This is the type of ... "realism" I like to see in games. I put realism in quotes for obvious reasons; however, there are certain things I feel either need to be somewhat true to life, or explained within the game, the whole suspension of disbelief thing. In the example given, if the game tells me something like "this is special .22 cal ammo that upon impact releases nanobots that travel at the speed of electricity and are able to disintegrate a tank", ok, you have given me an explanation within the context of the game., then I am cool. But being able to blow up a tank with a .22 just because of damage threshold, nah.On that note: I'm curious if CDPR will introduce damage threshold mechanics. I don't care how many rounds you have; if you're using a .22 and regular ammo, you should not be able to put enough rounds in to a tank to blow it up.
I wish I had picked the second option, but the inclusion of small buildings prevented it...I think the game that does this most impressively is BF3. Anything will fall with enough lead fired into it. It's pretty amazing really. For CP I picked the second option. I really hope to launch a few cars off the ground with my RPG.![]()
Because I have never seen it implemented well, and honestly the idea is pretty unrealistic once you get past the surface, mostly due to limitations in NPC AI and other such limitations.... IE the minute you start blowing up buildings or crashing aircraft into them, every cop and govt agency in the city plus whatever corp owned the building you hit, would be up your ass like roto-rooter. Even if you did manage to get away, you would never be able to rest again, the manhunt for you would never stop. Civilians would turn you in whenever you walked down the street. That would mean pretty much game over ten minutes into the game....I'm more surprised that you guys want anything non-destroyable. You'd like killable NPCs, but not objects? It might take a lot of hardware, but if you drop that skyscraper by ramming it at full power in an AV-8, it should come apart. Why not?
Yes! And I have no problem with this response and game-mode. Remember, I like the idea of Cybersycho as a difficulty mode AND in-game response.the minute you start blowing up buildings or crashing aircraft into them, every cop and govt agency in the city plus whatever corp owned the building you hit, would be up your ass like roto-rooter. Even if you did manage to get away, you would never be able to rest again, the manhunt for you would never stop. Civilians would turn you in whenever you walked down the street. That would mean pretty much game over ten minutes into the game....
Not to mention it would be such a huge resource sink.
Yes! And I have no problem with this response and game-mode. Remember, I like the idea of Cybersycho as a difficulty mode AND in-game response.
Don't get the wrong idea - I'm not a shoot-it-because-it's-fun player. I'm about the story first and games of blow-it-all-up bore me.
But if the option isn't there, I really have always felt the limitations. Plastic-world, unalterable and unaltered. Life in a fishbowl.
Wouldn't it be a lot of fun to play in a world like this where the NPCs could do this sort of thing, under reasonable cisrcumstances? The Combat Zone really would be organic, then, with a respawn or rebuild timer for buildings.
It's actually not too difficult to destroy buildings. Not vaporize them, but well-placed explosives can make them look dramatically different pretty fast. Understand, I don't want to disintegrate them, I want them destroyed, like a car in GTA - flaming, ruined and changed.
Police and military response would be perfectly fair and a good reason for Punks to be careful next time.
I know as a Ref I come across as an evil hardass - which is true - but the payoff is I really let my players try anything they want to try. Consequences WILL happen, but I encourage open-mindedness. Sometimes that means blowing up the whole place - or hacking it to have it set fire to itself.
What she said... I agree with that...I personally would not want the kind of scope destroying a skyscraper would entail.
I would like the story to be more personal rather than bombast. And destroyable buildings in games who feature it tend to be less detail oriented, more like a copy paste of the building down the block.