Will there be any efforts to make the game take advantage of directx 12 once it's out?
Found this link today showing some advantages of DX12 on the CPU front:
I recently bought a r9 270 4gb and don't wish to buy another card just after about a year. And I'm sure I'll have to run the game at less than max settings which I obviously don't want to. It would help out a bunch for people in similar predicament if Witcher 3 would get post launch support for DX12.
So my question is - is it possible to upgrade the game for DX12 easily enough to make the effort worth the time? Or does DX12 work in such a way that the game will simply be able to take advantage of it when it comes out without the need for any additional work by the developers?
oh and what about mantle?
Also from what was shown so far, DX12 will help with CPU bound games, if TW3 is GPU bound, then there might not be much difference.
Personally, i don't mind if they do or they don't do it.
If what Micosoft sais is true, it would be a great improvement... but be realistic, right now pc games are dx9, most of them, and some few of these dx11, too. I'm not sure but I think that dx12 will be only for the new Windows OS, it means to make a game compatible for 3 different dx versions.
So I think that most surely most of the games will not use it, and I prefer the game to work that to make some experiments, for an OS that is by now in beta status. Improvements are good, but to be practical, is good, too.
Do you have any source for that?
Yep it's physically based, couldn't you tell by looking at the screenies