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Difficulty Level Issues

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mossfoot

mossfoot

Fresh user
#1
Dec 22, 2020
I really don't like how people are bullet sponges (especially at higher levels).

I mean, bullet sponging does not equal more challenging and difficult gameplay... well, I mean, in a way it does, but it's not satisfying.

I don't mind getting dropped in one shot if I screw up, but unloading several clips into one target, or being forced to spec your talent tree just right and upgrade your equipment to drop it down to a couple clips, just kills what the gameplay feels like it should be about.
 
Schanana

Schanana

Forum regular
#2
Dec 22, 2020
It all depends on your playstyle I guess! I just said "f*ck it" at one point and started using a sniper! Which pretty much oneshots everyone, especially if I'm in stealth! I do know your pain tho... I've met many a dude that tanked multiple clips... especially in the beginning!
 
King_Eru

King_Eru

Fresh user
#3
Dec 22, 2020
iam play very hard difficulties and one shot kill using smart sniper rifle
i got from maelstrom stonghold on early game
 
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OneDarkGod

OneDarkGod

Fresh user
#4
Dec 22, 2020
From what I've seen, focusing on key damage perks, upgrading as much as possible, being accurate for headshots/weakpoints.. and abusing stealth or ambush tactics.. all bring an insane amount of damage to your enemies. I play on hard, and after the first learning curve.. I realized the auto-aim for enemies is pushed way up.. even when I use my slow mo, I get 3-shotted even with dodging, full armor buffs on most of my purple and legendary gear. I'm convinced the damage "reduction" from armor is ineffective or broken. I can stack all armor on everything.. but still get dropped easily from even lower level enemies.. It's a bit confusing to see the auto-aim having that much sway over damage.

Hard is exactly what it is. But with some weird contextual situations that make it go from difficult, to "this AI is absolutely ass and unfair". I've felt the difficulty jumps and then the complete BS moments.

IE, a single shot lexington bullet doing half my HP in damage with 2k armor from a low threat enemy.. but then I can take a shotgun blast to the chest and shrug it off.. or more hilariously... take turret shots all day long with never feeling threatened as they do 1 dmg. So.. maybe some oversights and more hotfixes are due.. but some areas I just say "F*ck it" and close the game. Demoralizing but, still love the game. Just needs a lot of work.
 
H

Hexipoo

Forum regular
#5
Dec 22, 2020
Then turn the difficulty down. I've oneshotted everyone since level 10, am now 45 on my run and it hasn't stopped.
 
OneDarkGod

OneDarkGod

Fresh user
#6
Dec 22, 2020
Hexipoo said:
Then turn the difficulty down. I've oneshotted everyone since level 10, am now 45 on my run and it hasn't stopped.
Click to expand...
It's not the difficulty that is the hard part. It's the technical oversights that make it complete ass, not hard. It's easy to one-shot everything, the game is tailored for it with pistol that rival sniper rifle damage. But, using slow-mo with zero effect because the AI can basically predict you at all times is a bit ridiculous. If I was being spotted constantly, then yes. But I've seen enemies track me through walls even after being hidden for 3 minutes. There's a lot of technical issues that hinder the idea of difficulty.
Post automatically merged: Dec 22, 2020

Schanana said:
It all depends on your playstyle I guess! I just said "f*ck it" at one point and started using a sniper! Which pretty much oneshots everyone, especially if I'm in stealth! I do know your pain tho... I've met many a dude that tanked multiple clips... especially in the beginning!
Click to expand...
That's nuts.. the only thing that ever got close to bullet sponge insanity were those in power suits to me and I play on hard. I realized they have massive weaknesses as well.. but.. flesh is flesh.. I've seen Archangel revolver headshots do zero damage over six shots because powered suits create a weird immunity unless it's user is stunned or facing away from the gun. More technical bugs I think.
 
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H

Hexipoo

Forum regular
#7
Dec 22, 2020
OneDarkGod said:
It's not the difficulty that is the hard part. It's the technical oversights that make it complete ass, not hard. It's easy to one-shot everything, the game is tailored for it with pistol that rival sniper rifle damage. But, using slow-mo with zero effect because the AI can basically predict you at all times is a bit ridiculous. If I was being spotted constantly, then yes. But I've seen enemies track me through walls even after being hidden for 3 minutes. There's a lot of technical issues that hinder the idea of difficulty.
Post automatically merged: Dec 22, 2020


That's nuts.. the only thing that ever got close to bullet sponge insanity were those in power suits to me and I play on hard. I realized they have massive weaknesses as well.. but.. flesh is flesh.. I've seen Archangel revolver headshots do zero damage over six shots because powered suits create a weird immunity unless it's user is stunned or facing away from the gun. More technical bugs I think.
Click to expand...
You don't need revolvers for that. Any high dmg per hit weapon will oneshot. Shotguns, Katanas, Hammers, doesn't matter.
 
OneDarkGod

OneDarkGod

Fresh user
#8
Dec 22, 2020
Hexipoo said:
You don't need revolvers for that. Any high dmg per hit weapon will oneshot. Shotguns, Katanas, Hammers, doesn't matter.
Click to expand...
Yes, I know that. But, if I prefer to play a specific style. I don't want to see technical problems that literally destroy that.. not because of game difficulty..but because of what I see as "lazy" programming in the difficulty settings.

Too many games just ramp up damage and enemy HP, I don't want to see that. I want to see clever tactics, better grenade usage, more quickhacks from enemies, more retreating tactically and more suppression towards the player.. Not just shitty MMO difficulty standards.
 
H

Hexipoo

Forum regular
#9
Dec 22, 2020
OneDarkGod said:
Yes, I know that. But, if I prefer to play a specific style. I don't want to see technical problems that literally destroy that.. not because of game difficulty..but because of what I see as "lazy" programming in the difficulty settings.

Too many games just ramp up damage and enemy HP, I don't want to see that. I want to see clever tactics, better grenade usage, more quickhacks from enemies, more retreating tactically and more suppression towards the player.. Not just shitty MMO difficulty standards.
Click to expand...
Then don't play on higher difficulties. Higher difficulties in games always boils down to being railroaded into playing a certain way. If you think that's "fun" then have at it, if not? Then don't.
 
OneDarkGod

OneDarkGod

Fresh user
#10
Dec 22, 2020
It doesn't have to just railroad. I can see discussing this with you is pointless. So moving on.
 
Greywilde

Greywilde

Fresh user
#11
Dec 22, 2020
OneDarkGod said:
Yes, I know that. But, if I prefer to play a specific style. I don't want to see technical problems that literally destroy that.. not because of game difficulty..but because of what I see as "lazy" programming in the difficulty settings.

Too many games just ramp up damage and enemy HP, I don't want to see that. I want to see clever tactics, better grenade usage, more quickhacks from enemies, more retreating tactically and more suppression towards the player.. Not just shitty MMO difficulty standards.
Click to expand...
I felt the same with Division 2 > when games make difficulties, it feels like they only multiply damages and HP and assume it's fine.

In the current highest difficulty, I'm only getting killed by random explosions as the world is full of bombs in Cyberpunk 2077, but I can still notice some weird balance in the game.

Maybe they could change that with a bit more efforts in the AI dev, which is what many players are asking. Higher difficulty could (for exemple) add more netrunners working in more various ways than overheat, more variety of drones, more ennemies focusing their firepower once you're incapacitated by an EMP or Flash grenade, instead of just giving them more HP.
 
OneDarkGod

OneDarkGod

Fresh user
#12
Dec 22, 2020
Greywilde said:
I felt the same with Division 2 > when games make difficulties, it feels like they only multiply damages and HP and assume it's fine.

In the current highest difficulty, I'm only getting killed by random explosions as the world is full of bombs in Cyberpunk 2077, but I can still notice some weird balance in the game.

Maybe they could change that with a bit more efforts in the AI dev, which is what many players are asking. Higher difficulty could (for exemple) add more netrunners working in more various ways than overheat, more variety of drones, more ennemies focusing their firepower once you're incapacitated by an EMP or Flash grenade, instead of just giving them more HP.
Click to expand...
Ahh. I was beginning to think I was the only one in seeing these strange occurrences. I have died to many an explosive car or for some odd reason, countless explosive canisters that seem a bit cliche to be sitting in confined spaces or auto-body shops as often as they are. Lol.

They do have their work cut out for them to counteract the fans rushing them. I do see a lot of potential and possibilities. Thank you for understanding what I see. Bullet sponge mechanics is not difficulty, it's lazy. xD
 
Attidd

Attidd

Forum regular
#13
Dec 22, 2020
Why don't you switch to easy difficulty it will give you everything you want.
 
S

Sanctuary777

Forum regular
#14
Dec 22, 2020
mossfoot said:
I really don't like how people are bullet sponges (especially at higher levels).

I mean, bullet sponging does not equal more challenging and difficult gameplay... well, I mean, in a way it does, but it's not satisfying.

I don't mind getting dropped in one shot if I screw up, but unloading several clips into one target, or being forced to spec your talent tree just right and upgrade your equipment to drop it down to a couple clips, just kills what the gameplay feels like it should be about.
Click to expand...
This only lasts for the first few levels. There's already a thread about how the game is way too easy, and the difficulty completely comes to a screeching halt by the level 20 even on Very Hard. Unless you are simply neglecting your clothing and weapons (you honestly don't even need to really upgrade aside from every 3-5 levels though), it becomes progressively easier while enemy levels, tactics and damage remain static.

OneDarkGod said:
From what I've seen, focusing on key damage perks, upgrading as much as possible, being accurate for headshots/weakpoints.. and abusing stealth or ambush tactics.. all bring an insane amount of damage to your enemies. I play on hard, and after the first learning curve.. I realized the auto-aim for enemies is pushed way up.. even when I use my slow mo, I get 3-shotted even with dodging, full armor buffs on most of my purple and legendary gear. I'm convinced the damage "reduction" from armor is ineffective or broken. I can stack all armor on everything.. but still get dropped easily from even lower level enemies.. It's a bit confusing to see the auto-aim having that much sway over damage.

Hard is exactly what it is. But with some weird contextual situations that make it go from difficult, to "this AI is absolutely ass and unfair". I've felt the difficulty jumps and then the complete BS moments.

IE, a single shot lexington bullet doing half my HP in damage with 2k armor from a low threat enemy.. but then I can take a shotgun blast to the chest and shrug it off.. or more hilariously... take turret shots all day long with never feeling threatened as they do 1 dmg. So.. maybe some oversights and more hotfixes are due.. but some areas I just say "F*ck it" and close the game. Demoralizing but, still love the game. Just needs a lot of work.
Click to expand...
Just a guess, but there's probably a level modifier on top of the difficulty modifier. The higher the threat level, the higher the enemy level is relative to the player. Like if you go back later to certain encounters that were "Very High", but then become "Moderate" and you didn't change your armor, you would take less damage than you previously would have.

Otherwise it's just a gear thing. If say you were level 15 and trying to take out some level 30 enemies, if you were simply wearing "level 15" items with no armor perks, you would likely get shredded, but if you were wearing legendary (which would give you an armor rating appropriate for level 25 - 30), your damage taken would be significantly less, and even less than that with points invested into TECH or the armor increasing perks.

Unless you're just experiencing some strange bug, lower level enemies don't do much damage when you're running around with 1000+ armor, and you can easily hit 3000 armor without any points into TECH besides the default 3.

Hexipoo said:
You don't need revolvers for that. Any high dmg per hit weapon will oneshot. Shotguns, Katanas, Hammers, doesn't matter.
Click to expand...
The main issue is the limited health pool relative to the insane damage the player can deal. You see all of these "30K head shot with a pistol!!!" and "100K head shot with a sniper!!!!" videos on Youtube, but so what? Most normal enemies don't even have 6K max health, and all of those that might actually even have that much can be put to sleep with System Reset or a tranq shot anyway. It's just another example of why your perk points don't matter in the slightest. The only thing they do for damage is display BIGGER NUMBERS even though it's way overkill every time.
 
Last edited: Dec 22, 2020
OneDarkGod

OneDarkGod

Fresh user
#15
Dec 22, 2020
Attidd said:
Why don't you switch to easy difficulty it will give you everything you want.
Click to expand...
Because it's not a challenge. You're confusing technical issues with difficulty. That's the equivalent of just say "git gud". Don't be that kind of player.
 
TheRealTalidus

TheRealTalidus

Fresh user
#16
Dec 22, 2020
IDK I destroy absolutely everything in the game. I dropped Adam Smasher before he finished his monologue. I feel its still too easy even on VH.
 
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