So this is a questions thread now? Ok, I have some.
1. How do skills and stats work in CP2077? I.e. How does a gun skill affect shooting, how does hacking skill affect hacking, how do stats affect V and his mobility and activities, etc - are there RNG checks for anything (i.e. proper skilltests), or just hard thresholds (skill level 1 + task level 2 = can't pass)?
2. How do smart guns work specifically and how do the characters shooting skills and other possible abilities affect that (if at all)? Are they a crutch to simplify combat, or will they have a more "RPG-like" implementation (i.e. hit chances based on a number of factors like skill, focus, range, visibility...).
3. Empathy and Attractiveness -stats are apparently cut. Is there any sort of mechanics to replace them, are there any other social stats and skills, and if yes, how do they work?
4. What happened to the "tactical mode" that was originally implied? Is there still something going on for it, or is it scrapped? For an RPG, the game - as described now - could really use a bit more of RPG flavor in form of something like that.
5. Is there any possibility to have a gauge in the options to increase stat/skill impact on gameplay (i.e. to have larger initial accuracy/recoil/sway penalty for guns before skill/implant modifiers, bigger initial movement speed penalty before REF/implant modifiers)?
6. If smart guns won't work like this, is there a possibility to have a target lock mechanism that calculates hit chances from character skill (and other situational modifiers), or some other similiar method to make combat feel more like RPG combat for those who are not into or can not play shooter combat?
7. In what ways can random AI pedestrians be interacted with other than possibly killing them or bumping into them?
8. How many dialog options are visible at most at a time, and do stats and skills affect them in any way?
9. How much skill checks can be found in the environment - mundane and more important ones? Or in other words, how much interactivity does the city contain and how much does the character build play into it all?
10. How does character progression work? Level ups - apparently - are in, but is there learn-through-practice systems for skill increments or perk/ability gain on top of that?
11. So Street Cred opens up new stuff around Night City, but do different groups and "factions" count the players reputation towards them based on how the player has treated them and their ideals?
I'll throw in more as they come.