At the end of September (by a matter of minutes), i want to end the month with something special.
Is it as strong as i wished? No, but its still special.
[DECK OF 30-09-23]
[RODENT RODEO]
POISON MINI-SERIES #1
I love Plague Maiden. She was never a popular card but i felt like she did right by me. I used her to play some flash-swarm decks and reach pro rank for the first couple of times, many years ago, targeting NG and abusing their known lack of wide control.
Even though i am not a big fan of poison in general, this new MO poison quickly became my favourite, and it makes sense lore-wise.
I dont see it becoming meta anytime soon but its a welcome addition to the game.
THE DECK THAT IS AND THE DECK THAT WAS
The deck may seem clunky, but believe me, it was much worse before.
I was trying to force it to be a Eskel Pathfinder deck, with as few primary categories as possible. This obviously means you cant use any humans, as they're the most prevalent category in Gwent, dominating 3 entire factions, plus half of another.
No humans meant no Maxii or Triss Butterflies, which are super helpful in a deck where its so important to find the key pieces R1.
I think i was also forcing the beasts aspect too much. I think i had 12 beasts, the current version only has 6. I had 2 of pratically all bronzes (king cobra, cockatrice, squirrel, noonwraith), but i cut most of those.
Even though i cut it, i had a cheeky play - i had Operator (which is a beast), to play on Noonwraith.
This way i would use rats to poison the enemy noonwaith, which gave me more rats. Also this was supposed to be done R1, and helped a lot with witches sabbath, at 6pt the noonwraith usually came back rather than some engine or threat.
Another crazy aspect - the deck had 0 consumes outside of leader and wererat. Sometimes that was enough, but i thought it was better to include at least one more (Barghest, which is cheap, can do 2 consumes and on different rows).
Also i think movement is important when you have two Plague Maidens on the same row (they need to be protected by defender), they are deathwish units but if both are killed at the same time you get barely any value from them. So Scout can be very helpful defensively, put a plague maiden in each row to swarm a lot - ONLY AT THE END OF ROUND, if they're protected by defender, leave them protected for as long as needed.
(EDIT) I also tried different leaders (Carapace) and the DW Stratagem. But having consumes on demand is more important than Veil (Besides, its not locks i worry about, its heatwaves), and the stratagem felt good, but terrible when you missed plague maidens on R1 and there werent ay good backups.
THE DECK THAT IS AND THE DECK THAT COULD BE
The deck is not any better not because its impossible, but because i set some harsh initial conditions:
I want it to be fully dedicated to poison and plague maiden + rats, which meant no backups, no safety nets such as other reliable deathwish units (Brewess Ritual, Dethlaff HV, Succubus).
The other condition? No Arachas Queen. That is easily the most toxic cheat card MO has, especially paired with Witches Sabbath. Now, i am already using the latter, i couldnt avoid it and make it a 'win 2 rounds deck', but i chose not to use the former.
Is the deck worse for it? Absolutely. With Arachas Queen you get a sh*tton of the unit you want to copy, to the point you can use witches sabbath twice. The opponent deals with it early or later its impossible to have enough enough banish/ seizes to counter it completely.
My version is more fair, and definitely more fragile. Only two plague maidens, if one is countered permanently, it hinders the deck, if twice suffer the same fate, it becomes near impossible to win.
Poor Caranthir, i still remember when he was constantly criticized for creating oppressive decks... Devs nerfed him and created "Caranthir 2.0" AKA Arachas Queen, which is 10x worse than Caranthir ever was, especially since Witches Sabbath also exists...
So now Caranthir is absolutely never played. I wanted to change that, as its another card that ive used so much in the past.
Sadly, this Poison deck is not favoured at all vs my nemesis, NG Poison. Why? The rats and swarming are great against it, as they used to be.
BUT, NG eats defenders for breakfast, and the worst nightmare is them using imposter on our plague maidens, which not only stops our but also lets them use our rats against us with their spawned plague maiden.
Somehow i still managed to win this match, but all NG decks are a nightmare for this deck sadly.
So, i had the pleasure of facing a Viy deck with my plague maidens... He was on blue coin, his ihuarraquax fortunately wasnt disruptive (i had caranthir and plague maiden in hand, and it brought Maraal), his scenario actually gave me rats when i needed, i won R1 on even and proceeded to 2-0 in the screenshot you see above.
Never had i beaten Viy so comfortably as in this match, not even when i built decks specifically to counter Viy when it was all the rage.
Basically this deck annihilates any "solitaire" (or harmless deck, as i like to call them) that plays a single unit every turn, whether its an engine or tall unit. Unless you dont get time to set up the poison duo, or worse, miss them altogether...
Is it as strong as i wished? No, but its still special.
[DECK OF 30-09-23]
[RODENT RODEO]
POISON MINI-SERIES #1
GWENT: The Witcher Card Game
Join in The Witcher universe’s favorite card game! In GWENT, you clash with your friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction.
www.playgwent.com
I love Plague Maiden. She was never a popular card but i felt like she did right by me. I used her to play some flash-swarm decks and reach pro rank for the first couple of times, many years ago, targeting NG and abusing their known lack of wide control.
Even though i am not a big fan of poison in general, this new MO poison quickly became my favourite, and it makes sense lore-wise.
I dont see it becoming meta anytime soon but its a welcome addition to the game.
THE DECK THAT IS AND THE DECK THAT WAS
The deck may seem clunky, but believe me, it was much worse before.
I was trying to force it to be a Eskel Pathfinder deck, with as few primary categories as possible. This obviously means you cant use any humans, as they're the most prevalent category in Gwent, dominating 3 entire factions, plus half of another.
No humans meant no Maxii or Triss Butterflies, which are super helpful in a deck where its so important to find the key pieces R1.
I think i was also forcing the beasts aspect too much. I think i had 12 beasts, the current version only has 6. I had 2 of pratically all bronzes (king cobra, cockatrice, squirrel, noonwraith), but i cut most of those.
Even though i cut it, i had a cheeky play - i had Operator (which is a beast), to play on Noonwraith.
This way i would use rats to poison the enemy noonwaith, which gave me more rats. Also this was supposed to be done R1, and helped a lot with witches sabbath, at 6pt the noonwraith usually came back rather than some engine or threat.
Another crazy aspect - the deck had 0 consumes outside of leader and wererat. Sometimes that was enough, but i thought it was better to include at least one more (Barghest, which is cheap, can do 2 consumes and on different rows).
Also i think movement is important when you have two Plague Maidens on the same row (they need to be protected by defender), they are deathwish units but if both are killed at the same time you get barely any value from them. So Scout can be very helpful defensively, put a plague maiden in each row to swarm a lot - ONLY AT THE END OF ROUND, if they're protected by defender, leave them protected for as long as needed.
(EDIT) I also tried different leaders (Carapace) and the DW Stratagem. But having consumes on demand is more important than Veil (Besides, its not locks i worry about, its heatwaves), and the stratagem felt good, but terrible when you missed plague maidens on R1 and there werent ay good backups.
THE DECK THAT IS AND THE DECK THAT COULD BE
The deck is not any better not because its impossible, but because i set some harsh initial conditions:
I want it to be fully dedicated to poison and plague maiden + rats, which meant no backups, no safety nets such as other reliable deathwish units (Brewess Ritual, Dethlaff HV, Succubus).
The other condition? No Arachas Queen. That is easily the most toxic cheat card MO has, especially paired with Witches Sabbath. Now, i am already using the latter, i couldnt avoid it and make it a 'win 2 rounds deck', but i chose not to use the former.
Is the deck worse for it? Absolutely. With Arachas Queen you get a sh*tton of the unit you want to copy, to the point you can use witches sabbath twice. The opponent deals with it early or later its impossible to have enough enough banish/ seizes to counter it completely.
My version is more fair, and definitely more fragile. Only two plague maidens, if one is countered permanently, it hinders the deck, if twice suffer the same fate, it becomes near impossible to win.
Poor Caranthir, i still remember when he was constantly criticized for creating oppressive decks... Devs nerfed him and created "Caranthir 2.0" AKA Arachas Queen, which is 10x worse than Caranthir ever was, especially since Witches Sabbath also exists...
So now Caranthir is absolutely never played. I wanted to change that, as its another card that ive used so much in the past.
Sadly, this Poison deck is not favoured at all vs my nemesis, NG Poison. Why? The rats and swarming are great against it, as they used to be.
BUT, NG eats defenders for breakfast, and the worst nightmare is them using imposter on our plague maidens, which not only stops our but also lets them use our rats against us with their spawned plague maiden.
Somehow i still managed to win this match, but all NG decks are a nightmare for this deck sadly.
So, i had the pleasure of facing a Viy deck with my plague maidens... He was on blue coin, his ihuarraquax fortunately wasnt disruptive (i had caranthir and plague maiden in hand, and it brought Maraal), his scenario actually gave me rats when i needed, i won R1 on even and proceeded to 2-0 in the screenshot you see above.
Never had i beaten Viy so comfortably as in this match, not even when i built decks specifically to counter Viy when it was all the rage.
Basically this deck annihilates any "solitaire" (or harmless deck, as i like to call them) that plays a single unit every turn, whether its an engine or tall unit. Unless you dont get time to set up the poison duo, or worse, miss them altogether...
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