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Difficulty

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C

crowtac

Forum regular
#1
Jul 20, 2010
Difficulty

Ok Im sure most of you would agree the the orignal Witcher although a unique and awe insipring piece of gaming legend that I will always hold in the highest regard was however far too easy in terms of a challenge.For instance when originally played on vanila hard mode by end game I had felt like I had God mode turned on and felt most dissapointed when I had dispatched both the Grand master and Death in what seemed like a few sword strokes when I had fully intended for a truly Epic confrontation, indeed I did not even feel the need to use potions during most of the fights throught the game because it felt like I was cheating when I did.I am writting this having just complete not twenty minutes ago The witcher enchanced version on hardest/Insane difficulty level using a great mod by flash as found in the Witcher forums (link below)http://www.thewitcher.com/forum/index.php?topic=17884.0and I must say using this mod it felt more like the challenge that I craved and wished for my first run through of the Witcher to be. (Hats of you you flash for making this mod I owe you a debt of gratitude.)I guess what im aiming at here is that I hope that they make the Witcher 2 more of a challenge than the orignal Witcher, and I understand that difficulty mods will follow in time from the modding community but there is nothing like your first play through of a new game and seeing it all for the first time...Im just hoping for a difficulty option that reflects the need for players like me.
 
F

Flash

CD PROJEKT RED
#2
Jul 20, 2010
I sure hope that too. Devs said that they are aware of the reception of difficulty mods for TW1.
 
Mothra

Mothra

Forum veteran
#3
Jul 21, 2010
I agree but CDPR will have to keep a satisfying difficulty level for novice players and/or RPG-lovers that hate combat. I love hard diff and would love if devs could address those properly, not with bad dynamic difficulty algorithmns or undistinguishable diff settings that are all easy or just altering HP/damage. I want the AI to change as well. and most of the time those extra miles are not in the budget or inlcuded in the design document. I never, ever had anything against players that just want to click thru a game without having to use their brains once. They like the cinematics, ok. But I wanna have my life hanging on a thread and only the complete knowledge of the gameworld and its mechanics can save me from imminent death.
 
fchopin

fchopin

Forum veteran
#4
Jul 21, 2010
They did say they may include the option for when dead you start a new game so that would be great.
 
F

Flash

CD PROJEKT RED
#5
Jul 21, 2010
The tought of losing 50h worth playthrough because of a stupid mistake on hardcore mode is not my idea of challange.
 
fchopin

fchopin

Forum veteran
#6
Jul 21, 2010
It would be one option for the difficulties so i would love this.
 
Mothra

Mothra

Forum veteran
#7
Jul 22, 2010
hardcore mode is optional (i suppose) so it won't affect the difficulty you choose. As far as I understand Hardcore it is only about not being able to reload after death, so you could play TW2 on easy with hardcore on. Like I said, enough diff options ( and a good SDK ) should help anybody to tune the game to his needs. Why not even make a "advanced" menu where you can tweak parameters for diff manually. Hide it somehwere so nobody accidently sets the game to impossible but include it ! Everybody loves options !
 
tommy5761

tommy5761

Mentor
#8
Jul 22, 2010
Personally i start any new game on medium and go up to the next level when i get used to the feel of the game and the storyline if there is one which is what i really liked about TW1 . Hopefully with TW2 they will make it so that your not stuck playing the same level throughout the whole game. No i`m not a hardcore gamer but i do love a challenge but TW1 even on hard wasn`t much of a challenge. My opinion on the hardcore mode would be that if you die then you would start whatever chapter your on over again but not the whole game
 
Kalfear

Kalfear

Senior user
#9
Jul 23, 2010
Just to add my 2 cents as I know im not alone in thisI dont play these games for the combat (and dont consider it a skill, just good hand eye co ordination)anyways, so first game "easy" setting is perfect and I hope you dont up it anyI play RPGs for the story and immersion (hopefully) of the game, combat is just a nessessity but I dont find uping the difficulty levels fun in any way!Definately do have harder difficulty levels for those that into that sorta stuff but for me and others, leave the easy mode about the same difficulty it was in the first game and Ill be a happy camper :)
 
C

Corylea.723

Ex-moderator
#10
Jul 23, 2010
I played the game on Easy the first two times, then on Medium the next two times, then finally on Hard. To me, hand-eye coordination is not the interesting part of a game, and while I do enjoy combat, it's a ROLE-PLAYING game, which means that the CHARACTER'S skills should be the ones that matter. I read an interview on The Witcher Vault in which one of the developers said that there would be a difficulty slider this time around, so people who were mostly interested in the story could slide it way down, and those who wanted to have to really sweat to win the game could slide it way up.It sounds to me like CDPR is well aware that different gamers play for different reasons and emphasize different aspects of games, and they're trying to make the game accessible to as many gamers as possible, while not compromising their vision of Geralt and of Sapkowski's world.It sounds to me like they're getting an awful lot of things right, the second time around, but I guess that's not a surprise, given how very many things they got right the first time!
 
Garrison72

Garrison72

Mentor
#11
Jul 23, 2010
Corylea said:
I played the game on Easy the first two times, then on Medium the next two times, then finally on Hard. To me, hand-eye coordination is not the interesting part of a game, and while I do enjoy combat, it's a ROLE-PLAYING game, which means that the CHARACTER'S skills should be the ones that matter. I read an interview on The Witcher Vault in which one of the developers said that there would be a difficulty slider this time around, so people who were mostly interested in the story could slide it way down, and those who wanted to have to really sweat to win the game could slide it way up.It sounds to me like CDPR is well aware that different gamers play for different reasons and emphasize different aspects of games, and they're trying to make the game accessible to as many gamers as possible, while not compromising their vision of Geralt and of Sapkowski's world.It sounds to me like they're getting an awful lot of things right, the second time around, but I guess that's not a surprise, given how very many things they got right the first time!
Click to expand...
Exactly my impression. The sheer amount of stuff they may get right for the sequel is downright scary. As for difficulty, I tried hard the first time around, and got my but kicked in the swamps. So I started over on default difficulty and found that to work better.
 
T

theriddlen

Senior user
#12
Jul 23, 2010
My advice - just add one superhard level. For me, hard level in original Witcher was far too easy. Just like in Icewind Dale - very hard level, that grants player more exp and makes item drops more valuable.
 
S

secondchildren

Forum veteran
#13
Jul 23, 2010
theriddlen said:
My advice - just add one superhard level. For me, hard level in original Witcher was far too easy. Just like in Icewind Dale - very hard level, that grants player more exp and makes item drops more valuable.
Click to expand...
Try with the Full Combat Rebalance Mod, by our Flash ;)
 
C

Corylea.723

Ex-moderator
#14
Jul 24, 2010
theriddlen said:
My advice - just add one superhard level. For me, hard level in original Witcher was far too easy. Just like in Icewind Dale - very hard level, that grants player more exp and makes item drops more valuable.
Click to expand...
If there's a difficulty slider, which is what they talked about in an interview at The Witcher Vault, then there won't be discrete difficulty levels. Just push your slider all the way up. :)
 
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SercaNesrin

Senior user
#15
Jul 26, 2010
I have my copy of The Witcher since it's release. To be quiet honest I didn't play The Witcher on the Hardest mode. I always play my games in Normal mode.Therefore I didn't notice any issues that you guyz have brought forward which I find very interesting.
 
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secondchildren

Forum veteran
#16
Jul 26, 2010
Sercan said:
I have my copy of The Witcher since it's release. To be quiet honest I didn't play The Witcher on the Hardest mode. I always play my games in Normal mode.Therefore I didn't notice any issues that you guyz have brought forward which I find very interesting.
Click to expand...
Actually there are a few differences between normal and hard mode. As quite unoticeable as the hard is too much easy for me.I mean, i't not hard at all. I suggest you to try playing it at least you don't feel comfortable without the flaming swords cursor.
 
S

SercaNesrin

Senior user
#17
Jul 27, 2010
Thanks Secondchildren. I will try when I have some free time at home.
 
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