Developer Answers to your CP 2077 Questions

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Technical

>\What are the system requirements for Cyberpunk 2077?

June 20/18 Lilayah: "Requirements for the game have not been announced. "
2019: "As for System Specs for PC, we'll talk about those in early 2020 at the soonest, when we're actually done with development. "


>\
Will modding be supported?"

Feb 25/19 Lilayah: "At this point modding support is not our priority".


>\Current or Next-gen consoles?

June 17/18 Patrick Mills: "The current console generation is what we're aiming for. We are aiming for Xbox One, PlayStation 4, and of course PC as well."

>\Plans to import to next gen?

Feb 24, 2020 Twitter: "Gamers should never be forced to purchase the same game twice or pay for upgrades. Owners of #Cyberpunk2077 for Xbox One will receive the Xbox Series X upgrade for free when available. "


>\Is there VR Support?

July 2/18 Lilayah: "Cyberpunk 2077 wont have VR support, at least currently we have no such plans "


>\Will there be a Photo Mode?

June 12/18 Lilayah: “We are planning to have a photo mode in the game”


>\Will there be loading screens from area to area?

June 15/18 Kyle Rowley: "No loading screens after the initial load into the game :). "
 
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Most of what follows must be seen as temporary and subject to change. There are no promises being made here and you are not guaranteed results. Batteries are not included! So, see these as what they are - CD Projekt Red developer posts from the Net that represent -that answer- at -that time-.

And no more. Things change in development right up until release.

Let's have a good time and pleasant read and be kind to each other, thanks.
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Here is the perfect way to begin:

Adam Kiciński, President, CD Projekt Red S.A.:

"We always look at the quality because we truly believe in it."

"[Our people] believe that, I hope they believe that, at CDProjekt they are able to create the greatest games in the world. No one will stop them because we, as business persons in the company, we are not valuing Business over Quality. So we never stop them from quality for any business reason."

"We have to calculate money, of course, but we are not the company which will ever, ever say, "because of fiscal, we have to." Never. We always look at the long term, we always look at the quality because we truly believe in it."

from:

Marcin Momot, Community Lead: "On behalf of the whole team, thank you very much for your kind words and for the trust you have in us."

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Contents:
>\Are there official preorders anywhere yet?

Yes! https://www.cyberpunk.net/ca/en/pre-order


>Was the game delayed because of optimization or consoles or..."

January 24/20 Benzenzimmern: "Of course we're optimizing for the XBox One, and for the Playstation, and for the PC, because that's what you do in the last stretches of game development. While the game is made, lots of things are unoptimized, because they're all in flux, changing, and still not finished.
So simple answers like "They delayed the game because of X" might make for a good rumor, but don't hold a lot of truth. There's always many reasons. Among them, and I can speak for myself, simply fixing bugs, so the game is as polished as possible. No hidden agendas, just working on making the game better. :) "


>\Will I have to rebuy the game for the new consoles coming if I own the current gen one?

Feb 24, 2020 Twitter: "Gamers should never be forced to purchase the same game twice or pay for upgrades. Owners of #Cyberpunk2077 for Xbox One will receive the Xbox Series X upgrade for free when available. "



>\Does the physical PC version come with a disc or a code? If code, for which platform?

June 17/19 Vattier: "Yes, box with PC edition will contain a GOG code.

Due to the size of the game, it would require an unrealistic number of DVDs. We considered using BluRay discs, but a standard PC config doesn't include a BluRay Drive, so we decided to use the next most convenient solution. "



>\Will we get some kind of playable demo/beta before release?

January 2020 Lilayah: "We have no plans for that."

>\Multiplayer?

Sept 3/19 CDPR Twitter: " We’d like to confirm that multiplayer's in the works! ”

>Expansions? DLC?

Sept 6/20 Adam Kiciński : "You can expect a similar path [to The Witcher III] after release. You can expect more, actually. We’re not going into too many details today, but everything will be clear before release. As we are close to the release, expect the post-release plans to be revealed fairly soon; a series of free DLCs and expansions will be described – as I said, you can expect it fairly soon and then everything will be made clear. "



General Gameplay Questions

>\
Isn't this game really an FPS? Or an FPS RPG or Immersive Sim?

June 15/18 Vattier: "Cyberpunk is not an FPS. It's not a shooter with RPG mechanics either. Cyberpunk is a role-playing game with attributes, skills, perks, items and choices with consequences. First person perspective is a tool we decided to use for narrative reasons. "

UPDATE: (some worries re: description, action elements, etc since last year):

July 15, 2019 Quest Director Mateusz Tomaszkiewicz: "Our game is still first and foremost an RPG "


>\Will there be multiple Difficulty Settings?

July 17/19 Alvin Liu: "Yes, of course, of course. The most fun one I think will be the Hardcore setting where we turn off the UI you live as well. And that will be a real challenge for a lot of players. Also, at the same time, if you want to play more casually for the story and maybe you’re not experienced with shooters, which was a real big concern for us. We want to tell a story and maybe you’re a big fan of The Witcher and you’re not comfortable playing a shooter, we have settings available for that. "

>\Is Netrunning in the game? Is it a big part of the gameplay?

August 21/18 Kyle Rowley: "Assassinating people and controlling devices by remote...Netrunning is a core pillar of our gameplay."

June 23/19 Lilayah: "You can use nano-wire to hack people from a distance. You can also hack hardware ports to tap into hardware and other people. The eyes during netrunning is a cool effect. Your body turns into a giant CPU, hence the icebath. You can also see people who netrun"


>\Are there mini games?

June 2019 Lilayah: "Hacking for sure, and we have other activities in mind. Streetracing! Visiting a shooting range to level up your shooting skills. We'll surprise you! "

>\Will there be a card game in 2077? As Gwent was for Witcher?

August 2/19 Rafal Jaki: "There is no plan to have a card game in the video game.”


Story Questions

>\Have you replaced the Lifepath-Childhood Hero? What are the Lifepath options now?

July 1/19 Paweł Sasko: "You can be Nomad, Corpo or Street Kid. Each of that Lifepaths has a different starting location and story background that are strongly connected with the origin story."


>\Will we get different origins depending on lifepath chosen?

January 2020, Benzenzimmern: "Hey, yes! The game offers different openings depending on your choice of lifepath. "


>\Is there a main villain? Main story?

December 2019, Benzenzimmern: "Of course Cyberpunk has an actual story with main goals. We just didn't want to spoil them yet. ;) "


>\Can we join a faction like the psycho squad?

July 1/18 Vattier: "Freedom is the biggest value for cyberpunks, so they wouldn't permanently join any faction. In the game you will be able to work for various factions, but it won't be possible to join them ... We're not planning to introduce any reputation indicators for factions. Your reputation will be measured by a general Street Cred - reflecting how you're seen by the street. You will be able to increase it through side missions and it will allow you to unlock access to additional content, such as new shops or new missions."


Combat/Movement Questions


>\100% non-lethal runthrough?

June 10/19 Paweł Sasko: "But everything else [that isn't super lethal like a bazooka] actually has a nonlethal option," he said. "Pretty much every gun, pretty much every cyberware, you're able to use in a nonlethal way. You're able to knock them down, choke them, make them sleep and so on. There are ways not to kill them and spare them, like the way you could do with Sasquatch, the boss. "


>\
Can you do non-lethal even in cutscenes and cinematics?

June 23/19 Lilayah: "It is possible to do non-lethal, including cinematics, but you might still have to hurt people, or you might have to walk out of the fight and have this affect narrative. "


>\Can you go prone?

Sept 5/18 Kyle Rowley: "You can see your feet (And body) but we don't allow prone atm. "



>\Is jumping context-activated or anytime?

June 16/18 Kyle Rowley: "You can jump any time. It's not context driven. "


>\Do enemies fight with limbs shot off?

June 17/18 Kyle Rowley: "Yes they do. We have a wounded state when limbs are dismembered. "


>\Can I attack anyone? Any NPC?

July 2019, Twitter: "Hey there. You won't be able to attack children or NPCs connected with the plot, but other than that you can be aggressive towards most people you meet."


>\Are there things like API (Armor Piercing Incendiary) rounds? (Miiight be Sard's favourite Cyberpunk 2020 ammo..had no influence on this question. Honest.)

July 2019 Alvin Liu: "You can change a gun’s type to maybe start shooting thermal bullets, which can actually light on fire because they’ve just built up so much heat. " (Wheeeeeee!)
 
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Game Design/Music/Media Questions

>\What is the most important thing when planning a quest?

Sept 11/18 Bensensimmerns: "Honestly, the most important thing is to have an idea for a story that's interesting and speaks to the themes of the game. Usually that comes first, and then we think about what would actually be the interesting gameplay connected to it. So usually we only go ahead of the quest if it gives us a good opportunity to do both."


>\Who created the music in the demo?

Aug 28/18 Marcin Przybyowicz: "All music assets (all but one, to be precise) were composed and produced internally, including Chippin' In and other radio/media tracks."

>\
Which band made the Chippin' In song? Will they be the band Samurai you hear in 2077?

July 2/19 Marcin Przybyłowicz: "..the massive riffs, powerful drums, and hard-hitting vocals the guys from Refused deliver as Samurai have blown me away.”

>\
Any chance to hear the 2018 version in the game? As a cover or part of a soundtrack release?

June 16/19 Lilayah: "We will only include the latest version of Chippin' In in the game." and to the cover/soundtrack: "Nope, nope."


City/World Questions

>\Number of Districts?

CDPR Handout, 2018: Six. City Center, Heywood suburbs, industrial area Santa Domingo, high class Westbrook, Mid/lower class Watson and ruined Pacifica.

>\Number of Gangs?

June 2019, Lilayah: "There are quite a few gangs. 6 different districts and each has their own gang. There are sub-gangs, but it's too early to say and too spoilery. More details to come later. "


>\What's the weather like? Bright and sunny or?

Aug 29/18 Benzenzimmern: "Hey, we'll have daytime, we'll have nighttime, we'll have sunny days, rainy days, gloomy days, etc.. It's a big game, and we only showed a small slice so far. "

>\Can we go outside the City?

June 13, 2019, Paweł Sasko : “But the game isn’t only Night City. There’s an area surrounding it, the Badlands. You can leave the city and explore, see what the world looks like outside the city and… it looks harsh outside the city. But you have quests there, contracts you can do, and you’ll be sent there by the main story as well. And there are also a few other surprises.”


>\How big is the game? How many miles of roads are there? I heard 12...?

July 11/18, Benzenzimmern: "It has however many miles of road we're making it at the moment. If you heard any specific predictions about the size of the game or the length of our roads, they're not accurate, as we're constantly developing and iterating. What I can say is that Night City is a big, dense, awesome place ;D "


Companion/Romance Questions


>\Are there always companions?

Aug 31/18, Benzenzimmern:
"Hey, like in The Witcher, if the story calls for it, you will have a companion or two for a mission, but we don't want to do a "companion system" where you're never alone. "

>\How does this work in-game?

Aug 31/18, Benzenzimmern: "...it can also be dependent on the choices you made. Sometimes if you leave someone behind and it makes sense for the story for them to stay behind, we'll do it. And another time they might catch up. Whatever works best in a situation. "

>\Tell us of Romance! Dancing, scented shoulders, pupils widened by desire or wine...

June 2019, Lilayah: "Romance is a big part of gameplay. You can romance other characters and it's up to you how deep those relations are. Unlike Geralt, you can define V's own sexuality and sexual orientations. Other NPCs and characters already have preset preferences though. "

>\Full nudity in game?

June 2019, Lilayah: "Full nudity will still be in the game. Of course it will be. "

>\Is Lady Gaga in game or was that just a joke?

April 27, 2020, Lilayah: "It was just for giggles."



Perspective Questions

>\To what extent is the game First-Person Perspective?

Sept 2019, Marcin Momot: "Achieving full immersion in an FPP game is extremely important and the decision made by the team to go 100% first person in Cyberpunk is something that will benefit it greatly from gameplay and story-telling perspectives.
That said, players will still be able to see their characters in the inventory screen, during driving sequences, in mirrors and, very occasionally, in some of the cut-scenes."


>\
Will we be able to see our character while in the inventory screen

June 18/18, Kyle Rowley: "You'll see your character in the inventory. "


>\Will the HUD and Damage Numbers above the heads be adjustable?

Aug 28/18 Marcin Momot: "That is exactly our plan. A lot of HUD elements (including damage numbers) will be optional. "


>\FOV, head movement options?


June 2019, Lilayah: "There's also the option to walk around like a normal person and disable bobble-head mode and motion blur on V's vision. We've listened carefully to the people who had trouble with First Person Perspective. "


>\Can you see your own limbs, etc? Perspective on own body?


June 16/18, Kyle Rowley: "We have it. If you look down you can see your body and legs. We also show it when vaulting, sliding "


>\Can we see hands when shooting, etc?


June 16/18, Kyle Rowley: "Yes, although we have different poses depending on the weapon of course."


>\Does the view stay in First Person while aiming from cover?


June 16/18, Kyle Rowley: "Yes, always remain in FPP."


>\Is dialogue a third-person cutscene? Like Witcher 3?


June 16/18, Kyle Rowley: " It doesn't mean dialogue no. All dialogue options are done in FPP. This ensures we keep a seamless FPP perspective to maintain immersion."
 
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Contents:
Character Questions

>\Is there a morality meter of some kind? Like Paragon/Renegade?

Dec 6/18 Benzenzimmern: "We won't do an arbitrary morality meter for Cyberpunk. We try to handle these things in a more organic way, by tracking choices you make, and how they affect the people you interact with.
So a ganger on the other city of the city won't care if you told a fixer to fuck off, but the fixer might remember (or maybe they know each other, so now you got a whole new situation on your hand). Basically, we try to keep it as true to life as possible
. "

>\Are there skills? Stats? Perks? How do they improve?

July 26/18 CP2077 Twitter: "We have Attributes like STR, REF etc. which can be raised by leveling up and Installing body cyberware; Skills, raised by successfully performing actions (Hacking, Crafting, Short Guns, Long Guns etc.); Perks unlocked with both Street Cred and XP."


>\How does this Street Cred thing work vis-a-vis gear and gameplay?

July 2019, Alvin Liu: "because you look super cool, so you get more street cred game. It’s like, hey, you get more street cred experience because you looked cool killing someone. And that to us is a cool balance for items that might make no sense combat wise but because of that, you earn more reputation doing it, which actually makes sense gameplay-wise. "


>\Is the dialogue voice-recorded?

June 16/18 Kyle Rowley: "It's voiced. :) "


Cyberware Questions


>\ Are implants a must?

June 15/18 Kyle Rowley: "As of now: Some implants will be required (or you will have the option to choose between X, Y and Z) in order to progress but most are optional. Note: Still subject to change etc etc. "

>\Is Cyberpsychosis a thing? Will it limit our cyberware/human interactions in game?

July 18/18 CP2077 FB: "Yes, cyberpsychosis is definitely a thing. "

Aug 2020 Lilayah: "V cannot get affected by cyberpsychosis."


>\Can we take implants from dead NPCS?

July 30/18, Lilayah: "The player cannot "harvest" body implants from dead enemies."


>\How much cyberware CAN you put in? As much as a cyberpyscho? Can you go cyberpsycho?

June 18/18 Max Pears: "You won't upgrade yourself to implement your cyberwear as much as cyberpychos. Because if we allow players to do so, the story will go wrong. Our priority is story of course...there is a limit."


>\Are there Full Body Replacements in the game?

Sept 8, 2018 Patrick Mills: "There’s a full body replacement in the trailer! The woman with the face missing and the “chrome celebrity” are the same person, Lizzy Wizzy, a pop star. "
 
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Gear/Vehicle/Housing Questions

>\Weapons? Weapons!

June 30, 2019 Mateusz Tomaszkiewicz :“You can customize the weapons in a number of ways,” said Tomaszkiewicz. “You can attach scopes, you can attach silencers, things like those. It’s based, of course, on a specific weapon and how many slots for improvements they have. As for how many types of weapons we have— I remember just a number of them. But we have quite many of them. So there are melee weapons: katana, hammer, knife, nanowire — which is basically these wires that you can use to fight. But you can also use them if you’re a Net Runner to hack remotely into people or devices. On top of that we have a number of ranged weapons: we have heavy guns, light guns, light machine guns, revolvers, sniper rifles.”

>\How many weapons can you carry?

June 18/18 Kyle Rowley: "We want weapons to feel meaningful but at the same time we do want you to carry a variety. As said, we will talk about it more later for sure. "


>\Can we mod weapons? Our apartment? Our vehicle?

March 19/19 CDPR Twitter + Lilayah: "Players will be able to customize weapons using a variety of attachments like sights or weapon mods." "Apartments? No customization there. We're still looking into the customization of your vehicle. "


>\Can we change jackets? Get other kinds of clothing?

June 2019 Lilayah: "Yes, you can switch jackets. The clothing is also different depending on the background you picked... corpo, street kid or nomad. Of course, you can switch those too for something else. "


>\Do you have rare items? Like, different quality of items?

June 17/18 Kyle Rowley: "We have rarity of items, yes."


>\Can we own multiple homes?

June 15/19 Paweł Sasko : "Right now we are not planning to give players option to buy more apartments - you own 1 (that has some gameplay functions) and garage (with motorcycles and cars). "


Vehicles

>\Are Vehicles destroyable?

July 20/18 Lilayah: "We will have destructible vehicles."


>\Can you steal cars or are you limited to just one?

June 16/18 Kyle Rowley: "Yes you can steal cars. Not limited to one. "


>\Do you have animations for entering and exiting these cars?

June 16/18 Kyle Rowley: "Yes for animations for entering and exiting vehicles. "
 
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Wow, lots of good official info, many questions answered, thanks Sard
:)
I like most of the answers, but, we can only see the character in custcenes and entering vehicles, mhmm, a bit disappointing, an inventory similar to TW3 would be great, so we can see our character anytime we want
 
Wow, lots of good official info, many questions answered, thanks Sard
:)
I like most of the answers, but, we can only see the character in custcenes and entering vehicles, mhmm, a bit disappointing, an inventory similar to TW3 would be great, so we can see our character anytime we want

For the inventory the question was not asked, im pretty sure you will see your character everytime you want.

Good Q/A ! Im really happy about these answers especially about the no sticky cover
 
Wow, lots of good official info, many questions answered, thanks Sard
:)
I like most of the answers, but, we can only see the character in custcenes and entering vehicles, mhmm, a bit disappointing, an inventory similar to TW3 would be great, so we can see our character anytime we want
Yes, you can see your character in the inventory. It's been confirmed many times in interviews. :)
 
Wow, lots of good official info, many questions answered, thanks Sard
:)
I like most of the answers, but, we can only see the character in custcenes and entering vehicles, mhmm, a bit disappointing, an inventory similar to TW3 would be great, so we can see our character anytime we want

CDPR answered me on reddit and I'm hoping for a second answer where I basically said I think they should clarify how often we'll see V's face during cutscenes. I'm convinced the majority of people will "get over it" with the combat and walking around being in FPP, but what I basically said was the gist of the issue is, is that people are saying "why make a cool ass character with a green mohawk and an awesome jacket if the game is in FPP."

Like will we only see V's face once every couple hours? Will we only see V's face 5 times in our entire 100+ hour playthrough? I really think this is the gist of the issue. Would be cool if they used story moments/cutscenes in witcher 3 as examples on how often for the camera shots or story moments focusing on V's face when clarifying this issue. I 100% get they're doing FPP for immersion and apparently have an awesome dialogue system and people will love it, but occasionally we do want to see our badass mohawk cool-ass jacket V guy or girl because I think we'll be immersed in this way as well.
 
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[Sard Edit: TPP stuff removed]

Hovewer I really want to know more about the daily life, should we eat or drink to keep a sort of good health, can we go to a punk concert or do sort of extrajob like security guy for a club :) you know things we can do just to chill in that amazing world

EDIT ; i wondering if i can finish the game without use any weapons ? ( but for exemple hacking a turret or robot who fight for me but never shoot with a gun myself) that would be so cool
 
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Oyun kurmaya deniyom ilerde anahtar istiyo nasıl ayarlıya bilirim bilginiz varmı bi yardım edermisiniz
 
Ok, just to get these questions out of the way, since nobody seems to have asked them:

1. jiggle physics (bouncing breasts/butt/etc) yes/no?
2. Mr. Studd/Midnight Lady available for V yes/no?
3. Playbeing exotic package from Chromebook 2 available for V yes/no?
4. if yes on questions 2/3, will there be any effects on gameplay/story?

Now that what the pervs want to know is out of the way:
5. Dynamic reflections in mirrors/glass/chrome surfaces yes/no?
 
1.Rumors are going around about a perk system/mechanical benefits from joining factions that represent the old roles from cp2020, Such as rockerboy/media/corp/cop. Can we expect perks to be drawn from them to add to our main classes? (Netrunner/solo/techie)


2.Is apartment customization a thing? As in furnishing and interacting with with the environment in and around it?


3.Can we expect bioware/nanoware to be featured in the game for the player in addition to the already guaranteed cyberware.


4.If empathy won't be a stat, how will humanity loss work? Since you're still trying to figure out how to implement a form of cyber psychosis for the player?

5. if limbs can be blown off, can heads be blown off as well?
 
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A shame we cant play without any cyberware, but I guess that would be boring. We still need to know how hacking and the net works, that's what keeps me up at night.

Thank you Sard and Kyle!
 
Q: When can you jump?

June 16/18 Kyle Rowley: "You can jump any time. It's not context driven. "

That's a gamesaver right there, glad it got clarified.

Btw, it's awesome that questions and queries get answered everywhere else but here.
(disclaimer: that's intentionally sarcastic comment, no need to feel bad about it)
 
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