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Destroyable Terrain

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Sardukhar

Sardukhar

Moderator
#21
Feb 7, 2013
I like in perpetuity for some areas and less so in others. Combat Zone should look like, well, a combat zone.

Corporate Sector should be all snazzy and new again right quick. Even if nuked.
 
blank_redge

blank_redge

Rookie
#22
Feb 8, 2013
I'm on board with the idea of the Combat Zone looking like its namesake. (I should bloody well HOPE it does!!)

Not sure about damage in perpetuity, though. For destructable items (sofas, flatscreen TVs, flimsy doors, etc.), I'd be fine if they simply didn't re-spawn in that area (or were otherwise replaced with different litter that the squatters were able to find.)

I think that persistent environmental damage is harder to code. Blowing a hole in a wall, destroying part of the maglev tracks, cratering the street with the AV-9 you just shot down. While it would be EXTREMELY cool if we could, given the right firepower, level a building to the foundation, not sure how much more difficult it is to write that in, and have the object-in-question STAY gone.
 
N

netra

Rookie
#23
Feb 8, 2013
I don't want small buildings but i want cars. you tricked me sard. I picked the last option.
 
Sardukhar

Sardukhar

Moderator
#24
Feb 8, 2013
Muwahahaha! Of -course- you did! Such was my plan! These other fools are mere CHAFF. You shall be of most use to our reptilian masters!
 
B

braindancer12

Rookie
#25
Feb 8, 2013
destroyable things are always cool. I hatt games which you are really strong but cant break a wooden door or something....in 2077 it should be reallistic. Many things are made of hard material so be able to destroy everything wouldnt always make sense. i also dont want a red faction game...
 
S

SupremeGunman.322

Rookie
#26
Feb 8, 2013
While I'm usually a fan of total world destruction, It would make less sense in this case. I wouldn't mind having story driven events that destroy a building or something, but just being able to pick up a rocket launcher and take out a building at random in an open world RPG seems uncalled for.

Perhaps a mission where you have to clear a block of old houses to make way for new construction?
 
S

SystemShock7

Senior user
#27
Feb 9, 2013
blank_redge said:
On that note: I'm curious if CDPR will introduce damage threshold mechanics. I don't care how many rounds you have; if you're using a .22 and regular ammo, you should not be able to put enough rounds in to a tank to blow it up.
Click to expand...
This is the type of ... "realism" I like to see in games. I put realism in quotes for obvious reasons; however, there are certain things I feel either need to be somewhat true to life, or explained within the game, the whole suspension of disbelief thing. In the example given, if the game tells me something like "this is special .22 cal ammo that upon impact releases nanobots that travel at the speed of electricity and are able to disintegrate a tank", ok, you have given me an explanation within the context of the game., then I am cool. But being able to blow up a tank with a .22 just because of damage threshold, nah.

As for the poll, I don't think the scenario is one of full-fledged combat, so it really isn't necessary.
 
Garrison72

Garrison72

Mentor
#28
Feb 9, 2013
I think the game that does this most impressively is BF3. Anything will fall with enough lead fired into it. It's pretty amazing really. For CP I picked the second option. I really hope to launch a few cars off the ground with my RPG. :cool:
 
wisdom000

wisdom000

Forum veteran
#29
Feb 9, 2013
slimgrin said:
I think the game that does this most impressively is BF3. Anything will fall with enough lead fired into it. It's pretty amazing really. For CP I picked the second option. I really hope to launch a few cars off the ground with my RPG. :cool:
Click to expand...
I wish I had picked the second option, but the inclusion of small buildings prevented it...
 
Sardukhar

Sardukhar

Moderator
#30
Feb 9, 2013
I'm more surprised that you guys want anything non-destroyable. You'd like killable NPCs, but not objects? It might take a lot of hardware, but if you drop that skyscraper by ramming it at full power in an AV-8, it should come apart. Why not?
 
wisdom000

wisdom000

Forum veteran
#31
Feb 9, 2013
Sardukhar said:
I'm more surprised that you guys want anything non-destroyable. You'd like killable NPCs, but not objects? It might take a lot of hardware, but if you drop that skyscraper by ramming it at full power in an AV-8, it should come apart. Why not?
Click to expand...
Because I have never seen it implemented well, and honestly the idea is pretty unrealistic once you get past the surface, mostly due to limitations in NPC AI and other such limitations.... IE the minute you start blowing up buildings or crashing aircraft into them, every cop and govt agency in the city plus whatever corp owned the building you hit, would be up your ass like roto-rooter. Even if you did manage to get away, you would never be able to rest again, the manhunt for you would never stop. Civilians would turn you in whenever you walked down the street. That would mean pretty much game over ten minutes into the game....

Not to mention it would be such a huge resource sink.

I mean yeah, it would be cool to be a full conversion, or be wearing power armor, and jump out of an av only to crash through the roof of whatever building you land on, or drive a bus through the base of the tenement building... but doing so would require such a ridiculously massive amount of resources, that it even with next gen hardware it would pretty much limit the whole game to one city block.... which would only last until you got bored, and decided to level the place completely.

Yes its equally ridiculous when you go on a rampage and kill like 200 cops, ungodly amounts of civilians and have a line of destroyed cars stretching off to the horizon... I know this.

But also because I like the city... I want to play in it... Even if I don't destroy it myself, then everytime I get in a car chase, or anytime someone shoots at me with a bazooka, the city itself is damaged...

And really, its also just not realistic to be able to utterly destroy a building with one shot from any weapon short of an aerial dropped bunker buster or nuke...
 
N

netra

Rookie
#32
Feb 9, 2013
I personally would not want the kind of scope destroying a skyscraper would entail.
I would like the story to be more personal rather than bombast. And destroyable buildings in games who feature it tend to be less detail oriented, more like a copy paste of the building down the block.
 
Sardukhar

Sardukhar

Moderator
#33
Feb 10, 2013
Wisdom000 said:
the minute you start blowing up buildings or crashing aircraft into them, every cop and govt agency in the city plus whatever corp owned the building you hit, would be up your ass like roto-rooter. Even if you did manage to get away, you would never be able to rest again, the manhunt for you would never stop. Civilians would turn you in whenever you walked down the street. That would mean pretty much game over ten minutes into the game....

Not to mention it would be such a huge resource sink.
Click to expand...
Yes! And I have no problem with this response and game-mode. Remember, I like the idea of Cybersycho as a difficulty mode AND in-game response.

Don't get the wrong idea - I'm not a shoot-it-because-it's-fun player. I'm about the story first and games of blow-it-all-up bore me.

But if the option isn't there, I really have always felt the limitations. Plastic-world, unalterable and unaltered. Life in a fishbowl.

Wouldn't it be a lot of fun to play in a world like this where the NPCs could do this sort of thing, under reasonable cisrcumstances? The Combat Zone really would be organic, then, with a respawn or rebuild timer for buildings.

It's actually not too difficult to destroy buildings. Not vaporize them, but well-placed explosives can make them look dramatically different pretty fast. Understand, I don't want to disintegrate them, I want them destroyed, like a car in GTA - flaming, ruined and changed.

Police and military response would be perfectly fair and a good reason for Punks to be careful next time.

I know as a Ref I come across as an evil hardass - which is true - but the payoff is I really let my players try anything they want to try. Consequences WILL happen, but I encourage open-mindedness. Sometimes that means blowing up the whole place - or hacking it to have it set fire to itself.
 
P

PafetkBazerka

Rookie
#34
Feb 10, 2013
I know realisticly its always a challenging area for game makers, and I'm sur ethey will do whtever they can. But its also one area we should never stop pushing.

So I'll push. Everything must go!
 
wisdom000

wisdom000

Forum veteran
#35
Feb 10, 2013
Sardukhar said:
Yes! And I have no problem with this response and game-mode. Remember, I like the idea of Cybersycho as a difficulty mode AND in-game response.

Don't get the wrong idea - I'm not a shoot-it-because-it's-fun player. I'm about the story first and games of blow-it-all-up bore me.

But if the option isn't there, I really have always felt the limitations. Plastic-world, unalterable and unaltered. Life in a fishbowl.

Wouldn't it be a lot of fun to play in a world like this where the NPCs could do this sort of thing, under reasonable cisrcumstances? The Combat Zone really would be organic, then, with a respawn or rebuild timer for buildings.

It's actually not too difficult to destroy buildings. Not vaporize them, but well-placed explosives can make them look dramatically different pretty fast. Understand, I don't want to disintegrate them, I want them destroyed, like a car in GTA - flaming, ruined and changed.

Police and military response would be perfectly fair and a good reason for Punks to be careful next time.

I know as a Ref I come across as an evil hardass - which is true - but the payoff is I really let my players try anything they want to try. Consequences WILL happen, but I encourage open-mindedness. Sometimes that means blowing up the whole place - or hacking it to have it set fire to itself.
Click to expand...
Netra said:
I personally would not want the kind of scope destroying a skyscraper would entail.
I would like the story to be more personal rather than bombast. And destroyable buildings in games who feature it tend to be less detail oriented, more like a copy paste of the building down the block.
Click to expand...
What she said... I agree with that...
 
Sardukhar

Sardukhar

Moderator
#36
Feb 10, 2013
I suppose. Destroyable buildings are more an engine thing than a plot thing.

For me it was always weird you could ram a car into a gas station or house - or even a damn fence! - in GTA or Sleeping Dogs going 90 mph aaaand..nothing.

Nothing.

I felt very much like a kid in Legoland, where all the blocks are glued together, you know?

Not that I minded repair, but I'd like to see fire trucks, flames, people running out, etc.
 
wisdom000

wisdom000

Forum veteran
#37
Feb 10, 2013
Heh.... Saints Row 2...

Cant destroy the gas stations, but if you run into one of the pumps, it explodes and sends you flying for several blocks... wasn;'t realistic, but it was awesome...

Actually SR2's environment was pretty good. You couldn't really fuck up any of the buildings (although in game events did) but everything else was pretty much destructible...

You could yank stop signs and phone booths out of the ground... and use them to smack people around...

It was really really cathartic..
 
C

Cryddon

Banned
#38
Feb 11, 2013
Only two people think you're handsome. You've got to work on your presentation mate. :D
 
Sardukhar

Sardukhar

Moderator
#39
Feb 11, 2013
Hey! That brings my total, including my beloved who -probably- isn't lying to me again, that brings my total to THREE HUNDRED PERCENT of the starter point. I call that a resounding success!
 
D

d1am0ndback

Rookie
#40
Feb 11, 2013
I would love to be able to sometimes roleplay as an arsonist. Burn a couple buildings or two all in the name of anarchy. A Night City version of blowing up Parliament.

Also for riots, would like to be able to turn the nice parts of the city into a combat zone just because we hate the aristocracy.
 
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