darcler;n7559030 said:The problem I have with this approach is that I'd pretty much have to constantly use only one-two options in each dialogue, as the rest simply wouldn't fit my role. This seems pretty limiting, to the point of really becoming more of a spectator, automatically choosing "appropriate" options in order to progress the dialogue.
It's the issue of strong characterization in my opinion. I also don't think that's necessarily the case as Alpha Protocol ha Mike Thorton react differently to different people. He was flirtatious and funny to some characters while a cold blooded mercenary to others.
It made things really interesting as it helped developed a character who had a softer side to people he liked and aggressive to those he loathed.
Personally, though, I don't want to play Cyberpunk 2077 without a voiced protagonist. It'd just ruin the experience for me because I really want to live and breathe Night City and I don't think I could do that like I could most generic fantasy worlds with it.
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