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Did over ambition harm Cyberpunk 2077?

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IskrasFemme

IskrasFemme

Senior user
#61
Dec 18, 2020
Xaenz1 said:
The game is written on an updated version of the RED Engine used on The Witcher 3. RED Engine was developed by CDPR and you can rest assured they know their own tech. AS a sidenote research is always useful.
Click to expand...
You read the nvidia forum about the HARD insues with the last driver to PCs? let's balance responsibilities to be FAIR.
 
RadiumDragon

RadiumDragon

Fresh user
#62
Dec 18, 2020
Razira said:
Saints Row IV is the most directly comparable game that exists. It's an open world game set in a cyberpunk themed city with very similar gameplay overall. Mostly everything Cyberpunk 2077 does, SR4 did and more. SR4 has very detailed vehicle customization. It has super powers (which is the result of hacking the world) including wall running (a feature Cyberpunk was supposed to have). SR4 doesn't have randomized stats on gear or the kind of in-depth leveling system Cyberpunk has, which is the main difference in feature set. SR4 is, of course, a product of its time, so the graphic detail and city size are all much lower.... but it also had a much lower budget relatively speaking, and still managed to pull off a tremendous feature set with a shorter development cycle unless you give credit for re-using work from the previous three titles in the series. Taking the series as a whole though and including the work leading up to SR4, puts it in a very similar position to Cyberpunk 2077 from a development standpoint, which is why I love the comparison.
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No the closest comparison to Cyberpunk would be Deus Ex. I can't be the only person in these forums that sees that. Mantis Blade? Hacking? Dialogue? Body Augments and whether augmented individuals have rights? It's a different take on Deus Ex which is already a take on the Cyberpunk genre. Why people are comparing this game to GTA or now Saints Row is odd to say the least.
 
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imitenotbecrazy

imitenotbecrazy

Forum regular
#63
Dec 18, 2020
Ambition far exceeded their talent
 
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Xaenz1

Xaenz1

Senior user
#64
Dec 18, 2020
IskrasFemme said:
You read the nvidia forum about the HARD insues with the last driver to PCs? let's balance responsibilities to be FAIR.
Click to expand...
Balance, why? I was posting about CDPR knowing THEIR own tech.

If the driver from Nvidia is no good roll it back to the previous version. 460.89 works on my system, no crashing, freezing, hitching.
 
overhyped2077

overhyped2077

Forum regular
#65
Dec 18, 2020
It probably didn't help.
 
Silariell

Silariell

Forum regular
#66
Dec 18, 2020
LastProtoss said:
No the closest comparison to Cyberpunk would be Deus Ex. I can't be the only person in these forums that sees that. Mantis Blade? Hacking? Dialogue? Body Augments and whether augmented individuals have rights? It's a different take on Deus Ex which is already a take on the Cyberpunk genre. Why people are comparing this game to GTA or now Saints Row is odd to say the least.
Click to expand...
Thematically it's close to deus ex, sure; However, in regards to gameplay, it most closely resembles a ubisoft game. Far Cry, to be exact.

I think what people -want- it to be is basically 'saints row but serious / next gen', but what we got is 'polish far cry' with ubisoft's sprinkle-small-things-all-over-the-map, and actually very COD-like linear main story with a lot of 'button = awesome' game design.

We're comparing it to GTA / Staints Row / Ubisoft because it's an open world game. I genuinely do think that the formula they'd applied to the main story as the grand focus of what the game is about would have worked a lot better if they scrapped the open world and made it a semi open level based game ala Deus Ex / Dishonored.

Or, alternatively, make the main story 'just a thing you do among 10 others' like in skyrim.

I think the biggest overambition of this game is that it's confused about whether it wants to be open world or linear / story driven, resulting in a very strange feeling game that doesn't satisfy either itch well.
 
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Night_City_Native

Night_City_Native

Forum regular
#67
Dec 19, 2020
Xaenz1 said:
It is unrealistic to expect games on any platform these days to release without bugs nor have issues. Fallout 76 is a prime example of a broken release. Cyberpunk is not even close to Fallout 76 in that regard.

CDPR errored with the consoles, massively and should have realistically released the PC version only whilst continuing to work on the console versions or shifted development to the next gen consoles. However that still does not remove the fact that gamers themselves overhyped the game. As stated I personally never get hyped for games nor have expectations.
Click to expand...
The game is unplayable on base consoles.

Every ounce of criticism CD Projekt Red is receiving for that is earned, particularly since they knew it was in that state but deliberately misled consumers in order to get sales. People wouldn't be getting full refunds if the bugs they encountered were just the normal glitches encountered with every launch.

I own the game on PC and the only issue I have had so far was flatlining caused by Inputmapper. Removing Inputmapper and using DS4 native support (GOG Galaxy version) of Cyberpunk stopped the flatlining.

I have so far only encountered one bug and performance overall is very good.
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Your experience does not equal every other player's experience.

Considering you're playing on a PC, and I bet a nice rig at that, you really shouldn't be defending the state the game shipped in.
 
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B

Briffault

Forum regular
#68
Dec 19, 2020
Dolla bills caused this. Lots of Dolla bills.
 
SquirtleTurtle

SquirtleTurtle

Fresh user
#69
Dec 19, 2020
Yes I think so.
 
Xaenz1

Xaenz1

Senior user
#70
Dec 19, 2020
Night_City_Native said:
The game is unplayable on base consoles.

Every ounce of criticism CD Projekt Red is receiving for that is earned, particularly since they knew it was in that state but deliberately misled consumers in order to get sales. People wouldn't be getting full refunds if the bugs they encountered were just the normal glitches encountered with every launch.
Click to expand...
Some are playing on base consoles and have noticed improvements with the patches but obviously you need to put everyone in the same boat.

I clearly stated: CDPR errored with the consoles, massively and should have realistically released the PC version only whilst continuing to work on the console versions or shifted development to the next gen consoles. Oddly you chose to overlook this.

Refunds are available. https://forums.cdprojektred.com/index.php?threads/important-update-for-playstation-users.11055446/

Night_City_Native said:
Your experience does not equal every other player's experience.

Considering you're playing on a PC, and I bet a nice rig at that, you really shouldn't be defending the state the game shipped in.
Click to expand...
And their experience does not equal mine.

I am NOT anti CDPR simply because YOU choose to be nor do I have to jump on the anti CDPR hype train. I am free to choose my own path, a concept missed by yourself and others who need to ride anti CDPR hype train.
 
Last edited: Dec 19, 2020
Vortigernrex

Vortigernrex

Fresh user
#71
Dec 19, 2020
OuterSpaceDoggo said:
I would have ditched the whole open world structure, drastically reduce the size of the map ( and maybe improving it with future dlcs or patches ) but really focus the RPG aspect of the game.
While many may had unrealistic expectations, I would have been an happy person with a good RPG which improved many of the formulas employed by Fallout New Vegas and Outer Worlds with a very BIG EMPHASIS on body modification, distopyc city / story and choices ( that matter ) and consequences.
Click to expand...
Totally agreed here. A vast but shallow world is far worse than a small/segmented world filled with depth. RPGs are all about choosing a unique path and roleplaying a unique character experience. To do this the game must focus on meaningful narrative choices and alternate NPC relationships which impact the narrative (and not just cosmetically). That is a lot of work and complexity - doesn't really leave space to squeeze in open world car driving, seamless worlds, etc. In fact, breaking up the world like Deus Ex and having air taxis/combat cabs between zones (like in the 2020 pen and paper RPG) would've worked much better. Thematically too, we have self driving cars now - by 2077, who would still manually drive a car outside the badlands? There was way too much feature creep here and they lost their focus on what this game should be.
 
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ahanganu

ahanganu

Fresh user
#72
Dec 19, 2020
I'll just say that it seems everyone expects the game to be "what they want". This is kinda faulty logic. There's a team of people who inferred what they thing it's a fun game to play. This is definitely a mass market product (compared for example with Divinity), and for some of us driving is fun for example though definitely not a big RPG component.

I doubt Cyberpunk wants to be a specific recipe or a clear game genre. I think it wants to be a fun experience and for that I can't complain. This thread probably makes more sense as what each of us would like to see in DLCs or in a sequel. Just dramatizing over what the game is not feels pointless to me. I think you either like it or you don't, and you play it or you don't. This is not a pan you buy and expect to behave in some way, this is a painting you buy and you appreciate the artist's work, or you don't like it. Making everyone happy it's impossible.

About the technical issues, I think being at the threshold between generations it's hard not to have serious issues and the huge focus the world had on the game blew it out of proportions. For example, for me, Remedy's Control was unplayable on PS4 due to performance issues paired with the difficulty. No internet exploded about that and it was never fixed, they just added god mode. I had to upgrade to PS4 Pro to be able to play it. I don't want to say it's normal, but that it happened before and it will happen again every time someone tries to push the limits of what a game is. Cyberpunk the game is not the inability to play it on consoles. I agree it's stupid to release something unplayable and charge people money for it, but in my mind you don't judge the game by that, you can judge the business department. Honestly I think the best approach right now is to lower the pressure and to give them time.

What I'll agree with the thread's subject is that not over ambition hurt the game, but over expectation from the audience.
 
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OuterSpaceDoggo

OuterSpaceDoggo

Forum regular
#73
Dec 19, 2020
Vortigernrex said:
Totally agreed here. A vast but shallow world is far worse than a small/segmented world filled with depth. RPGs are all about choosing a unique path and roleplaying a unique character experience. To do this the game must focus on meaningful narrative choices and alternate NPC relationships which impact the narrative (and not just cosmetically). That is a lot of work and complexity - doesn't really leave space to squeeze in open world car driving, seamless worlds, etc. In fact, breaking up the world like Deus Ex and having air taxis/combat cabs between zones (like in the 2020 pen and paper RPG) would've worked much better. Thematically too, we have self driving cars now - by 2077, who would still manually drive a car outside the badlands? There was way too much feature creep here and they lost their focus on what this game should be.
Click to expand...
You and me speak the same language.
 
Night_City_Native

Night_City_Native

Forum regular
#74
Dec 20, 2020
Xaenz1 said:
Some are playing on base consoles and have noticed improvements with the patches but obviously you need to put everyone in the same boat.

I clearly stated: CDPR errored with the consoles, massively and should have realistically released the PC version only whilst continuing to work on the console versions or shifted development to the next gen consoles. Oddly you chose to overlook this.

Refunds are available. https://forums.cdprojektred.com/index.php?threads/important-update-for-playstation-users.11055446/



And their experience does not equal mine.

I am NOT anti CDPR simply because YOU choose to be nor do I have to jump on the anti CDPR hype train. I am free to choose my own path, a concept missed by yourself and others who need to ride anti CDPR hype train.
Click to expand...
How many players on base consoles think they're getting their moneys worth? You can't be serious with that hot take.

There is a reason why the base console versions are being rated very low by review outlets and aren't recommended purchases, and are now being refunded by Sony and Xbox.

You're entitled to your own opinion and your positive experience with the the PC version of the game is no less valid than those that came away with a negative impression of the console version. Whether intended or not however you did imply that the controversy Cd Projekt Red currently finds itself in is rooted in players having unrealistic expectations. That is flat out incorrect.

Console owners were sold a defective product by a corporation that knew said product was defective, and actively concealed those defects from consumers. Any dissatisfaction with said defective product is 100% justified. Expecting products you purchase to work is bare minimum of justified expectations.

Btw, that does not include me. I just find brand loyalty and the lengths some in the grips of it go to defend corporations from consumer complaints baffling.
 
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IskrasFemme

IskrasFemme

Senior user
#75
Dec 20, 2020
Night_City_Native said:
How many players on base consoles think they're getting their moneys worth? You can't be serious with that hot take.

There is a reason why the base console versions are being rated very low by review outlets and aren't recommended purchases, and are now being refunded by Sony and Xbox.

You're entitled to your own opinion and your positive experience with the the PC version of the game is no less valid than those that came away with a negative impression of the console version. Whether intended or not however you did imply that the controversy Cd Projekt Red currently finds itself in is rooted in players having unrealistic expectations. That is flat out incorrect.

Console owners were sold a defective product by a corporation that knew said product was defective, and actively concealed those defects from consumers. Any dissatisfaction with said defective product is 100% justified. Expecting products you purchase to work is bare minimum of justified expectations.

Btw, that does not include me. I just find brand loyalty and the lengths some in the grips of it go to defend corporations from consumer complaints baffling.
Click to expand...
Just to remember, before CD intervention, Sony was refusing refunds...
 
Xaenz1

Xaenz1

Senior user
#76
Dec 20, 2020
Night_City_Native said:
How many players on base consoles think they're getting their moneys worth? You can't be serious with that hot take.

There is a reason why the base console versions are being rated very low by review outlets and aren't recommended purchases, and are now being refunded by Sony and Xbox.

You're entitled to your own opinion and your positive experience with the the PC version of the game is no less valid than those that came away with a negative impression of the console version. Whether intended or not however you did imply that the controversy Cd Projekt Red currently finds itself in is rooted in players having unrealistic expectations. That is flat out incorrect.

Console owners were sold a defective product by a corporation that knew said product was defective, and actively concealed those defects from consumers. Any dissatisfaction with said defective product is 100% justified. Expecting products you purchase to work is bare minimum of justified expectations.

Btw, that does not include me. I just find brand loyalty and the lengths some in the grips of it go to defend corporations from consumer complaints baffling.
Click to expand...
And again - I clearly stated: CDPR errored with the consoles, massively and should have realistically released the PC version only whilst continuing to work on the console versions or shifted development to the next gen consoles. Oddly you KEEP choosing to OVERLOOK this.

And again - I am NOT anti CDPR simply because YOU choose to be nor do I have to jump on the anti CDPR hype train. I am free to choose my own path, a concept missed by yourself and others who need to ride anti CDPR hype train.

You are free to have your own opinion but you are not free to define my stance nor my choices.
 
LG135

LG135

Fresh user
#77
Dec 20, 2020
Not over ambition. Broken promise did.
 
xxTotexx

xxTotexx

Senior user
#78
Dec 20, 2020
q800 said:
No. It was no issue of overambition. Something's wrong happened two years ago, so they had to throw away nearly everything. Even after readjusting plan to the more realistic one, they should deliver at least some acceptable quality and effort. Hard to call normal acceptable quality product an "overambitious one". Everyting about CP2077 feels like cut out, dumbed down, implemented in haste in sloppy way with lowest effort possible. Everything in CP feels like a placeholder or a sad remains of planned long time ago features. Besides RT and very well implemented DLSS games 10 years old do most things just better in more interesting, engaging way.
Click to expand...
What do you mean something wrong happened two years ago? What happened?

I think they should have reduced the map size for sure. Especially when there's not much to do in the world.

Even the racing 'mini game' didn't warrant such a big map
 
KentGAllard

KentGAllard

Senior user
#79
Dec 20, 2020
Yeah, it did.

Thing is though, their overambition and inability to deliver on their promise is their problem, not ours.
 
Gillian_Seed

Gillian_Seed

Senior user
#80
Dec 20, 2020
I don't know what CDPR can do to fix this game or even if they can but it seems your average person around the interwebs is finally getting past the shock of how unplayable it is because of bugs/glitches etc and starting to see the MUCH BIGGER PROBLEMS that plague this disasterpiece. I know there's been terrible launches of games in the past but I'm not sure any have been on this scale and so all encompassing and its all magnified by a thousand due to the hype and former reputation of CDPR.

The MGMT is getting nuked from orbit and deservedly so but then they didn't code the game. Who designed/created the "AI"? A monkey? Who designed the loot system? A rock? Who designed the dialog choices and "player agency"? A chat bot?

This is so bad I almost find it hard to accept the project wasn't sabotaged but the sad reality is, you can never underestimate human incompetence. This whole shebang will go down in history as one of the worst disasters in gaming.
 
Last edited: Dec 20, 2020
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