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Destroyable Terrain

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blank_redge

blank_redge

Rookie
#41
Feb 11, 2013
/co-sign Saints Row 2 for destructable environments. Of the sandboxes I've played, I think it was pretty good.

Again, not too sure how coding intensive / resource intensive permanently destructable (or even temporarily destructable) buildings / environments would be. But, I agree with the sentiment that, if you lose control of your vehicle in a wide turn and you run in to the gas station building, you should go crashing through the front, and wind up somewhere between the snack food aisle and the freezer section.
 
wisdom000

wisdom000

Forum veteran
#42
Feb 11, 2013
blank_redge said:
/co-sign Saints Row 2 for destructable environments. Of the sandboxes I've played, I think it was pretty good.

Again, not too sure how coding intensive / resource intensive permanently destructable (or even temporarily destructable) buildings / environments would be. But, I agree with the sentiment that, if you lose control of your vehicle in a wide turn and you run in to the gas station building, you should go crashing through the front, and wind up somewhere between the snack food aisle and the freezer section.
Click to expand...

Which for some buildings, ones you can enter, is fully doiable... again in SR2, the strip mal down at the beach... crashing through the fast food place...

But to do this with every building.... just wouldn't be feasible... or really all that interesting after say the first hour, when the city is nothing but a pile of rubble behind you...
 
blank_redge

blank_redge

Rookie
#43
Feb 11, 2013
Given the amount of enterable locations we're hoping for in this game, I'm not holding out hope for massively destructible environments, either temporarily or in perpetuity. The fast food joint you mention is a good example; in SR2, you drive your car in through the front window, and send the tables inside flying. In SR2, you drive around the block once, and the building is magically "reset" like nothing happened.

On a next-gen platform, what I'd hope for is: driving through the front of a fast food joint, the front windows remain busted out for (x) amount of time, even if you leave and revisit that part of the city. After (y) amount of time, the front windows are finally boarded up, and after (z) amount of time, they're finally repaired.

Something like this wouldn't be difficult to write, if it were a single location, but it'd be a pretty big project for the game to "remember" MULTIPLE locations like this around the city. So, again, not holding out hope for it, but I'd be ECSTATIC if they did include this.
 
wisdom000

wisdom000

Forum veteran
#44
Feb 11, 2013
blank_redge said:
Given the amount of enterable locations we're hoping for in this game, I'm not holding out hope for massively destructible environments, either temporarily or in perpetuity. The fast food joint you mention is a good example; in SR2, you drive your car in through the front window, and send the tables inside flying. In SR2, you drive around the block once, and the building is magically "reset" like nothing happened.

On a next-gen platform, what I'd hope for is: driving through the front of a fast food joint, the front windows remain busted out for (x) amount of time, even if you leave and revisit that part of the city. After (y) amount of time, the front windows are finally boarded up, and after (z) amount of time, they're finally repaired.

Something like this wouldn't be difficult to write, if it were a single location, but it'd be a pretty big project for the game to "remember" MULTIPLE locations like this around the city. So, again, not holding out hope for it, but I'd be ECSTATIC if they did include this.
Click to expand...
I don't know about all that... as the resources devoted to tracking every last bit of that would be.... ridiculous...

However, if shit stayed the way it was, at least while you are in whatever... mile or even half mile range of that stuff, it would be nice...

Then again, I really don't know how much of the games resources that would require... even if it were possible, I would think the game, constantly having to process the changing information, would tend to grind away... and you end up with the lag you got in Fallout nv....

I assume, since its not something we have ever really seen in a sandbox game, that the resources to keep track of all that are probably pretty intensive... It would also explain why vehicles and people in these types of games have such short spawn cycles... IE turn around and shit disappears on you, lose site of a car as it turns, and its gone... GTA4 did this better than most games, but even it had its limits, and they were pretty short...
 
Suhiira

Suhiira

Forum veteran
#45
Feb 12, 2013
I worked with demo quite a bit in the service.
And unlike the Hollywood would have us believe it takes a fair amount of work/time to destroy anything substantial.

That said.

Windows - sure
Doors - sure
Buildings - NOT !
 
Sardukhar

Sardukhar

Moderator
#46
Feb 12, 2013
Suhiir said:
And unlike the Hollywood would have us believe it takes a fair amount of work/time to destroy anything substantial.
Click to expand...
Or just one tree. TREES OF DOOM. I didn't work in the service or much with explosives - some commercial drilling for blasting years ago, but I've seen up close what a pick-up truck not going too fast does to a small house. Right through the wall and into the living room. And thatw as after being slowed down by the ditch.

Then there was my father-in-law who clipped a restaurant's porch - clipped, mind you - when his semi tractor removed it's porch, vwoosh.

Which I guess is my point, if you missed it earlier. I'm not so interested in gunfire or rockets destroying buildings - although there's lots of wartime evidence for just what enough firepower can do to a city like Grozny.

What I want to see is buildings damaged and destroyed by vehicular hijinks AS WELL as rocket fire from AV8s. Because otherwise is silly.
 
B

braindancer12

Rookie
#47
Feb 12, 2013
Suhiir said:
I worked with demo quite a bit in the service.
And unlike the Hollywood would have us believe it takes a fair amount of work/time to destroy anything substantial.

That said.

Windows - sure
Doors - sure
Buildings - NOT !
Click to expand...
Agreed. Its way too crazy for such a game to have soo much power to destroy buildings.....by the way i am sure Night City will look awesome so i dont want to destroy the whole town ;)
 
blank_redge

blank_redge

Rookie
#48
Feb 12, 2013
Suhiir said:
I worked with demo quite a bit in the service.
And unlike the Hollywood would have us believe it takes a fair amount of work/time to destroy anything substantial.
Click to expand...
Reminds me of the Mythbusters episode, where they were debunking the Hollywood myth of destroying buildings with explosives. They had an old cement truck with a good amount of cement dried in the mixer.

The amount of explosive it took to damage the dried concrete wound up vaporizing the entire truck. It was pretty f'kn impressive, but yeah. A LOT of explosive had to be used.


Sardukhar said:
I didn't work in the service or much with explosives - some commercial drilling for blasting years ago, but I've seen up close what a pick-up truck not going too fast does to a small house. Right through the wall and into the living room. And thatw as after being slowed down by the ditch.

Then there was my father-in-law who clipped a restaurant's porch - clipped, mind you - when his semi tractor removed it's porch, vwoosh.

Which I guess is my point, if you missed it earlier. I'm not so interested in gunfire or rockets destroying buildings - although there's lots of wartime evidence for just what enough firepower can do to a city like Grozny.

What I want to see is buildings damaged and destroyed by vehicular hijinks AS WELL as rocket fire from AV8s. Because otherwise is silly.
Click to expand...
Totally get where you're coming from; I'd like to see this, too. Again, my only concern is how it might affect game resources. If CDPR can include this kind of damage modeling flawlessly, I'm all for it. =)
 
wisdom000

wisdom000

Forum veteran
#49
Feb 12, 2013
blank_redge said:
Reminds me of the Mythbusters episode, where they were debunking the Hollywood myth of destroying buildings with explosives. They had an old cement truck with a good amount of cement dried in the mixer.

The amount of explosive it took to damage the dried concrete wound up vaporizing the entire truck. It was pretty f'kn impressive, but yeah. A LOT of explosive had to be used.



Totally get where you're coming from; I'd like to see this, too. Again, my only concern is how it might affect game resources. If CDPR can include this kind of damage modeling flawlessly, I'm all for it. =)
Click to expand...
Again, the question becomes how much you are willing to sacrifice to make it happen...

For me... not much...
 
blank_redge

blank_redge

Rookie
#50
Jul 17, 2013
Hm. Revisiting this topic.

Say I'm an enterprising young 'Punk, who wants to get a hold of a whole bunch of prescription meds... without the prescription, of course.

I'm wondering if it'll be possible to boost a vehicle, drive it through the front lobby of the local clinic, and snatch up a bunch of 'scripts and take off before the cops show up? I wonder if we'll be able to use vehicles for "smash and grab" hijinks.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#51
Jul 17, 2013
Didn't even notice this topic. Glad it was revistied.

I very much want to be able to pull a 'smash and grab'. I also want to be able to use explosives to punch through walls to create impromptu entrances/exits as I need them. And we all know how awesome it is to collapse a roof on top of your arch enemy!

But at the very least, I hope there will be a way to destroy cover that your targets are in.
 
C

cmdr_silverbolt

Senior user
#52
Jul 17, 2013
I want destroyable terrain to provide various options for player/NPC action besides being cool to observe. For example, if you're being chased, maybe you can dislodge a lamppost and throw it in the way.
 
Garrison72

Garrison72

Mentor
#53
Jul 17, 2013
Yep. it should be tactical, as someone already mentioned about destroyable cover.
 
Z

z0rex

Rookie
#54
Jul 17, 2013
I want Stranglehold kind of destructible terrain.
 
M

Mister_Lizard

Rookie
#55
Jul 18, 2013
Yep I want to do smash and grabs with robo-controlled garbage trucks, destroy my enemies cover and have to worry about my cover being destroyed. Access doors and walls with explosives and kill myself with a fumbled attempt. I also want to be able to destroy vehicles if I can overcome their SP. In fact the SP of all objects should be coded into the game in some form or another.

When it comes to vehicles I don't want to be able to blow them up with small arms fire, not even with tracers, if this won't detonate a modern car it won't detonate a CP car, the AV mat detonate when it hits the pavement after I disable its engines and rockets ant the like carry their own explosive so I have no problem with them detonating a vehicle. Having cars blow up from bullets is as contrived as red barrels that blow up when shot.

Hitting a dataterm at 120kmph, while it may not bring your vehicle to a stop, will fuck it up pretty bad. Whereas the side of the double wide trailer will hardly phase your car (note: this move is not recommended for motorcyclists).
 
L

Lolssi83.811

Rookie
#56
Jul 18, 2013
Ok I voted the destroy everything option. That said destructible enviroment isn't high on my need to have list.

I'd like to see it done realistically. Meaning you can't hammer building down like in Red Faction. More like thousand rounds from machine gun and you can punch through thick concrete (no idea if that is realistic but you get the point). What I do wanna see is you bullets piercing objects realistically like shooting through thin walls with high caliber etc.

Also I don't wanna see things magically repair themselves. I wanna see effect I or npcs have caused in the area when I return later. Of course they could rebuild but that should take months maybe even years.
I'd be fine for them dividing the city for zones so game can keep better track of destruction. If the game can't remember it then I'd rather not have destructible enviroments at all.

Also on a side note if you drive your car 100+ kmph to a thick wall it should be pretty much game over, especially if it is some kind of thrash nomad car :p
 
blank_redge

blank_redge

Rookie
#57
Jul 19, 2013
Prod Slash said:
Hitting a dataterm at 120kmph, while it may not bring your vehicle to a stop, will fuck it up pretty bad.
Click to expand...
*LAUGHS*

I'm trying to imagine a scenario where you could even *get* a vehicle up to 120 km/h in the city. I'd think the concrete-encased dataterms should all but destroy / render inoperable most front-engine cars (assuming CDPR codes in both front engine and mid / rear engine layouts.) At that kind of speed, hitting a concrete-encased dataterm should be similar to hitting a light pole (ie, car is trashed, and very likely, the driver along with it.)
 
Deadbolt_Don

Deadbolt_Don

Senior user
#58
Jul 19, 2013
The ability to leave some visible damage on the enviroment would really help the cyberpsychos to feel all that more powerful. That being said, It should probably only extend to things on the humanoid scale, as in cars, windows, doors, small obstacles etc. Destructable buildings would be way past overkill imao. All driveable vehicles should be destroyable though. If we are allowed to drive something as large as a ship in the bay, we should be able to blow it up.

Lolssi83 said:
Also I don't wanna see things magically repair themselves. I wanna see effect I or npcs have caused in the area when I return later. Of course they could rebuild but that should take months maybe even years.
Click to expand...
I really like this idea here, I'd be really great if firefights had a lasting aftermath to them. Sorta like what we saw in the trailer for "The Division". I wanna be able to inspect the havoc I created after a tough firefight. I don't wan't to see that the clips and clips of ammo I just spent somehow vaporized into the ether.

I don't think the damage needs to stay for months though. I'd be happy bullet-holes and destruction just stayed for a single game session.
 
Deadbolt_Don

Deadbolt_Don

Senior user
#59
Jul 19, 2013
The ability to leave some visible damage on the enviroment would really help the cyberpsychos to feel all that more powerful. That being said, It should probably only extend to things on the humanoid scale, as in cars, windows, doors, small obstacles etc. Destructable buildings would be way past overkill imo. All driveable vehicles should be destroyable though. If we are allowed to drive something as large as a ship in the bay, we should be able to blow it up.

Lolssi83 said:
Also I don't wanna see things magically repair themselves. I wanna see effect I or npcs have caused in the area when I return later. Of course they could rebuild but that should take months maybe even years.
Click to expand...
I really like this idea here, It'd be really great if firefights had a lasting aftermath to them. Sorta like what we saw in the trailer for "The Division". I wanna be able to inspect the havoc I created after a tough firefight. I don't wan't to see that the clips and clips of ammo I just spent somehow vaporized into the ether.

I don't think the damage needs to stay for months though. I'd be happy bullet-holes and destruction just stayed for a single game session.
 
L

Lolssi83.811

Rookie
#60
Jul 19, 2013
Deadbolt_Don said:
I don't think the damage needs to stay for months though. I'd be happy bullet-holes and destruction just stayed for a single game session.
Click to expand...
Yeah that was more ment for houses, cars and other big objects. I'd be fine for broken glass and bullets holes dissappearing eventually.
Of course how fast things get repaired should also be affected the area. I assume combat zone doesn't see much house repairs? But in corporate zone they'd fix things up pretty fast.
 
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