Well ... this is embarassing. ThanksLook at this image once again and you will surely find out XDDDDDDDD
Well ... this is embarassing. ThanksLook at this image once again and you will surely find out XDDDDDDDD
Ok, I'm probably being quite thick, but I don't get how the "well rested" thingy works. Could someone please explain it in an easy to understand way?
Every day, every player gets a well-rested bonus that gives players and additional CP for each round won regardless of whether they reached a cap. However, there is a daily limit of 14 that resets at the start of each day.
Could we please get an in-game notice (like on our profile Gwentsday) showing well rested status is active and non active. Make knowing when to play for optimal gain is appreciated by majority of player base.^
So, for every round won, you'll get 1 extra CP until you have either won 14 rounds or until the bonus is reset at midnight.
Could we please get an in-game notice (like on our profile Gwentsday) showing well rested status is active and non active. Make knowing when to play for optimal gain is appreciated by majority of player base.
^
So, for every round won, you'll get 1 extra CP until you have either won 14 rounds or until the bonus is reset at midnight.
But, why does it say 28/14 when it's been days since I've last played?
Well-rested bonus does not stack. So, if you do not play for one or more days, it will be lost.
As to why it shows 28/14, I do not know. It could be a bug.
Ok, so, it is actually suppose to go to 0/14 every day. So I guess they did not fix the bug.. At "max" it should probably say 14/14.
So, how it works, is the game give you double crowns, until it says 14/14, then it reset to 0/14 next day, regardless if you have 14/14 or 6/14 or whatever..
I guess I understand it then...
Conclusion: if you win 6 rounds/day new system if less generous.
Overall conclusion: More play = less advantage from the new system comparing to the old one.
To find an optimum you have to define optimality criterion. It's different for different users.Regardless, what about the "optimum" amount? A better conclusion would be that the optimum amount has shifted. Meaning you have to play a bit more per day, but, at that point, you also get a bit more rewards.
But if optimality criterion it to maximaize RP/time spend
In terms of comparing RP gain between old and new system it's trickier. I've just compared one use case: 6 win rounds/day which was and old optimum for "RP/time" ratio.
Two concerns.
1. The weekly cap could cause majors problems with the catch up quests. If someone starts in late May they could bump the cap and miss out on 20 crown rewards from completing quests.
2. There should be a visual indicator of how many crowns you have collected thus far. In context doing three weeks worth of quests puts me at 180. That means assuming the changes have been made (I honestly don’t know) I only qualify for 170 crowns. If I were to go for each of the 14 bonus crowns per day that by itself requires another 14. 28 x 7 = 196. 196 + 180 = 376 (26 points over the cap.) Also worth mentioning, it is unclear when the week officially begins. Is it based on the actual week or does the week begin on a specific day (relative to the start of journey?)
Also, it is worth mentioning that arena still does not count toward the crown totals. I did not see it explicitly stated anywhere (but I only started playing again a few days ago.)
That was the one I was thinking about.
Journey offers new ways to gain resources. As such, you do need to look at the full picture. Hence Jason's deep analysis, which shows that casual players gain a little more resources, on average, when this optimum is reached.
Regarding your concerns:
1. The cap is already at 350 CP/day. It is very high even for hardcore players.
2. The week officially begins the day journey was launched. So for the following weeks it means Thursday (in Europe).
3. (your last comment) Arena do not count towards CP. Developers said they will soon make it count.
Post automatically merged:
To the new ways to gain resources by Journey and maximizing efforts. In the old system I aimed for 4 RP/day. That is, 18 CP. I posted earlier in this thread that:
+ If the premium journey is acquired,
+ The well rested bonus is achieved (14 extra CP), which assumes all quests are done,
+ And after reaching lvl 100, the player goes for 18 CP per day (getting 4RP per the old system),
=> Then the player will get 4.59 RP/day.
This is more in terms of raw RP. How about the small rewards of the old system? Assuming the player plays 12 games (to reach 18 CP):
1. Taking 15 ore every two games, means 90 ore/day. Taking the base value of 50 ore = 1 RP, it is 1.8 RP/day. Thus the player gets -1.21 RP/day in the new Journey system (4.59 - (4+1.8)).
2. Taking 15 scrap every two games, means 90 scraps/day. Taking the base value of 40 scraps = 1 RP, it is 2.25 RP/day. Thus the player gets -1.66 RP/day in the new Journey system (4.59 - (4+2.25)).
3. Taking 15 ore every two games, means 90 ore/day. Taking the base value of 30 ore = 1 RP, it is 3 RP/day. Thus the player gets -2.41 RP/day in the new Journey system (4.59 - (4+3)).
4. If instead we take the average value of resources, it is 40 ore. So conclusions of point #2 is the average.
In this analysis, of course it is missing the cosmetics/cards/kegs offered in the new Journey system. This part cannot be analyzed precisely, thus it will be subject to each player.
So in conclusion, in terms of raw resources the new system offer less, however it is offset by a set of cosmetics/cards/kegs. I would like to note that, in my opinion, the cosmetics are of high quality.
Can you provide a source for your 350CP per day claim? I ask because my understanding was per week.
Two concerns.
1. The weekly cap could cause majors problems with the catch up quests. If someone starts in late May they could bump the cap and miss out on 20 crown rewards from completing quests.
2. There should be a visual indicator of how many crowns you have collected thus far. In context doing three weeks worth of quests puts me at 180. That means assuming the changes have been made (I honestly don’t know) I only qualify for 170 crowns. If I were to go for each of the 14 bonus crowns per day that by itself requires another 14. 28 x 7 = 196. 196 + 180 = 376 (26 points over the cap.) Also worth mentioning, it is unclear when the week officially begins. Is it based on the actual week or does the week begin on a specific day (relative to the start of journey?)
Also, it is worth mentioning that arena still does not count toward the crown totals. I did not see it explicitly stated anywhere (but I only started playing again a few days ago.)