I'll just say that it seems everyone expects the game to be "what they want". This is kinda faulty logic. There's a team of people who inferred what they thing it's a fun game to play. This is definitely a mass market product (compared for example with Divinity), and for some of us driving is fun for example though definitely not a big RPG component.
I doubt Cyberpunk wants to be a specific recipe or a clear game genre. I think it wants to be a fun experience and for that I can't complain. This thread probably makes more sense as what each of us would like to see in DLCs or in a sequel. Just dramatizing over what the game is not feels pointless to me. I think you either like it or you don't, and you play it or you don't. This is not a pan you buy and expect to behave in some way, this is a painting you buy and you appreciate the artist's work, or you don't like it. Making everyone happy it's impossible.
About the technical issues, I think being at the threshold between generations it's hard not to have serious issues and the huge focus the world had on the game blew it out of proportions. For example, for me, Remedy's Control was unplayable on PS4 due to performance issues paired with the difficulty. No internet exploded about that and it was never fixed, they just added god mode. I had to upgrade to PS4 Pro to be able to play it. I don't want to say it's normal, but that it happened before and it will happen again every time someone tries to push the limits of what a game is. Cyberpunk the game is not the inability to play it on consoles. I agree it's stupid to release something unplayable and charge people money for it, but in my mind you don't judge the game by that, you can judge the business department. Honestly I think the best approach right now is to lower the pressure and to give them time.
What I'll agree with the thread's subject is that not over ambition hurt the game, but over expectation from the audience.