Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
SUGGESTIONS
Menu

Register

Dev: “I would say that the game is pretty different to what we showed last year”

+
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
Next
First Prev 5 of 9

Go to page

Next Last
Snowflakez

Snowflakez

Forum veteran
#81
May 13, 2019
Shavod said:
Regarding that one point, whenever character (both V and Jackie, to be more specific) used a double jump, it always made a mechanical, proppeling sound, so it's definitely an ability connected to the legs enhancement.
Click to expand...
I don't think Jackie ever used a double jump, but V definitely did.

Actually, maybe he did, to follow her into the vents?

Anyway, you're right about the sound. Definitely a cyberware thing.
 
Shavod

Shavod

Wordrunner
#82
May 13, 2019
Snowflakez said:
I don't think Jackie ever used a double jump, but V definitely did.

Actually, maybe he did, to follow her into the vents?

Anyway, you're right about the sound. Definitely a cyberware thing.
Click to expand...
There was a moment shortly before facing Royce in a battle, when I think he did make a very high jump, making the same kind of sound in the process.
 
Mybrokenenglish

Mybrokenenglish

Senior user
#83
May 14, 2019
Shavod said:
Regarding that one point, whenever character (both V and Jackie, to be more specific) used a double jump, it always made a mechanical, proppeling sound, so it's definitely an ability connected to the legs enhancement.
Click to expand...
yeah, I noticed that, but it would be a huge turn off if you unlock this kind of skills when levelling up instead of buying cyberlegs that allow double jump, or eyes with x-ray vision (seen in the demo as well) as it was in TW3 (geralt learns how to deflect arrows or cast signs' alternative mode and stuff like that, even though he's an old master witcher, close to 100 years old as vesemir says in white orchid).
It's really a matter of attention to details => immersion.

I confirm that jackie does an high (or double) jump just after the mantis blade scene.

I wonder if they changed double jump with an high jump. That would be a more realistic feature. I'm fine with double jump as long as they give a brief in-game explaination.

Ah, something else I'm sure they changed: when you choose V's backstory, they must have included some brief descriptions for events and childhood heros. They can give for granted that all players know who/what arasaka is.
 
animalfather

animalfather

Forum veteran
#84
May 14, 2019
What if the shooting is now tactical with maybe a vats? is that a total nono. maybe with a grid system on the ground?
i personally would hate that, i really liked the shooting in the 48min gameplay trailer.
 
Snowflakez

Snowflakez

Forum veteran
#85
May 14, 2019
animalfather said:
What if the shooting is now tactical with maybe a vats? is that a total nono. maybe with a grid system on the ground?
i personally would hate that, i really liked the shooting in the 48min gameplay trailer.
Click to expand...
Very unlikely. If such a system existed, it would most likely be optional.

I would probably use both systems if they existed in tandem, across two different playthroughs.
 
Mybrokenenglish

Mybrokenenglish

Senior user
#86
May 14, 2019
total majestic huge gargantuan nono for me. The only FPS I like are the crazy ones, super frenetic with special abilities like titanfall (2 in particular) or one COD (don't remember which one, it had exosuit and wallride). I love super jumps, poweslide, wallride and stuff like that, for a realistic approach, I prefer TPS since you have good cover systems and a better control of where you are, while in FPP I have difficulties to understand my surrounding and how protected I am, that's why I like FPS where you don't need to worry about being behind covers and can wander around doing crazy stuff. The demo was exactly how I like it.

I was interested in Rage 2 but apparently it sucks (except for the glorious ID Software's shooting) and it's quite short (15hrs to do pretty much everything).
 
Snowflakez

Snowflakez

Forum veteran
#87
May 14, 2019
Mybrokenenglish said:
total majestic huge gargantuan nono for me. The only FPS I like are the crazy ones, super frenetic with special abilities like titanfall (2 in particular) or one COD (don't remember which one, it had exosuit and wallride). I love super jumps, poweslide, wallride and stuff like that, for a realistic approach, I prefer TPS since you have good cover systems and a better control of where you are, while in FPP I have difficulties to understand my surrounding and how protected I am, that's why I like FPS where you don't need to worry about being behind covers and can wander around doing crazy stuff. The demo was exactly how I like it.

I was interested in Rage 2 but apparently it sucks (except for the glorious ID Software's shooting) and it's quite short (15hrs to do pretty much everything).
Click to expand...
Are you serious about Rage 2? I just bought it. I may have to cancel that before it takes effect (I only pre-order games a couple hours before launch to get the bonuses and still avoid the pre-order hype).

I don't mind crazy shooters like that, but I hope a slower, more tactical approach is viable in 2077 as well.
 
Shavod

Shavod

Wordrunner
#88
May 14, 2019
Mybrokenenglish said:
Ah, something else I'm sure they changed: when you choose V's backstory, they must have included some brief descriptions for events and childhood heros. They can give for granted that all players know who/what arasaka is.
Click to expand...
I'm sure that choosing your backstory will allow you to modify some details about it, like for example the sex of your ex-lover if he or she was your reason for arriving to Night City or if the sibling you lost (if you choose that as Key Event in your life) was brother or sister. Unless they make it automatic based on the selected sex, kinda like Dragon Age 2 did it and original Deus Ex was initially going to do (before they dropped the option to play as female Denton), but I would definitely prefer the latter.

Snowflakez said:
I don't mind crazy shooters like that, but I hope a slower, more tactical approach is viable in 2077 as well.
Click to expand...
I think they mentioned in interview that they are trying to make a multiple approaches to combat available, including the slower, more tactical one. One of the things that was brought out that could help with that approach was ability to make and set up different kinds of traps by the Techies.
 
Mybrokenenglish

Mybrokenenglish

Senior user
#89
May 14, 2019
Snowflakez said:
I don't mind crazy shooters like that, but I hope a slower, more tactical approach is viable in 2077 as well.
Click to expand...
I hope so as well, it's very important to have different type of approaches so that different playthrough with different characters will feel different. A netrunner must play differently from a solo, here it's not TW3 where the predetermined charachter plays always more or less at the same way, so that an "attacks-geralt" is not too different from a "signs-geralt".

I replied about rage 2 in the videogame thread.
 
kofeiiniturpa

kofeiiniturpa

Mentor
#90
May 14, 2019
animalfather said:
What if the shooting is now tactical with maybe a vats? is that a total nono. maybe with a grid system on the ground?
i personally would hate that,
Click to expand...
I’d love both of those. Although referring to VATS specifically is, in my opinion, a wrong way to look at it as that system was lacking and mishandled in so many ways.

Grid is also not necessary. Free movement in such a system has existed since at least 1998.

But that’s very unlikely to happen.

i really liked the shooting in the 48min gameplay trailer.
Click to expand...
I thought it looked extremely generic and very unRPG like.
 
Sild

Sild

Moderator
#91
May 14, 2019
Yea, i also thought the shooting was right on the money in the gameplay, complete with balistic projectiles (as opposed to hit-scan type of hit registering) which when combined with the Karenzikov stim ability was pretty much Max Payne in first person :love: action .
 
  • RED Point
Reactions: AngelLordKilljoy
KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#92
May 14, 2019
animalfather said:
Sure there are. I can go to snotty snob town and beat up a bunch of white nerds. Or i can go to Compton and have a train run on me.
Click to expand...
Both will die if you shoot them, while in a level based game it may not be true.

Character stats and progression are part of any RPG, if your character doesn't "grow" either by levels or skill points then are we really playing a RPG?
Click to expand...
You can grow without levels.
Post automatically merged: May 14, 2019

Mybrokenenglish said:
I hope so as well, it's very important to have different type of approaches so that different playthrough with different characters will feel different. A netrunner must play differently from a solo, here it's not TW3 where the predetermined charachter plays always more or less at the same way, so that an "attacks-geralt" is not too different from a "signs-geralt".
Click to expand...
I hope so too for my "frilled-necked lizard" .
 
  • RED Point
Reactions: AngelLordKilljoy and Mybrokenenglish
kofeiiniturpa

kofeiiniturpa

Mentor
#93
May 14, 2019
Sild said:
Max Payne in first person :love: action
Click to expand...
thumbsdown.jpg
 
  • RED Point
Reactions: dextrv
Sild

Sild

Moderator
#94
May 14, 2019
kofeiiniturpa said:
thumbsdown.jpg
Click to expand...
 
  • RED Point
Reactions: Rawls
Bloodartist

Bloodartist

Senior user
#95
May 15, 2019
Mybrokenenglish said:
Not having levels doesn't exclude getting better gear. A steel sword deals more damage than a wooden stick, a plate armor protects more than a t-shirt, a sniper rifle is better than a rock sling. Also, you have to consider not only better gear but DIFFERENT gear: shotgun vs assault rifle, light vs heavy armor, otherwise it just becomes a simple "use the item with the highest nember".
I don't want to play borderlands or destiny.
Click to expand...
The devs stated Vampire: the masquerade bloodlines as an inspiration. I'd like to remind everyone that VtMB also doesn't have character levels. You get experience points which are then put into attributes, skills etc which improve the character directly in some area.

Also VtM:B weapons don't have "progression". There are different weapons some of which are direct improvement over others. So you acquire "better" weapons over the course of the game. The weapons themselves don't have improvements, but your stats can make you use them better. A katana is an improvement over tire iron, and so on. The weapons also technically have different characteristics which can make them better against some enemies compared to others. If you are fighting a gargoyle which is a being made of stone, sledgehammer is the way to go even if you own a katana.

I'm starting to get the feeling that this character progression system is what devs are going for. I like the idea very much.
I see numerous advantages in this system and to be honest I've always liked games that utilize it now that I think about it..

- To have character performance improvement come indirectly from character stats creates a slower, more natural-feeling character progression. As opposed to the character level systems sometimes ridiculous differences (lvl 50 character vs lvl 1 mob) which stem from the flat increase of everything per level. Now that I think of it, I consider leveling system to be a "lazy" way to create character progression. I think this system could create a world where every place was theoretically accessible from the beginning. However, mobs would be more difficult in some areas.

- Slower character progression translates to the world having lower and more balanced difficulty inclines. Difficult areas aren't THAT much more difficult compared to beginner areas. You also don't have to artificially gate areas according to levels, since enemies aren't outrageously strong due to level difference.

- You don't need to scale enemies (probably). Scaling is, again, imo a lazy way to achieve the "every place is accessible from the beginning" world. I have always hated scaling enemies, because character progression doesn't make you 'feel stronger'. Its just as difficult regardless how much your level or stats have improved. It makes you feel like you make no progress. I hate it.

- Even if some areas of the game would be more difficult, getting to those areas could be achieved using alternative methods; such as sneaking, hacking, social interaction, disguises, remote controlled drones etc. This builds on the depth and width of character choices.
 
Last edited: May 15, 2019
  • RED Point
Reactions: dextrv, Suhiira and Mybrokenenglish
Mybrokenenglish

Mybrokenenglish

Senior user
#96
May 15, 2019
Totally agree on everything except for these 2 sentences:

Bloodartist said:
The devs stated Vampire: the masquerade bloodlines as an inspiration. I'd like to remind everyone that VtMB also doesn't have character levels. You get experience points which are then put into attributes, skills etc which improve the character directly in some area.
Click to expand...
Bloodartist said:
I'm starting to get the feeling that this character progression system is what devs are going for.
Click to expand...
VtMB and deus ex both don't have levels and are inspirations for the devs, BUT both the demo of CP2077 and TW3 had lavels and the infamous:

theeeeese guys are levels higher than us
Click to expand...
which would work without levels as well (V has a pistol and no cyberware, they are fully chromed, corpo weapons, armored tank and are 3 vs 1), but since the demo showed levels, we all know that it means "level 37 scavanger thug is 37 times stonger (HP, DMG output...) than a level 1 full borg conversion who can shoot lasers from the eyes" (as it was in TW3, AC origins, AC odyssey, to name the most recent games).
Too many people complained about "being an FPS and not an RPG", I don't think devs would want to risk too much so they'll go for the easy way.
Unless they're so brave to go for the full immersion experience and deliver a game-changer game. Are their balls this big? In recent AAA history I've seen only rockstar risking a little bit with RDR2's animations (still the classic open-world cinematic game that sells a lot though) and some people said it's boring and prefer AC: odyssey's arcade animations (!!!) and GOW 2018 who risked a lot when they decided to revolutionize a franchise with a very ambitious and difficult idea at its basis (a documentary shows how stressed santa monica studio was for GOW). The result is that they're (with no doubts) the 2 best AAA games of 2018 and between the best ever made in their genres.
Now, is CDPR willing to risk that much and potentially get a huge reward or do they prefer to follow the same path that worked before? June 9th we'll know the answer, what they'll show will be very close to the definitive version.
 
  • RED Point
Reactions: Snowflakez and Sild
Bloodartist

Bloodartist

Senior user
#97
May 15, 2019
Well, yeah. I kinda forgot the details in the gameplay video because of the infamous
"Everything you see is subject to change".

And I certainly want an RPG rather than a FPS. But in my opinion there is more to a RPG than just levels. As just discussed, there can be different kinds of character progression. Also the story elements, social interaction, interesting characters and overall V's interaction with the world are what makes an RPG RPG.
 
  • RED Point
Reactions: Snowflakez and Mybrokenenglish
Mybrokenenglish

Mybrokenenglish

Senior user
#98
May 15, 2019
Bloodartist said:
And I certainly want an RPG rather than a FPS. But in my opinion there is more to a RPG than just levels. As just discussed, there can be different kinds of character progression. Also the story elements, social interaction, interesting characters and overall V's interaction with the world are what makes an RPG RPG.
Click to expand...
150% agree.
Even cancelling levels and substituting them with street creds (reputation) would already be a good path towards immersion without really changing the level system (intead of magically unlocking the new skill at level 10, you can buy the cyberware which gives you that skill once you get to street cred 10 that could correspond to a descriptor like "famous edgerunner"). Easy, effective, immersive. A simple detail like this could be an acceptable compromise for me.
 
  • RED Point
Reactions: Snowflakez
kofeiiniturpa

kofeiiniturpa

Mentor
#99
May 15, 2019
Bloodartist said:
But in my opinion there is more to a RPG than just levels.
Click to expand...
There is. Lots.

RPG’s are ultimately about interaction; the characters ability (and specifically the characters, less of the players as the game is about guiding and progressing the role, not about the player) to interact with and operate within the rules of the world and the confines of the chosen narrative at different levels of aptitude (of which failure is also a part of, even for skilled characters) and at the players chosen manner. This encompasses all kinds of interaction, from combat to deciphering foreign languages to acrobacy to all manners if social abilities and to what ever else is relevant to the intended campaign.

Character levels are an abstraction of the characters experience (combat or otherwise) in handling him/herself in the world the game takes place in, but they certainly aren’t necessary in depicting growth or aptitude, skills and stats can do fine in that department when handled correctly.
 
KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#100
May 15, 2019
In the end I don't care if there is levels or not in the game as long as it doesn't affect their health to a point they don't dies from a direct headshot.
 
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
Next
First Prev 5 of 9

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.