Today's deck uses one of my favourite concepts: build a deck around a 4 provision card!
And it was one that got a huge buff last patch, but apparently wasnt enough to make it popular, but it is enough to get my attention.
[DECK OF 06-11-21]
[ADDICT ALLEY]
Making wretched addict buff by 2pts per turn instead of 1 is a huge difference.
It's akin to a witch apprentice, or other boost 2 pts per turn gold engines, however, its cheaper cost is justified for two reasons: its much harder to setup (the turn its played its vulnerable at 4pts, or you need to have a self poison on order, which there are two, but then its those units that are vulnerable), and it goes quite tall but its poisoned, so its a risk if your opponent has poisons, they got half the job done for them...
Self poison is still a tough archetype to use, and the temptation to use those poison cards offensively is always there. That's why i think i made a good choice with the top end of the deck (Yrden, Heatwave, Philippa) - they are hated cards, and you are free to change them since they're not essential to the decks strategy - because they allow for massive disruption of opponents strategy quickly, while going for offensive poisons would take 2 turns for a single enemy unit.
The leader choice was also to have a quick control tool without wasting a turn, and it will make opponents think your bounty (the only bounty card in this deck is Kurt, to either purify or use with leader).
This deck doesnt have many spenders and also doesnt need many coins, mostly for Philippa and Igor. For Philippa, those coins should come from Kurt/ leader, and for Igor they should come from self poison Bleinheim combo.
Finally - Salamandra. That cutie was considered for this deck, but there was a huge risk it would kill our wretched addicts, or if it was used to poison several of them, you would waste engine potential on setting all the addicts up (where they would be very vulnerable to removal) before actually poisoning them, so i think the bleinheim combo works better here.
My opponent committed a lot to win R1 and underestimated the tempo of self poison, and i was able to win R1 with nothing but cards below 10p and a full purse (and with last say on R3, won the game with Yrden).
This is me BMing my opponent after he did an early pass, but i only did it because i had the perfect setup for what this deck tries to achieve (described in the deckguide) and i wanted to test its potential.
And it was one that got a huge buff last patch, but apparently wasnt enough to make it popular, but it is enough to get my attention.
[DECK OF 06-11-21]
[ADDICT ALLEY]
GWENT: The Witcher Card Game
Join in The Witcher universe’s favorite card game! In GWENT, you clash with your friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction.
www.playgwent.com
Making wretched addict buff by 2pts per turn instead of 1 is a huge difference.
It's akin to a witch apprentice, or other boost 2 pts per turn gold engines, however, its cheaper cost is justified for two reasons: its much harder to setup (the turn its played its vulnerable at 4pts, or you need to have a self poison on order, which there are two, but then its those units that are vulnerable), and it goes quite tall but its poisoned, so its a risk if your opponent has poisons, they got half the job done for them...
Self poison is still a tough archetype to use, and the temptation to use those poison cards offensively is always there. That's why i think i made a good choice with the top end of the deck (Yrden, Heatwave, Philippa) - they are hated cards, and you are free to change them since they're not essential to the decks strategy - because they allow for massive disruption of opponents strategy quickly, while going for offensive poisons would take 2 turns for a single enemy unit.
The leader choice was also to have a quick control tool without wasting a turn, and it will make opponents think your bounty (the only bounty card in this deck is Kurt, to either purify or use with leader).
This deck doesnt have many spenders and also doesnt need many coins, mostly for Philippa and Igor. For Philippa, those coins should come from Kurt/ leader, and for Igor they should come from self poison Bleinheim combo.
Finally - Salamandra. That cutie was considered for this deck, but there was a huge risk it would kill our wretched addicts, or if it was used to poison several of them, you would waste engine potential on setting all the addicts up (where they would be very vulnerable to removal) before actually poisoning them, so i think the bleinheim combo works better here.
My opponent committed a lot to win R1 and underestimated the tempo of self poison, and i was able to win R1 with nothing but cards below 10p and a full purse (and with last say on R3, won the game with Yrden).
This is me BMing my opponent after he did an early pass, but i only did it because i had the perfect setup for what this deck tries to achieve (described in the deckguide) and i wanted to test its potential.