BLACK SUN!
And as promised, a deck on the very first day. I promise i already tested it and its working properly
For Syndicate, as requested / challenged by @EduFerraz
[DECK OF 05-07-22]
[PIRATES AND WENCHES]
Im sure i wont be the only one doing the greedy thing and playing both scenarios in a deck.
I already analyzed and the best factions to do this are probably SY, NG and MO.
The SY one - this deck - synergizes quite well, because despite each scenario being associated with a gang, both of those 2 gangs (tidecloaks and blindeyes) fit really well with the hidden cache leader.
On a silly note, the name of the deck should be reversed, because i recommend playing the 'wenches' first (Passiflora) and then the pirates (Treasures).
The deck puts up many points, but the almost complete lack of control makes it very vulnerable against certain decks... Kalkstein and fence are the only 2 cards that might be underperforming and to be replaced, maybe for the much needed control, but i wanted to keep it a "friendly" deck to start out, because the rest probably wont be so...
Also an interesting detail: if you know what you're doing, seductress spam can annihilate NG assimilate, if you win R1 and push R2, and they will try to make many seductresses too, but every turn they play 2-4 cards so our seductresses get way more value than theirs, and as soon as you pass theirs stop getting value:
See, i pushed R2, but at the beginning i was getting way more points than opponent, the key is knowing when to stop (i passed here).
If i wnet all in, the opponent might win because he is about to get more points per turn than me, but i pass here and my opponent is screwed. This is exclusive to this matchup, usually assimilate isnt punished for lagging behind and can catch up easily.
The result? Opponent played 3 more cards, golden froth and leader and still wasnt ahead, and forfeited
And as promised, a deck on the very first day. I promise i already tested it and its working properly
For Syndicate, as requested / challenged by @EduFerraz
[DECK OF 05-07-22]
[PIRATES AND WENCHES]
GWENT: The Witcher Card Game
Join in The Witcher universe’s favorite card game! In GWENT, you clash with your friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction.
www.playgwent.com
Im sure i wont be the only one doing the greedy thing and playing both scenarios in a deck.
I already analyzed and the best factions to do this are probably SY, NG and MO.
The SY one - this deck - synergizes quite well, because despite each scenario being associated with a gang, both of those 2 gangs (tidecloaks and blindeyes) fit really well with the hidden cache leader.
On a silly note, the name of the deck should be reversed, because i recommend playing the 'wenches' first (Passiflora) and then the pirates (Treasures).
The deck puts up many points, but the almost complete lack of control makes it very vulnerable against certain decks... Kalkstein and fence are the only 2 cards that might be underperforming and to be replaced, maybe for the much needed control, but i wanted to keep it a "friendly" deck to start out, because the rest probably wont be so...
Also an interesting detail: if you know what you're doing, seductress spam can annihilate NG assimilate, if you win R1 and push R2, and they will try to make many seductresses too, but every turn they play 2-4 cards so our seductresses get way more value than theirs, and as soon as you pass theirs stop getting value:
See, i pushed R2, but at the beginning i was getting way more points than opponent, the key is knowing when to stop (i passed here).
If i wnet all in, the opponent might win because he is about to get more points per turn than me, but i pass here and my opponent is screwed. This is exclusive to this matchup, usually assimilate isnt punished for lagging behind and can catch up easily.
The result? Opponent played 3 more cards, golden froth and leader and still wasnt ahead, and forfeited