DEXTER DESHAWN - Robbed of Revenge

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Playing many rpg games, the sense of getting revenge against DEXTER DESHAWN, you're robbed of the sense of revenge as he gets his. It'd been more satisfyingly to be the one to do the deed! And fit more in the game theme. Like you go clean up, but this type of world, you don't trust many and Dexter one of those you never trust.

Again, missed story opportunity.
 
I don't see an issue with this. In the real world you don't always get the closure you want or have things shape out the way you expect. I don't think games that are heavily focused on story should pander to the audience's desires and in fact should subvert them, otherwise you end up with a game like Fallout 4 where it becomes a parody of itself and you can march around in power armour from the beginning of the game in a post nuclear playground. I think that is lazy and artistically barren. I don't have many expectations from CDPR given how this game shaped out, but. I'm glad they didn't resort to that kind of storytelling.
 

msxyz

Forum regular
The disappointing part of the quest is that you're railroaded into the 'ambush'. You cannot choose not to meet DeShawn, you cannot enter his hideout gun in hand, nor give him the chip as soon as you meet him and tell him to sort his own mess.

As a 'plot device' (because V needs to be shot in order to trigger the whole Johnny Silverhand story) it's very poorly conceived. Imho it could have worked if V was shot as soon as the door opened and then a small cutscene played, either seen from the eyes of a dying V or in third person..

As it is now, the narration is very disappointing (how many of you tried to reload and choose different dialog combinations to see if the outcome would be different?) and it reminds me of old laserdisc/cdrom interactive games where you can press a button every once in a while but the whole story is already rigged.
 
The disappointing part of the quest is that you're railroaded into the 'ambush'. You cannot choose not to meet DeShawn, you cannot enter his hideout gun in hand, nor give him the chip as soon as you meet him and tell him to sort his own mess.

As a 'plot device' (because V needs to be shot in order to trigger the whole Johnny Silverhand story) it's very poorly conceived. Imho it could have worked if V was shot as soon as the door opened and then a small cutscene played, either seen from the eyes of a dying V or in third person..

As it is now, the narration is very disappointing (how many of you tried to reload and choose different dialog combinations to see if the outcome would be different?) and it reminds me of old laserdisc/cdrom interactive games where you can press a button every once in a while but the whole story is already rigged.
Yeah I agree with this, I don't understand why V is forced to be so stupid as to have to turn up to Dexter's place after what happens. That is pretty bad writing.
 

Guest 4519094

Guest
yea ... was wondering how come yorinobu's teams didn't collect dexter's body, would have been nice to find some data on him or even just burry him and let johnny make a couple of crass jokes.
 
The worst thing is that you do a lot of side missions after the prologue in Watson and get decked out in pretty good gear and cybernetics before even beginning The Heist.

And yet Dex's bodyguard always knocks you out in one hit, even if you don't go to the bathroom. Even if you have mantis blades, there is no struggle as in the 2018 trailer.

Where was his bodyguard when Takemura showed up? We never see that guy again. When he's that fast and strong, why could he not protect Dex??
 
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On the other hand, if you have enough Cool, his cause of death gives you an opportunity to hoist Takemura in front of Wakako, especially if you took advantage of the Hino skit right before. That's almost worth missing the opportunity to zero DeShawn personally.
 
I don't understand people who use real life examples to argue against fiction. The whole idea of a fictional story is that it doesn't have to abide by real life trends and logic. Of course even't still have to be logcial in order to be believable, but the arguement that "it's not like that because iRL things don't always work that way either" is just lazy and makes no sense.
 
V is robbed of any form of revenge slash rage. The writers always screw the player in almost every key section.
I don't think games that are heavily focused on story should pander to the audience's desires and in fact should subvert them
So than why are we role playing? That's the problem. Tell your story. Some things have to be set in stone. But V should have many actions for you to explore. And one of those actions, is anger and rage. We almost never get it. Especially the endings. When V's fate is told. The way V accepts it in the dialog is fine. But I was also looking for a way to switch to: "You know what, fuck this world. It will burn, if I can't be saved."

You can't go on a rampage. Merge elements of the various endings. And make the Devil card not mean Arasaka, as a ending choice. But actually V, where V gets the option to kill characters, like Johnny's band. Because he's the one who is killing V. Can't kill a engram. Kill his band out of spite. No direct evil ending was underwhelming. No, "Fuck You Johnny. Alt make this man suffer to the core. As you absorb him." You can do it with the VB's for Eve. Who you honestly don't know for long. But against Johnny, why not?

Allowing Deshawn to be shot by V. In no way changes the game. Say the only requirement was to have high strength. So that you can crawl out faster. Rush both Dex and Takemura. Knock them down. Grab the gun and shoot him. Than Takemura just knocks you out. The rest of the regular dialog plays. I would make these type of branching points. Give access to a Rampage ending. The ending would be seeing V take control of Arasaka building. And force them to hand over control of the company. Or everyone involved is blackmailed from the secrets V finds.

Before you think saying that it's not believable for V to take over the whole company. Even if V kills Hanako, Yorinobu, and the copied Saburo in Mikoshi. I should remind you. You can kill and survive the building alone. That is already pretty ridicules. Plus, Alt has no morals. I'd get her to sabotage the entire companies systems around the world before hand.
 
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I agree. A lot of things are cut down....They said they wanted to make the Story shorter, because a lot of players did never finished W3 because it was too long. In my opionion that's just a straight lie. They make it shorter, because there was no time left. The interessting question is now. Will we ever get something down the coming months with story DLCs or....or will be this cut....because all there money is now going straight to bug fixing?

Also the question is....wtf where there doing all the years? The game was announce in 2012! I read somewhere that they actually started makin the game in 2016.....all the E3 Gameplays and Demos where fake.
 
The worst thing is that you do a lot of side missions after the prologue in Watson and get decked out in pretty good gear and cybernetics before even beginning The Heist.

And yet Dex's bodyguard always knocks you out in one hit, even if you don't go to the bathroom. Even if you have mantis blades, there is no struggle as in the 2018 trailer.

Where was his bodyguard when Takemura showed up? We never see that guy again, when he's that fast and strong, why could he not protect Dex??

You are probably not supposed to do so many side missions at this part of the game. 1 or 2 missions before meeting with Judy/Evelyn and then few/several as you are preparing to deal with the Maelstrom.
...but yea, I don't understand why they changed the encounter and not kept it as in the promo. Where you always have a counter to V, so V can be a badass without changing the outcome.
....oh well...but back on topic I too am fine with our revenge being taken from us....tho maybe we could have found the bodyguard and taken revenge (if we choose to of course) on him instead.....

...and now I keep thinking how in the end it was all Jackie's fault, with him getting blinded by all the 'cool kids' and the frame etc....
 
"DEXTER DESHAWN - ROBBED OF REVENGE"

If I am correct, There's 1 NPC somewhere in the city, with exactly Dex's voice. Would suggest you try and find him. Maybe he faked his death, went to a ripper, took on another body, and went under.
 
"DEXTER DESHAWN - ROBBED OF REVENGE"

If I am correct, There's 1 NPC somewhere in the city, with exactly Dex's voice. Would suggest you try and find him. Maybe he faked his death, went to a ripper, took on another body, and went under.
A lot of the voice actors do NPC/cops. T-Bug and Judy are among them.
 
It really sets the tone for how there are no satisfying moments in this game's story.
I'm assuming you mean this as a dig but I honestly think it works thematically, and in terms of actions it makes sense for Takemura to kill him.

I think it's fairly interesting that if this were a novel or a film no one would get annoyed by this, but because we're V we want to be to ones to take him down. I think overall there's an inherent tension in making a truly dystopian world for a video game--if you don't make parts alienating or unsatisfying, it's just another power fantasy. Too much, and people wonder why they bother to do anything at all.

Probably why there aren't a lot of games that attempt this.
 
Yeah, I must say I was disappointed that we couldn’t find him later so we could make him pay for his kindness... At least he’s dead and lies in a place more than appropriate for him.
 
Playing many rpg games, the sense of getting revenge against DEXTER DESHAWN, you're robbed of the sense of revenge as he gets his. It'd been more satisfyingly to be the one to do the deed! And fit more in the game theme. Like you go clean up, but this type of world, you don't trust many and Dexter one of those you never trust.

Again, missed story opportunity.
People rarely, if ever, get what they want in this fictional universe.
 
Takemura is seeking his master's perceived killer. It's perfect sense that an Arasaka high end huscle like him would tie up a loose end like Dex. He was led to his killer when Dex called him from the No Tell. Dex's usefulness is over. Why wouldn't he shoot him? I'd argue it would make less sense if he was left alive. It's not until he calls Yorinobu and is set upon by Arasaka ninjas on the road that he realizes what really might have happened in the Penthouse.

V may have been denied the action of killing Dex, but he at least knows before passing out that he got his just desserts.
 
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