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Deus Ex: Mankind Divided

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B

braindancer12

Rookie
#101
Jun 16, 2015


[video=youtube;D-epev7cT30]https://www.youtube.com/watch?v=D-epev7cT30[/video]
 
Last edited: Jun 17, 2015
  • RED Point
Reactions: LexAnarchy, eaterwolf, kanonite and 1 other person
N

Neural_Cipher1

Rookie
#102
Jun 18, 2015
wow awesome videos, I have only seen the first teaser trailer from day 1 of e3. I have some high expectations for this game as i really loved the last installment. It's a fantastic universe and does cyber well.

can't wait for the second half of the year i think next gen has finally come in my opinion, all previous titles are sort of wetting their feet and now we are getting some really gold stuff coming.
 
B

braindancer12

Rookie
#103
Jun 19, 2015
Full E3 Prague gameplay demo


 
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Reactions: Edo34 and Decatonkeil
E

Edo34

Rookie
#104
Jun 19, 2015
The game looks amazing,I am glad they got rid of that piss filter.
 
Sardukhar

Sardukhar

Moderator
#105
Jun 19, 2015
Aiden Pearce said:
of that piss filter.
Click to expand...
Siiiiiigh.

Yes, and they replaced it with a...muck filter? You can reduce anything to a base value, if you want to.
 
Garrison72

Garrison72

Mentor
#106
Jun 19, 2015
Easily one of the most impressive games at E3. You can see the huge improvements to graphics and character models. Can't wait!
 
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Reactions: Edo34
N

Neural_Cipher1

Rookie
#107
Jun 19, 2015
lemonade vs chocolate filters... mmm nummy i'll take both
 
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Reactions: Sardukhar
E

Edo34

Rookie
#108
Jun 19, 2015
Garrison72 said:
Easily one of the most impressive games at E3. You can see the huge improvements to graphics and character models. Can't wait!
Click to expand...
Yeeep,and THAT soundtrack....McCann did an amazing job in HR and looks like he'll deliver again.

One thing I don't like though is that takedowns are still done through cutscenes,that was fucking lame in HR and I can't believe they are bringing it back.
 
Last edited: Jun 19, 2015
Sardukhar

Sardukhar

Moderator
#109
Jun 20, 2015
Aiden Pearce said:
Yeeep,and THAT soundtrack....McCann did an amazing job in HR and looks like he'll deliver again.

One thing I don't like though is that takedowns are still done through cutscenes,that was fucking lame in HR and I can't believe they are bringing it back.
Click to expand...
I'm...on the fence.

Of course I'd love actual, you know, fighting. Of course. Cutscene combat sucks hard. Imagine if all the fighting was done like that...it'd be Final Fantasy or something!

Cheap shot over.

Aaand..I deserve a Pony Of Remorse.


But, yeah, prefer actual fights.

However, a couple things:

1) The takedowns -look- cool. I always enjoy spiking two guys or the elbow strikes. Deadly and beautiful.

2) Melee combat is so easy to screw up and DXHR did not have great shoot combat, a much simpler proposition. Worse than the takedowns would be run up, press attack key, clumsy stab animation, or press two keys and get different stab animation, combat over. Ugggghhh. I think that's what we'd get instead of a robust melee fight system with targetting, counters and combos.

So I takes whats I can gets!
 
Last edited: Jun 20, 2015
P

Poet_and_Gentleman.598

Rookie
#110
Jun 20, 2015
I'm looking forward to the game. Great visuals.

For some reason, I actually really liked the takedowns in HR. Augmented kung fu is freaking awesome.

I guess ideally a full melee system would have been implemented but I've never seen H2H done well with a FPS(Shadow warrior has pretty awesome swordplay though. ). And beside, Jensen is fraking robocop. 90% of the enemies of that game are just freshmeat to him. Without H2h being very lethal, I can't see how it would have been of use versus guns. On Give me deus ex, while I still found gunplay easy, you could die pretty fast if you didn't time your strikes.

Writer has no personality and is horrible thoughout however. HR is not the worse video game story ever, but it was a very very far cry from the first one.

Sardukhar said:
Cheap shot over.
Click to expand...
You should autoponetize your post!
 
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Reactions: Sardukhar
kofeiiniturpa

kofeiiniturpa

Mentor
#111
Jun 21, 2015
braindancer12 said:
Full E3 Prague gameplay demo


Click to expand...
Looks nice. I can see myself doing the stealth route a couple of times; going full on combat still doesn't look very appealing.
 
C

Calistarius

Senior user
#112
Jun 21, 2015
kofeiiniturpa said:
Looks nice. I can see myself doing the stealth route a couple of times; going full on combat still doesn't look very appealing.
Click to expand...
I would go the full stealth, none leathal, route every time... no matter how good the other routes and/or combat mechanics might be. I only go full combat if my stealthing happends to fail... which it rarelly does.
 
kofeiiniturpa

kofeiiniturpa

Mentor
#113
Jun 21, 2015
Calistarius said:
I would go the full stealth, none leathal, route every time... no matter how good the other routes and/or combat mechanics might be. I only go full combat if my stealthing happends to fail... which it rarelly does.
Click to expand...
Yeah, same here. It's a no bodies run the first, and either a full massacre or mix for the second, but always with stealth in mind. Stealth usually offers the most versatile and thoughtprovoking gameplay experience in these kinds of games (Deus Ex, Hitman, Dishonored....), while the combat route tends to be much more predictable and straightforward (and I've played enough FPS games to know that I won't get too excited about that anymore). It's just much more fun t me to try to figure out how to utilize the level design to outsmart the enemy placements and AI routines than it is to go full steam ahead run'n gun, popping all the moles ahead. Combat tends to be the most boring thing in these games (and games in general these days too), and the last resort when all else fails.

One thing that I hope for, is that they've upped the ante when it comes to reactivity. That it might matter further down the line more if I leave someone alive or if I kill someone. That I might have to think about what to do a bit more. Whether my chose playstyle might come to bite me in the ass later on in unexpected ways.

There was some of that already in HR, but I mean more of it. Kind of like the game adapting its levels and narratives towards a "merciful soul" type stealth operative or a bloodthirsty killing machine or what ever.
 
Last edited: Jun 21, 2015
Sardukhar

Sardukhar

Moderator
#114
Jun 21, 2015
I'm alittle worried about the extra XP for no kill melee.

I do those a lot -any-way, but I do feel kind of.."forced to"? I guess is how I'd put it? The XP is so much better - and of course, non lethal TD are quieter.

Which always bugs me. You know why commandos and spec ops guys go lethal? It's safer and less chance of noise. That's it.

Also why I don't go no-kill..just feels very game-y to me. Especially in the gritty DX setting, much like our own. Just as silly and unnecessarily dangerous as a full-kill playthrough.

I respect people's game preferences, but, yeah, that feels very much like a video-game when I do that.

Let me be clear, though - I'm not talking about choosing to murder or not, per se, just adapting to circumstance and not reloading to get a desired result. Which is always tempting, especially when you -just about- cleared that damn facility without being seen!!
 
E

Edo34

Rookie
#115
Jun 21, 2015
Sardukhar said:
I'm alittle worried about the extra XP for no kill melee.

I do those a lot -any-way, but I do feel kind of.."forced to"? I guess is how I'd put it? The XP is so much better - and of course, non lethal TD are quieter.

Which always bugs me. You know why commandos and spec ops guys go lethal? It's safer and less chance of noise. That's it.

Also why I don't go no-kill..just feels very game-y to me. Especially in the gritty DX setting, much like our own. Just as silly and unnecessarily dangerous as a full-kill playthrough.

I respect people's game preferences, but, yeah, that feels very much like a video-game when I do that.

Let me be clear, though - I'm not talking about choosing to murder or not, per se, just adapting to circumstance and not reloading to get a desired result. Which is always tempting, especially when you -just about- cleared that damn facility without being seen!!
Click to expand...
I usually do by my own self righteous law of who deserves to live and who doesn't...I weigh in their offence and all that.
 
kofeiiniturpa

kofeiiniturpa

Mentor
#116
Jun 21, 2015
Sardukhar said:
Also why I don't go no-kill..just feels very game-y to me. Especially in the gritty DX setting, much like our own. Just as silly and unnecessarily dangerous as a full-kill playthrough.

I respect people's game preferences, but, yeah, that feels very much like a video-game when I do that.

Let me be clear, though - I'm not talking about choosing to murder or not, per se, just adapting to circumstance and not reloading to get a desired result. Which is always tempting, especially when you -just about- cleared that damn facility without being seen!!
Click to expand...
There's that too. But as for me, I don't reload over mistakes on my own self-set goals. I choose the way I play the role (for how ever much there can be that for a given cRPG) and do my best to deliver - and its great when the game actually supports and responds to that (otherwise, not much point to even try) - but if things go awry I try to always have a backup plan other than F9. I need to be able to react to the mistake I made. I tend to forget to save quite often and I don't have it in me to backtrack sometimes hours worth of stuff just because I wasn't paying attention; and in any case, it feels like shit too and kills a bit of the motivation everytime it is done.
 
Last edited: Jun 21, 2015
C

Calistarius

Senior user
#117
Jun 21, 2015
I have this tendency to want to make sure I have checked out the entire map, found every little thing I can (be it items, alternate entrences, etc), AND taken out ALL opponents (if possible)... befor I move on. Unless of course there is some kind of timelimit that is not long enough for me to do all that.

I basicly play all games the same way, even amongst different genres (some things I can of course not do in certain genres). Sneak, explore/scout, observe enemies movement patterns, plan out what/where/when I want to do something, execute said plan, and possibly replan if something changed.

Then as for if I do leathal or none-leathal... compleatly depends on the game. If game allow for none-leathal, then I will probably try and do that... not really due to any moral reasons or anything... but usually games that do include none-leathal will often give more XP if you go that route. But even in games where they do not give extra XP for none-leathal I might very well go none-leathal there to. But I have no problems with killing bad guys in games, especially not if the game does not have none-leathal. If anything, due to that I will go out of my way to make sure I have taken down every single enemy befor I move on, I probably kill more enemies in games then most people would. XD

In DE:HR I used none-leathal methods most of the time. And I am sure I will do the same for DE:MD.
 
P

Poet_and_Gentleman.598

Rookie
#118
Jun 22, 2015
Darn. I bet you guys grind like hell in RPGs as well (I know that Cali grinds).

I'm lazy as hell when I game.I just want to kill stuff and look cool while doing it.

I started DXHR with gun blazing, but that wasn't cool enough.
So I tried a stealth run. It was boring and it STILL wasn't cool enough. It felt like playing Mary had a little lamb on the piano.
So I ended up playing the part of an augmented kung fu master/vigilante/borderline sociopath jensen. I hope he makes a return in the next DX.

Sometimes I got lazy and I got the assault rifle out.

If you're a completionist, you tend to get a super-OPed character by the end and it is less fun.

I do hope that they actually make useful implants. at least half the ones in DHXR were useless as hell.

Sardukhar said:
Also why I don't go no-kill..just feels very game-y to me. Especially in the gritty DX setting, much like our own. Just as silly and unnecessarily dangerous as a full-kill playthrough.
Click to expand...
Weeeeell.

Jensen is not just any kung fu master. He's an AUGMENTED kung fu master.So getting punched by full metal jensen, I think IRL the other guy might as well be dead! Or at least he probably ends up severely handicapped.

It is about as non-lethal as pre-prison Mike Tyson sucker punching a pregnant Hillary Clinton.

---------- Updated at 03:53 AM ----------

(Come to think of it, it's pretty game-y to see Jensen pop a couple of joints out of their sockets, make that Belltower guard's head do a sudden 130 degrees then have the other bad guys wake their buddy up as if nothing happened).
 
227

227

Forum veteran
#119
Jun 22, 2015
Strange that more people don't play stealth games with silenced weapons and headshots outside of games like Dishonored where doing so nets you the bad ending. Is there some role-playing reason for it? I find it irresistible to play as an unstoppable (but unseen) god of face-exploding justice.
 
C

Calistarius

Senior user
#120
Jun 22, 2015
I do use silenced weapons most of the time, if they are available... and I usually go for the headshot to. It is only when all hell breaks loose that I break out the none-silenced weapons, since they usually do more damage.

I think for me it is a control thing. Going around and taking out enemies one at a time, silently, unoticed, weeding the heard and all that. So yeah, probably a control thing, where I like to be in control of what goes on, when it goes on, and where it goes on. Does not matter that going in guns blazing and be done with it in 2 minuts works just as well... I rather spend 10-20+ times the time sneaking about and doing my thing. Much more fun that way as well, in my mind atleast. :D
 
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