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Developer Spotlight #2 - Damien Monnier

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Kinley

Kinley

Ex-moderator
#81
May 7, 2015
Updated the OP with the Czech translation. Thanks go out to @Baal_CZ and @BroccoliSouP. :)
 
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Z

zakkyou

Forum regular
#82
May 11, 2015
Thanks a lot for these awesome interviews!

Kinley said:
Don't know if we're going to do more of these in the future, seeing how close the release of the game is. But I'll let you know if we do.
Click to expand...
I hope so! I would love to read more of these even after release, since we would be able to get a idea how the devs are doing after release. And it's very interesting to see what people at CD Projekt Red are doing and how they work. :)
 
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Kinley

Kinley

Ex-moderator
#83
May 11, 2015
zakkyou said:
I hope so! I would love to read more of these even after release, since we would be able to get a idea how the devs are doing after release. And it's very interesting to see what people at CD Projekt Red are doing and how they work.
Click to expand...
I was thinking of doing some post-release stuff. But it all depends on you guys. So let me hijack this thread for a bit then.

Would you guys be interested in post-release interviews?
How would you like them structured? Do you like these extensive interviews or do you prefer something more focused and to the point?
Which departments or devs would you like to see featured?

Let me know. :)
 
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A

ALPES

Rookie
#84
May 11, 2015
Kinley said:
I was thinking of doing some post-release stuff. But it all depends on you guys. So let me hijack this thread for a bit then.

Would you guys be interested in post-release interviews?
How would you like them structured? Do you like these extensive interviews or do you prefer something more focused and to the point?
Which departments or devs would you like to see featured?

Let me know. :)
Click to expand...
Just gimme moar! I don't have any special wishes as the ones already done are fantastic. So whatever you'll do can only be good. Oh, and I like them to be extensive.
 
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J

Jinal

Rookie
#85
May 11, 2015
Kinley said:
I was thinking of doing some post-release stuff. But it all depends on you guys. So let me hijack this thread for a bit then.

Would you guys be interested in post-release interviews?
How would you like them structured? Do you like these extensive interviews or do you prefer something more focused and to the point?
Which departments or devs would you like to see featured?

Let me know. :)
Click to expand...

Hmm. Hoping they throw a huge release party - so i'd love to see some hangover-pictures and would like to hear about the funny details the next day :D

Normally i am not really interested in game-interviews after release, but if there are any news or stuff the Devs want to talk about - just do it. I would like to hear if the Witcher 3 "success" changes anything... maybe also hype for the upcoming expansions.
 
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mecha_fish

mecha_fish

Rookie
#86
May 11, 2015
Kinley said:
Would you guys be interested in post-release interviews?
How would you like them structured? Do you like these extensive interviews or do you prefer something more focused and to the point?
Which departments or devs would you like to see featured?
Click to expand...
The writing team! Having something focused and to the point from the writers would be great maybe a fair while after release (maybe a month) so that the story of Wild Hunt itself could be discussed. Anything about how the translators worked together, what sort of inspirations they had etc. etc. in a broad sense but also focused on Wild Hunt would be cool.

I'm also interested in the concept art/design team -- but I think I would hunt down the artists myself and ask them questions rather than get a Q&A. I wouldn't complain if there was one from them though.
 
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Kinley

Kinley

Ex-moderator
#87
May 11, 2015
Keep them coming, I'm writing all of this down. :)
 
Riven-Twain

Riven-Twain

Moderator
#88
May 11, 2015
mecha_fish said:
The writing team! Having something focused and to the point from the writers would be great maybe a fair while after release (maybe a month) so that the story of Wild Hunt itself could be discussed. Anything about how the translators worked together, what sort of inspirations they had etc. etc. in a broad sense but also focused on Wild Hunt would be cool.

I'm also interested in the concept art/design team -- but I think I would hunt down the artists myself and ask them questions rather than get a Q&A. I wouldn't complain if there was one from them though.
Click to expand...
I second these suggestions. I'd very much enjoy an interview with the writers, discussing how they went about adapting the material to the form of a game. I'd also be curious to learn more about their take on the significance of The Witcher story, and its meaning to them. These would be more abstract conversations about creativity and story-telling, and really less about technical aspects. (By the way, @Kinley , remember that question I sent you a while back for the developers? Just curious.) As to structure, perhaps a more specific topic as a theme for an interview, or a selection of related questions? Lots of general questions are always interesting, but they do tend cover a broad range of subjects, and limit concentrated discussion. Keep up the good work, my lord of the Bears, and thank you!
 
Last edited: May 11, 2015
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Kinley

Kinley

Ex-moderator
#89
May 11, 2015
RivenII said:
By the way, @Kinley , remember that question I sent you a while back for the developers?
Click to expand...
I do, I do. I have saved up in a doc somewhere. :)
 
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