[video=youtube;D-epev7cT30]https://www.youtube.com/watch?v=D-epev7cT30[/video]
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Siiiiiigh.of that piss filter.
Yeeep,and THAT soundtrack....McCann did an amazing job in HR and looks like he'll deliver again.Easily one of the most impressive games at E3. You can see the huge improvements to graphics and character models. Can't wait!
I'm...on the fence.Yeeep,and THAT soundtrack....McCann did an amazing job in HR and looks like he'll deliver again.
One thing I don't like though is that takedowns are still done through cutscenes,that was fucking lame in HR and I can't believe they are bringing it back.
You should autoponetize your post!Cheap shot over.
Looks nice. I can see myself doing the stealth route a couple of times; going full on combat still doesn't look very appealing.Full E3 Prague gameplay demo
I would go the full stealth, none leathal, route every time... no matter how good the other routes and/or combat mechanics might be. I only go full combat if my stealthing happends to fail... which it rarelly does.Looks nice. I can see myself doing the stealth route a couple of times; going full on combat still doesn't look very appealing.
Yeah, same here. It's a no bodies run the first, and either a full massacre or mix for the second, but always with stealth in mind. Stealth usually offers the most versatile and thoughtprovoking gameplay experience in these kinds of games (Deus Ex, Hitman, Dishonored....), while the combat route tends to be much more predictable and straightforward (and I've played enough FPS games to know that I won't get too excited about that anymore). It's just much more fun t me to try to figure out how to utilize the level design to outsmart the enemy placements and AI routines than it is to go full steam ahead run'n gun, popping all the moles ahead. Combat tends to be the most boring thing in these games (and games in general these days too), and the last resort when all else fails.I would go the full stealth, none leathal, route every time... no matter how good the other routes and/or combat mechanics might be. I only go full combat if my stealthing happends to fail... which it rarelly does.
I usually do by my own self righteous law of who deserves to live and who doesn't...I weigh in their offence and all that.I'm alittle worried about the extra XP for no kill melee.
I do those a lot -any-way, but I do feel kind of.."forced to"? I guess is how I'd put it? The XP is so much better - and of course, non lethal TD are quieter.
Which always bugs me. You know why commandos and spec ops guys go lethal? It's safer and less chance of noise. That's it.
Also why I don't go no-kill..just feels very game-y to me. Especially in the gritty DX setting, much like our own. Just as silly and unnecessarily dangerous as a full-kill playthrough.
I respect people's game preferences, but, yeah, that feels very much like a video-game when I do that.
Let me be clear, though - I'm not talking about choosing to murder or not, per se, just adapting to circumstance and not reloading to get a desired result. Which is always tempting, especially when you -just about- cleared that damn facility without being seen!!
There's that too. But as for me, I don't reload over mistakes on my own self-set goals. I choose the way I play the role (for how ever much there can be that for a given cRPG) and do my best to deliver - and its great when the game actually supports and responds to that (otherwise, not much point to even try) - but if things go awry I try to always have a backup plan other than F9. I need to be able to react to the mistake I made. I tend to forget to save quite often and I don't have it in me to backtrack sometimes hours worth of stuff just because I wasn't paying attention; and in any case, it feels like shit too and kills a bit of the motivation everytime it is done.Also why I don't go no-kill..just feels very game-y to me. Especially in the gritty DX setting, much like our own. Just as silly and unnecessarily dangerous as a full-kill playthrough.
I respect people's game preferences, but, yeah, that feels very much like a video-game when I do that.
Let me be clear, though - I'm not talking about choosing to murder or not, per se, just adapting to circumstance and not reloading to get a desired result. Which is always tempting, especially when you -just about- cleared that damn facility without being seen!!
Weeeeell.Also why I don't go no-kill..just feels very game-y to me. Especially in the gritty DX setting, much like our own. Just as silly and unnecessarily dangerous as a full-kill playthrough.