt Riders x3: make the deck thinner so we can draw useful cards easier while still being a decent 9 body
- Wild Hunt Warriors x2: can be either a +5 or a +7 advantage (counting the damage to the opponent) and combines well with weather effects. Only 2 of them because having more than 1-2 in hand is too much
- Frost Giant: a 14 body and Scorch bait for Sarah, nothing to say here
- Caranthir: Frost effect + 12 body, standard in weather decks
- Geralt: decent 12 gold body, but can goes out for an Imlerith
- Foglets x3: mills themselves, revive and offers a decent body with fog effects
- Ancient Foglet x2: good if we can play it early with one fog, it can grow pretty fast
- Woodland Spirit: offers a +16 body without counting the enemy's weakened enemies, usefull fog effect to mill or revive de foglets and adds more bodies so oppossing trebuchets have less chance of hitting the good units
- Water Hag: rain effect, wich is usefull agains heavy siege decks like NR
- Sarah: Can check other weather decks while also buffing with our weather effects
- Caretaker: good to counter revive decks by removing key units from the graveyard
- Frost and Fog effects: since our deck relies a lot in weather, having a couple of basic weather effect will always be useful, specially for the fog
- Stammelford's Tremors: good area removal that combines well with weather effects. Right now I only have one, but I'm thinking on adding the second
- Alzur's Thunders x2: good removal for weather inmune units. Specially useful to kill early game units if we don't want to spend our weather effects too early
- Scorch: if things goes out of control, scorch provides a fast solution that can potentially hit multiple targets
- Dual weather effetcs: +8 to Sarah and double hate to the rows
Any help or tips will be very appreciated
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