This.LarsMN said:Dialogue is like 90% of what I do in witcher games, easily my favorite part of the franchise.
No, the most important part of the ending sequence was the vodkaVolsung said:Seriously, the most important part of the ending sequence is pure dialogue with Letho!
You mean like:KnightofPhoenix said:No, the most important part of the ending sequence was the vodka/>/>
But it does remind me of something. I would like in especially long conversations which are very welcome, to have a lot more body and facial animations. It would be even better if they even change places or posture, like say during the dialogue with Letho, it would have been cool if they could sit down and talk for a bit (say that happens when you are talking of the wild hunt or whatever).
It would help make the conversation feel more natural and organic.
I respect your post 1erCru; you're definitely brave to make such a post your first! Can't say I ever been bothered by the dialogue in either of the games. I found them sufficient, well voice acted and immersive. I had some disagreements with the parity between what I selected and what was actually delivered (at times, the dialogue options were misleading) but all in all they were solid. Maybe TW3 can have an option where dialogues are bypassed for the most part, to make the game more action oriented, but I think you'd lose so much.1erCru said:I had some trouble getting through the first two Witcher games, mainly due to the nearly constant dialogue. Now there are arguments for and against the use of narrative in games. The interesting part is in their attempt to tell the story through heaps of exposition they end killing immersion.
I dont want to turn this into the ADHD versus Bookworm thread. I do think that toning down the mere quantity of narrative will actually make the world seem more believable.
The game world should empower the player to tell most of the story in their head. A lot of times a well written NPC with a handful of lines can be brought to life with only a small number of lines.
I cant imagine with the size of the game world being created for TWH they will continue on the same dialogue trajectory that the first two games hurled at us. It will be interesting to see. Im pretty excited despite the critisism.
what are you doing here and in the rpg genre ?1erCru said:I had some trouble getting through the first two Witcher games, mainly due to the nearly constant dialogue. Now there are arguments for and against the use of narrative in games. The interesting part is in their attempt to tell the story through heaps of exposition they end killing immersion.
I dont want to turn this into the ADHD versus Bookworm thread. I do think that toning down the mere quantity of narrative will actually make the world seem more believable.
The game world should empower the player to tell most of the story in their head. A lot of times a well written NPC with a handful of lines can be brought to life with only a small number of lines.
I cant imagine with the size of the game world being created for TWH they will continue on the same dialogue trajectory that the first two games hurled at us. It will be interesting to see. Im pretty excited despite the critisism.
This isn't a PnP or Dark Souls. The whole ambient story telling bit seems flawed to me, anyway. Not that certain games can't do it right, but a few game critics lately have proclaimed that's how story telling should be designed. Which is nonsense, and completely ignores how flexible the medium is.1erCru said:The game world should empower the player to tell most of the story in their head.