You can have an overall level, but that should only be a suggestion, a guideline. It should not magically make them tougher with bigger health pools and more damage.
An overall level could, instead, be a combined figure that represents individual combat-centric skill levels combined (combat skills are all that matter in combat encounters for enemies).
Example: Corpo Guard has 6/10 Long Gun skill and wields a rifle, and his CONSTITUTION and INTELLIGENCE skills are both around that figure as well. Say V is level 5, maybe he could be shown as level 12 (random number, I have no idea how this would be compiled).
V could try to take him on, but he IS going to have a bit more health strictly because of his constitution stat (not an unreasonable "magic" amount), and he's a Corpo so he's going to have top-tier cyberware, both offensive and defensive. And he's skilled with his weapon so expect him to be relatively accurate, forcing the player to outwit, outmanuever, or simply out-DPS him. Furthermore, with good intelligence like that, maybe he can be better at something else - positioning (possibly too hard to code)?
Then, players can rely on their scanner to find out about other things, such as resistances, or how borged up they are, or what weapons/vehicles they have. The latter should not be factored into level, players should need to pay attention or their character can say something like "I can't break through his/her XYZ!" as a hint (maybe even an optional first-time tutorial pop-up).
These are some of the "differences" I hope to see. I desperately hope they haven't gone the Witcher 3 magic level route.
An overall level could, instead, be a combined figure that represents individual combat-centric skill levels combined (combat skills are all that matter in combat encounters for enemies).
Example: Corpo Guard has 6/10 Long Gun skill and wields a rifle, and his CONSTITUTION and INTELLIGENCE skills are both around that figure as well. Say V is level 5, maybe he could be shown as level 12 (random number, I have no idea how this would be compiled).
V could try to take him on, but he IS going to have a bit more health strictly because of his constitution stat (not an unreasonable "magic" amount), and he's a Corpo so he's going to have top-tier cyberware, both offensive and defensive. And he's skilled with his weapon so expect him to be relatively accurate, forcing the player to outwit, outmanuever, or simply out-DPS him. Furthermore, with good intelligence like that, maybe he can be better at something else - positioning (possibly too hard to code)?
Then, players can rely on their scanner to find out about other things, such as resistances, or how borged up they are, or what weapons/vehicles they have. The latter should not be factored into level, players should need to pay attention or their character can say something like "I can't break through his/her XYZ!" as a hint (maybe even an optional first-time tutorial pop-up).
These are some of the "differences" I hope to see. I desperately hope they haven't gone the Witcher 3 magic level route.


