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Dialogues in The Witcher 3

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S

Sam44

Senior user
#21
Jul 17, 2013
OP, you have gotta understand that The Witcher isnt Dark Souls.
 
T

tasir

Rookie
#22
Jul 17, 2013
I also think this is (one of) the best part of the Witcher games, so I definitely vote for more dialogues in TW3. I would like to see an increased dialogue system (more lines, options, improved facial expressions etc.) It would be amazing! :)
 
K

KnightofPhoenix

Rookie
#23
Jul 17, 2013
LarsMN said:
Dialogue is like 90% of what I do in witcher games, easily my favorite part of the franchise.
Click to expand...
This.

The quality of the dialogue in TW keeps getting better and better and I can't wait for epic long discussions in TW3.
 
Sephira

Sephira

Forum veteran
#24
Jul 17, 2013
You should stop playing The Witcher then :D/>/>

Wichat said:
Less dialogue? And deprive us of these great pearls of humor, which CDPR gives us when least expected?

Click to expand...
LOL, I agree.
 
J

jediknight16

Senior user
#25
Jul 19, 2013
Dialogues, among a lot of other things, are what make this game at least twice better than Skyrim or a lot of other "RPG"s : they're adult, tough, well written, and sometimes very funny. It's what make the world feel alive and give the npcs more interest than in other games. The dialogues make us feel like being part of the story, and directly acting in it in another way than killing every enemy you encounter, and running to the other group of monsters. Without those marvelous dialogues, we wouldn't think that we're in the books universe.
 
J

jjavier

Senior user
#26
Jul 19, 2013
I'm don't like dialogs in TW games when ...
.
.
.
wait! I love dialogs at TW games !

I hope they put as many as can be fit in.

PS: sorry op.
 
V

volsung

Forum veteran
#27
Jul 19, 2013
Why are you guys arguing with this random person about dialogue in TW3? We're obviously going to get lots of it and not less. Seriously, the most important part of the ending sequence is pure dialogue with Letho!

What I'd like to see done differently is our character definition affecting the sentences we have available. We should have more non-combat talents for coercion, intimidation, lore, and so on. And we should be able to get different kinds of information depending on our previous decisions and the sentences we choose. Don't simply make us go through every option. Like Slimgrin said, some characters are information dumpsters. Let's avoid that.
 
Zanderat

Zanderat

Forum veteran
#28
Jul 19, 2013
I like the system used in VTM:BL. Persuasion, seduction, intimidation, and dementation (for Malkvas) can be given experience points. You get different responses from NPC's based upon your character's abilities. Now TW doesn't use the same role-playing system, but getting different responses based upon your Geralt would be cool.
 
K

KnightofPhoenix

Rookie
#29
Jul 19, 2013
Volsung said:
Seriously, the most important part of the ending sequence is pure dialogue with Letho!
Click to expand...
No, the most important part of the ending sequence was the vodka :p

But it does remind me of something. I would like in especially long conversations which are very welcome, to have a lot more body and facial animations. It would be even better if they even change places or posture, like say during the dialogue with Letho, it would have been cool if they could sit down and talk for a bit (say that happens when you are talking of the wild hunt or whatever).

It would help make the conversation feel more natural and organic.
 
S

Senteria

Forum veteran
#30
Jul 20, 2013
KnightofPhoenix said:
No, the most important part of the ending sequence was the vodka :p/>/>

But it does remind me of something. I would like in especially long conversations which are very welcome, to have a lot more body and facial animations. It would be even better if they even change places or posture, like say during the dialogue with Letho, it would have been cool if they could sit down and talk for a bit (say that happens when you are talking of the wild hunt or whatever).

It would help make the conversation feel more natural and organic.
Click to expand...
You mean like:

Peasant: Witcher, I have a job for you.
Geralt: I'm listening.
Peasant: It's a rather long story. You have come a long way. You must be tired and hungry. So I invite you over for a meal/drink.
Geralt: Alright, Lead the way.

Then they go to a pub, or at the peasant's home, sit at the table and have a conversation. Maybe flashbacks of the peasant's story.

Something like that?
 
U

username_3236367

Rookie
#31
Jul 22, 2013
1erCru said:
I had some trouble getting through the first two Witcher games, mainly due to the nearly constant dialogue. Now there are arguments for and against the use of narrative in games. The interesting part is in their attempt to tell the story through heaps of exposition they end killing immersion.
I dont want to turn this into the ADHD versus Bookworm thread. I do think that toning down the mere quantity of narrative will actually make the world seem more believable.
The game world should empower the player to tell most of the story in their head. A lot of times a well written NPC with a handful of lines can be brought to life with only a small number of lines.
I cant imagine with the size of the game world being created for TWH they will continue on the same dialogue trajectory that the first two games hurled at us. It will be interesting to see. Im pretty excited despite the critisism.
Click to expand...
I respect your post 1erCru; you're definitely brave to make such a post your first! Can't say I ever been bothered by the dialogue in either of the games. I found them sufficient, well voice acted and immersive. I had some disagreements with the parity between what I selected and what was actually delivered (at times, the dialogue options were misleading) but all in all they were solid. Maybe TW3 can have an option where dialogues are bypassed for the most part, to make the game more action oriented, but I think you'd lose so much.
 

Beestonian

Guest
#32
Dec 1, 2013
I loved the wealth of Dialogue in the Witcher 1. Talking to Kalkstein, the Druids, the hermit, the Lady of the Lake about topics they were genuinely cared about - Science, environmentalism, religious fanaticism, etc etc. Geralt had a lot of insightful things to say in return, and there was a lot of good conversations about relevant topics. The Witcher 2 had very well constructed political relationships, but Geralt didn't talk very much and he was a lot less interesting as a person.

Listening to some of the audio recordings, it sounds like Geralt's demeanor is like Witcher 2. Straight to the point with nothing really to say about.

I hope that isn't the end of it. The Dialogue really shined in the Witcher 1.
 
B

Borch3Dohlen.380

Rookie
#33
Dec 1, 2013
1erCru said:
I had some trouble getting through the first two Witcher games, mainly due to the nearly constant dialogue. Now there are arguments for and against the use of narrative in games. The interesting part is in their attempt to tell the story through heaps of exposition they end killing immersion.
I dont want to turn this into the ADHD versus Bookworm thread. I do think that toning down the mere quantity of narrative will actually make the world seem more believable.
The game world should empower the player to tell most of the story in their head. A lot of times a well written NPC with a handful of lines can be brought to life with only a small number of lines.
I cant imagine with the size of the game world being created for TWH they will continue on the same dialogue trajectory that the first two games hurled at us. It will be interesting to see. Im pretty excited despite the critisism.
Click to expand...
what are you doing here and in the rpg genre ?
go away plz
 
Garrison72

Garrison72

Mentor
#34
Dec 1, 2013
1erCru said:
The game world should empower the player to tell most of the story in their head.
Click to expand...
This isn't a PnP or Dark Souls. The whole ambient story telling bit seems flawed to me, anyway. Not that certain games can't do it right, but a few game critics lately have proclaimed that's how story telling should be designed. Which is nonsense, and completely ignores how flexible the medium is.
 
F

FoggyFishburne

Banned
#35
Dec 2, 2013
Alright peeps, you've torn him a new one. Chillout.

In any case, I too want MOAR dialogue. But that's not to say that you can't tell a story through landscape, environments and, of course, gameplay. Some experimentation would be cool to see. At the very least, try to see from what perspective the OP is coming from. I'm pretty sure that RED would never dumb down or decrease the amount of writing in their games but you gotta admit, there are other ways for a player to make a decision in a game. See Spec Ops: The Line for reference. And hey, you know what they say: A picture says more than a thousand words. Then imagine how much weight a subtle choice in a particular situation could have.

Just saying, let's be open minded and put some thought into a thread before lynching the OP. Again, I too would like to see a substantial increase in dialogue in ALL games damnit. But there are other tools at a storytellers disposal other than words.
 
P

pomor

Senior user
#36
Dec 2, 2013
I totally see CDPR deleting 3/4 of dialogues from the game because one post on the forums.
 
K

Kassandrian

Forum regular
#37
Dec 2, 2013
What I understand from the OP's point of view is,
that a lot of the characterization is done by dialogue ... maybe too much.

Now, before the hatewagon begins rolling, consider this:

As a stylistic device, dialogue can be used in many ways. As stated before, it's abscense is also something. The small subtleties of how one answers a question, how the person reacts to your approach...
In TW2 I seldomly felt outcast because I am a freak witcher. Otherwise I enjoyed the dialogue A LOT, it was mainly extremely well written and I liked listening to NPC's ... A few of them felt like information dumps, but with some improvements in the animations and dialogue system this would have not been an issue.
-> more dialogue, yes. but more importantly even better dialogue, better placed and executed )

The other side of the OP's post is the lack of usage of other story telling devices. And that's a fact. Now, wether you preffer or not is another story entirely...
Almost every "lore" part is narrated in some way (flashbacks, dialogue...) - while understandable, I would embrace the use of more devices.

Still, this is by far my least fear for TW3 ... the only "concern" I have is the gameplay, I trust CDPR to deliver a good, gray story with interesting characters and dilemmas, set in an interesting, rich and living world!
 
B

Blothulfur

Mentor
#38
Dec 2, 2013
I personally thought that the subtlety of Assassins of Kings was pretty bloody good,
for instance when Philippa emerges from Saskia's room in Vergen and gives her little smile, the bloody walls of the Asylum giving a hint as to a certain person, Geralt's raised eyebrow on numerous ocassions, Iorveth's intimidatory strutting, Roche's no nonsense manner etcetera. And who can be mistaken about the sheer hatred Sile and Triss hold for each other, after their meeting on the Flotsam pontoons.
 
m4x1u

m4x1u

Senior user
#39
Dec 2, 2013
Guys, OP's post looks like pure trolling :)

Putting that aside - I'd like to see even more narrative - especially on the account of any "companions" that we might get (i.e.: it would've been great if Triss/Zoltan/Roche had more dialogue options in the Flotsam tavern. I always miss that after the initial few dialogue options they don't have anything else to say until a quest involving them triggers).

Don't feed the trolls!

Cheers
 
Y

Yarsek.711.814

Rookie
#40
Sep 17, 2014
I want text of the dialogues to be exactly what Geralt says, like it had been done in the Witcher 1.



 
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