Ok, so tomorrow NG players will wake up and....nothing has changed.
NG is the most nerfed faction if you don't include Ethereal and removal of MO archetypes. Really weird after how meta looked this month. NG was being dropped in pro left and right.
Ok, so tomorrow NG players will wake up and....nothing has changed.
Play mode selection no longer resetting to Classic will be nice. And the Pro regulations bug will be gone, also nice.
Those new leader abilities sound like a great reason to not switch mine. The NR Shield one in particular sounds strong, like they said it is.
Imprisonment is just a double D-shackles, but with all the other Locks that NG has I'd imagine it can really wreak havoc especially on engine decks.
Vincent nerf is fair and justified. He now needs to kill a 7 or stronger to be numerically worth his Provisions, but that isn't hard to do at all. And the -1 Provision is great, especially since evolving cards got a +1.
Impera Brigade can't be used an as opening, thinning play anymore, but Soldiers are so numerous that it doesn't really matter.
New Tactical Decision sounds pretty interesting -- and lives up to its name at least on paper. Morvran has cool voicelines, too, assuming they've not been changed and I don't see why they would have.
I don't like playing against Harmony, but reverting the nerf was justified and fair. Will be even more sure to run Yrden in non-Devotion decks...
Same.personally, i never stopped using them
It is a 9 point finsher, which can trigger all thrive units, even with just one copy of Larvae and one Bruxa you get a 12 point leader and with very thrive focused deck you can get a very explosive leader.
Just imagine Ozzrel (with Yghern) + Force of Nature as a finisher on an established thrive board.
Works with dominance as well
It's unplayable 100%. Every new Ethereal is now joustable. And it needs a click so it does not affect their reach after pass. So even if it somehow survives it just got much worse for the bleed.
All the Ethereal whining is because that card brought MO to high tiers. Now it's gone. Whole bunch of decks are gone. Ethereal is gone, Kiki is gone, double Auberon is gone, Keltulis is gone. None of them were op. MO got one archetype reinforced (meagerly imo) while losing a bunch of other archetypes, whole branches of play styles.
Yeah mate. fwwl you there, bottom line is you never be heard of , NG crawlers are everywhere. they will downvote you but can't give you the logical reason.- That is if your oponent leaves any of em alive or active till the end.
Thrive units are already the main target of MO enemies and even boosting them doesn't fix this issue since you lose value if you do.
Using that leader ability will betray your plan to the enemy right from the start (in case you build a full on thrive deck).
- You tell me what's better, having a unit boosted on demand from 5 to 13 in one turn (old force) or having a plain 9 force token which will take in most cases a turn to consume (if you can consume it at all) and get dominance...nah this is a nerf in my eyes a real bad one for the sake of theme, meh...
- The old ability guaranteed you "domination" in most cases...
...now you get just a 9p unit (not even a premium one since it's a bloody token) and if it all goes according to plan a ton of thrive points but everyone should know by now that the best case scenario is not guaranteed.
Real bad imo.
You sir... you're so right that it
hurts..!
Rip poor Keltulis, rip Kiki Queen.
But do not fear..!!!!
We got the new force now for thrives...LOL ...meh...
You take away force witch was great for Domination replace it with "meh thrive force"...
- You take away Death Shadow and bring in "White Frost"... we already got 2 cards for frost and one of them is arguably the worst echo card of them all.
As If all that wasn't enough already you castracise King Auberon with -1 power and +1prov, you couldn't go just for +1prov, you wanted to clean shave him aswell uh...?
meh...
- Lastly, Caranthir, the excuse was that "we will bring more cards to the game and Caranthir's ability is a bit problematic", why don't you remove his ability aswell..?
I mean you already got rid of Death Shadow and gave us "Yellow Snow" in it's place...what's holding you back..?
- If I wanted to role play I'd play some other game, not gwent, it's good to see the devs supporting archetype oriented decks again especially the WH which imo is really cool but hell... do us a favor, don't just gut the whole faction while you do so.
Meh...just so meh...
You're ignoring the fact that this plays an entirely new unit so you'll get double thrive procs instead of just one. I still consider this a better ability. A thrive deck should have no issue getting dominance to begin with.- You tell me what's better, having a unit boosted on demand from 5 to 13 in one turn (old force) or having a plain 9 force token which will take in most cases a turn to consume (if you can consume it at all) and get dominance...nah this is a nerf in my eyes a real bad one for the sake of theme, meh...
If that happens you propably lose anyways and I never played a game the entire last month in which I did not keep at the very least 1-2 thrive units on the board (unless I did open with 0 or just 1 Bruxa).- That is if your oponent leaves any of em alive or active till the end.
Thrive units are already the main target of MO enemies and even boosting them doesn't fix this issue since you lose value if you do.
Using that leader ability will betray your plan to the enemy right from the start (in case you build a full on thrive deck).
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I guess it would be to not give the opponent an overglorified tall punish target with horrendous value of straight up 8 points in the worst possible way.[...]
- You tell me what's better, having a unit boosted on demand from 5 to 13 in one turn (old force) or having a plain 9 force token which will take in most cases a turn to consume (if you can consume it at all) and get dominance...nah this is a nerf in my eyes a real bad one for the sake of theme, meh...
- The old ability guaranteed you "domination" in most cases...
...now you get just a 9p unit (not even a premium one since it's a bloody token) and if it all goes according to plan a ton of thrive points but everyone should know by now that the best case scenario is not guaranteed.
Real bad imo.
[...]
Honestly I am unsure if you are trolling, because there is no way you could be serious.[...]
You sir... you're so right that it
hurts..!
Rip poor Keltulis, rip Kiki Queen.
But do not fear..!!!!
We got the new force now for thrives...LOL ...meh...
You take away force witch was great for Domination replace it with "meh thrive force"...
[...]
The Caranthir nerf was completely unnecessary and ludicrous, if they hate that ability that much they should just remove (reworking Caranthir) as hitting that card without even the remotest valid reason is just silly.[...]
- Lastly, Caranthir, the excuse was that "we will bring more cards to the game and Caranthir's ability is a bit problematic", why don't you remove his ability aswell..?
I mean you already got rid of Death Shadow and gave us "Yellow Snow" in it's place...what's holding you back..?
[...]
Then explain why was Vincent nerfed, given that it was a Reddit nerfYeah mate. fwwl you there, bottom line is you never be heard of , NG crawlers are everywhere. they will downvote you but can't give you the logical reason.
To be honest I can shamely say etheral was just the only competetive thing for monsters, and if you read the meta report it was still tier 2. CDRP made sure to RIP it apart.
REDDIT is CRAWLED BY NG AND THAT"S THE MAIN REASON. ANYTYPE OF SWARN DECK WHERE THEY FAIL THEY CRY OUT.
GOOD LUCK i am out from this game, because of it's unbalanced stupidity.
autoinclude and too easy value after veilThen explain why was Vincent nerfed, given that it was a Reddit nerf
MO players don't "love" thrive, it's used because that's all there is. Also we already have Fruits for thrive, there's no need for two leaders for the same thing.If that happens you propably lose anyways and I never played a game the entire last month in which I did not keep at the very least 1-2 thrive units on the board (unless I did open with 0 or just 1 Bruxa).
Honestly I am unsure if you are trolling, because there is no way you could be serious.
We are talking about a supportive mechanic MO has loved to have since the start of homecoming.
Gascon Iron Flacon was sometimes unironically been played, as it, like Auberon, can trigger all thrives twice in one turn.
edit: foglet is now an 8 for 4 with thinning on deathwish, how is that not auto include? xD
You're ignoring the fact that this plays an entirely new unit so you'll get double thrive procs instead of just one. I still consider this a better ability. A thrive deck should have no issue getting dominance to begin with.
If that happens you propably lose anyways and I never played a game the entire last month in which I did not keep at the very least 1-2 thrive units on the board (unless I did open with 0 or just 1 Bruxa).
Honestly I am unsure if you are trolling, because there is no way you could be serious.
We are talking about a supportive mechanic MO has loved to have since the start of homecoming.
Gascon Iron Flacon was sometimes unironically been played, as it, like Auberon, can trigger all thrives twice in one turn.
And last but not least we are talking about a change for a leader ability that was one of the least viable ideas for a leader ability since the start of homecoming (outside of no-unit decks).
The Caranthir nerf was completely unnecessary and ludicrous, if they hate that ability that much they should just remove (reworking Caranthir) as hitting that card without even the remotest valid reason is just silly.
MO players don't "love" thrive, it's used because that's all there is. Also we already have Fruits for thrive, there's no need for two leaders for the same thing.
Are you suggesting 1-2 thrive units will win you a match against NG or NR or SK? I doubt very much you are a MO main if you're making that claim, thrive has been weakened significantly since this expansion...mage infiltrator makes endrega a non issue and NG can spawn it at will and with locks making a come back an 8pt tall unit for a leader is straight up garbage. What's more if we're comparing thrive with NR engines that's a bad joke and let's not mention SK. There were no changes here that remotely helps MO.
Dominance is an underwhelming mechanic, if your opponent opens with a tall unit you're at a huge disadvantage, NR can do that in their sleep thanks to AA and even NG can with Braathens. What's more the only WH card that benefit from dominance never last a single turn.
Fruits of Ysgith is garbage outside of the most aggressive list, which want to bleed down to 0 in round 2, with Ethereal now being very inconsistent that is true again.MO players don't "love" thrive, it's used because that's all there is. Also we already have Fruits for thrive, there's no need for two leaders for the same thing.
[...]
If you are not playing around Infiltrator it is your own fault you end up without thrive engines, endrega larvae can be separated by a stratagem, Fruits if you play that leader ability and something like a Strigga if you were obligated to remove an engine with that right away.[...]
Are you suggesting 1-2 thrive units will win you a match against NG or NR or SK? I doubt very much you are a MO main if you're making that claim, thrive has been weakened significantly since this expansion...mage infiltrator makes endrega a non issue and NG can spawn it at will and with locks making a come back an 8pt tall unit for a leader is straight up garbage. What's more if we're comparing thrive with NR engines that's a bad joke and let's not mention SK. There were no changes here that remotely helps MO.
Dominance is an underwhelming mechanic, if your opponent opens with a tall unit you're at a huge disadvantage, NR can do that in their sleep thanks to AA and even NG can with Braathens. What's more the only WH card that benefit from dominance never last a single turn.
SK was still Tier 1 and did not even need GS, most lists did not even run it.[...]
propably destroyed SK decks too with GS change and 2nd wind removal.
[...]
No, however they will be 9-9-9, making Leshen a 12 point play, my statement of making them 10-10-10 applies if you can thrive them anyways.- So if i had three thrive units 8-8-8 they would boost to 10-10-10 after the Leshen is deployed..?
[...]
Force of Nature is not intended to be the WH leader ability, if you used it previously that is unfortunate, just how my Blue Stripes deck lost their prefered stratagem, when they decided to turn Ceremonial Dagger into the unusable garbage it currently is, quite honestly it was decent and now is unusable.[...]
- I usually try to have 3 thrive engines on R1 and on R3 (MO-WH devo) and end up with one or max 2 of em, tbh i'm not sure how it will work cause i just read that the new ability will trigger them twice so that changes things by quite a bit, still... NO dominance on demand and the WH needs that. Ofc i could play tall units to get but most of the times you'd want to boost a veiled unit, regular units or thrive units just get picked up and murdered especially against certain factions that i will not name atm.
[...]
Completely agreed.[...]
Kikimore Deck got QQed, Kelly got QQed, Ethereal got QQed, Caranthir was Nerfed, Auberon was castricised, need i say more ?
And for what, the promise of new cards in the future..?
Ethereal was new, look at in now.... a glorified overpriced kikimore.
[...]
Thing is that my point is that MO like uncommital thrive units like endrega larvae and bruxa.[...]
- Exactly that... agreed besides the statement that only one unti benefits from that, there are a ton i play with my WH deck that do benefit greatly.
Thats what i wanted to point out aswell, are we supposed to run a defender just to keep our thrive units unlocked, clear of poison or out of harms way..?
Just how many times do ya think we can play a defender in one game, or do we not have other units that need protecting besides thrive engines ?
Fruits of Ysgith is garbage outside of the most aggressive list, which want to bleed down to 0 in round 2, with Ethereal now being very inconsistent that is true again.
The issue is that the concept of keeping as much for last as possible is something you just cannot ignore, unless you bleed your opponent's leader, which usually means your situation is even worse than you should be willing to accept.
The new leader ability allows more thrive intense MO lists to not be reliant on bleeding ludicrous amounts every game.
If you are not playing around Infiltrator it is your own fault you end up without thrive engines, endrega larvae can be separated by a stratagem, Fruits if you play that leader ability and something like a Strigga if you were obligated to remove an engine with that right away.
The entire season I was almost never forced to risk Infiltrator answering my Larvae, the only serious threat to larvae and Nekkers comes from random pings in the case of Nekkers and Glustyworp for Larvae, admittedly I have lost a couple of games to Glustyworp, but I am pretty sure you are not talking about MO being the worst matchup for MO (from the history of the game the worst matchup has always been NR (and with the new ludicrously overpowered Shield leader MO will propably be unable to compete in the upcoming format, until we get emergency nerfs).
Also what do you mean with "a come back an 8pt tall unit for a leader", it is 9 and your leader ability is not meant to make up for terrible plays beforehand.
As for the SK example ... you cannot be serious about this absurd statement, the Greatsword nerf is an incredible blessing for MO, finally the stuppidly greedy GS will not be an auto-win in certain matchups.
Dominance is only good on a couple of cards like Strigga, in other cases it is matchup dependent, however it alwas used to be this way and a large unit on the opponent's side also enable one's own The Beast.
SK was still Tier 1 and did not even need GS, most lists did not even run it.
No, however they will be 9-9-9, making Leshen a 12 point play, my statement of making them 10-10-10 applies if you can thrive them anyways.
I stated that you can thrive them an additional time and with another big unit finisher you can thrive twice, rather than just once as your finisher.
Force of Nature is not intended to be the WH leader ability, if you used it previously that is unfortunate, just how my Blue Stripes deck lost their prefered stratagem, when they decided to turn Ceremonial Dagger into the unusable garbage it currently is, quite honestly it was decent and now is unusable.
It is furthermore unfortunate that the intended WH leader ability appears to be bad.
Completely agreed.
Thing is that my point is that MO like uncommital thrive units like endrega larvae and bruxa.
If a larvae gets poisoned you should honestly be very happy, you opponent invested something which could kill any one unveiled unit on your side and they decide to remove only half of your 5p card, which will still play for almost the full value of a 5p card.
Usually I almost facepalm when I see an opponent poison a larvae.
You are not supposed to use a defender for that purpose, just think of them as non-commital engines, which usually play for the expected value for their provision cost, even if they get answered and with people tending to run little wide punish even Nekkers are often usable (and can get mulliganed in certain matchups).
To sum it up and clarify, my point was not that Force of Nature will be a Tier 1 deck (or even necessarily Tier 2 deck), however it is decent on its own and certain thrive units are the only reason MO is not completely collapsing.
The nerfs to MO were ludicrous (especially the double nerf to Auberon and the completely unprovoked Caranthir nerf) and out of the blue for the already worst performing faction.
um.... well you have to put 4 provision cards in your deck anyway, so with this card you have one fewer 4p card in your deck and it plays for 8 tempo. foglet already saw some play in hunger listsExcept it's not 8 for 4. It's 8 for 8. You still have to spend 8 provisions to put two copies in the deck. I doubt it'll see any increased play whatsoever.