Are there going to be toggles for disabling difficulty indicators (like the skull icon above NPCs' or creatures' heads in The Witcher 3) as well as the recommended level warnings for quests?
Iirc, in The Witcher 3 you could turn off the indicators but there was no such option for disabling the level recommendations in the quest log. Which was irritating because you couldn't really see past and ignore the level number being so prominently displayed next to the quest's title in each entry.
In case you wonder - yes, I'm one of those players who like to find out the hard way if a quest or mission is way above their level, their V's current stats or attributes allocation or skills available. Even if it takes reloading over and over and over again to eventually come to the realisation that the quest in question actually might be too challenging, at least for the moment.
After all, this punishing (but all the more rewarding and satisfying if you manage to pull it off regardless) way to go about it is one of the many ways to 'enjoy' a game too and considering how relatively easy an On/Off toggle should be to implement I'd really appreciate if CDPRED could do this masochist (and surely others as well) the favour this time around.
I also wondered if a low Intelligence and/or low Cool character would have a similarly unique and more challenging experience as in the original Fallouts?
Probably not to the extent this was taken to and realised in those games (it'd be great if it was though):
"With a dimwitted player character, many non-player characters will simply shrug one off, while others will insult or even attack them. It is possible to complete the game as an idiot, but most side-quests are impossible to do, and character growth is limited, as is the story involvement possible - while it is possible to bumble through the main quests, almost all plot details and background information will be left missing. Furthermore, due to limited-at-best non-player character interaction, almost all side-quests are unavailable."
but maybe low INT and/or low COOL being checked against for some special interactions or reactivity here and there. Like NPCs commenting on the almost tangible aura of Uncoolness encompassing and radiating from V or even certain companions unwilling to work with or accompany V on missions.
Iirc, in The Witcher 3 you could turn off the indicators but there was no such option for disabling the level recommendations in the quest log. Which was irritating because you couldn't really see past and ignore the level number being so prominently displayed next to the quest's title in each entry.
In case you wonder - yes, I'm one of those players who like to find out the hard way if a quest or mission is way above their level, their V's current stats or attributes allocation or skills available. Even if it takes reloading over and over and over again to eventually come to the realisation that the quest in question actually might be too challenging, at least for the moment.
After all, this punishing (but all the more rewarding and satisfying if you manage to pull it off regardless) way to go about it is one of the many ways to 'enjoy' a game too and considering how relatively easy an On/Off toggle should be to implement I'd really appreciate if CDPRED could do this masochist (and surely others as well) the favour this time around.
I also wondered if a low Intelligence and/or low Cool character would have a similarly unique and more challenging experience as in the original Fallouts?
Probably not to the extent this was taken to and realised in those games (it'd be great if it was though):
"With a dimwitted player character, many non-player characters will simply shrug one off, while others will insult or even attack them. It is possible to complete the game as an idiot, but most side-quests are impossible to do, and character growth is limited, as is the story involvement possible - while it is possible to bumble through the main quests, almost all plot details and background information will be left missing. Furthermore, due to limited-at-best non-player character interaction, almost all side-quests are unavailable."
but maybe low INT and/or low COOL being checked against for some special interactions or reactivity here and there. Like NPCs commenting on the almost tangible aura of Uncoolness encompassing and radiating from V or even certain companions unwilling to work with or accompany V on missions.
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