Disable normal enemy Health Bars?

+
Yup, was surprised about that missing from the HUD/interface options, too.
Especially since you definitely could deactive both boss and normal enemy health bars in The Witcher 3.

Hope CDPR makes that option available in Cyberpunk 2077 as well.
 
+1

The bosses health bars option is referred to as "npc_healthbar" in the config files, curiously enough.
Meaning that during development there was no distinction made between bosses' and regular NPCs' health bars and the toggle originally just flat-out disabled all health bars?
Who knows - at least that kind of proves that it should still be possible to offer both options - bosses and NPCs - for enabling/disabling the corresponding health bars.
And yes, Witcher 3 had both available too, so there are no excuses to not have them in Cyberpunk as well.
 
I'm just glad they let you get rid of damage number popping up. Health bars are okay... you can square that with your cyberwear... but I've hated damage numbers in combat since Borderlands.
 
I'm just glad they let you get rid of damage number popping up. Health bars are okay... you can square that with your cyberwear... but I've hated damage numbers in combat since Borderlands.
sorry hey i can't square it with cyberware or anything. they SHOULD BE ABLE TO BE HIDDEN. why is this a thing?! how could they possibly justify enforcing those lines above enemies heads?
they're a cheat, they look awful. I've had so many cool fights lately that i would of loved to have recorded - but the healthbars? PLUS the glowing outlines and icons on enemy bodies and other containers telling me to loot them? ugh. it really takes away from the otherwise awesome visual and action packed experience..

OR the ''yellow doritos" above Enemies Heads, too? Anyone else getting sick of them...?! they can't be disabled either.
Plus the awful cheaty red-eye-icon when an enemy has spotted you...!
Those yellow doritos above enemy gang members when you see them and they haven't spotted you - they also kind of ruin any need to use the Scanner, or look out for gang characteristics or insignia, if you're looking to spot (or shoot) gang members within crowds of civilians, or discern the victim in a assault scenario...

OR Those awful XP/new item/entering new area notifications? They're all coupled with annoying sound effects, of which there is no individual slider for, either, another bit of salt in the wound, just liek the AWFUL combat music :'( which you cannot turn off without disabling the ingame radio, sigh, sigh, sigh.

why should modders have to use wacky database extraction programs and dig through files to fix what would probably take one of the team half an afternoon to fix, to remedy this problem? ProjektRed even fallout 4 didn't need this much modding to remove hud and meta sound effects.
And then fight modders, they gotta fight against patches, remodding every bloody micro-patch, patches which are just putting salt on the wound by ignoring something the community wants and would (you'd think) be relatively quick and easy to implement...
 
sorry hey i can't square it with cyberware or anything. they SHOULD BE ABLE TO BE HIDDEN. why is this a thing?! how could they possibly justify enforcing those lines above enemies heads?
they're a cheat, they look awful. I've had so many cool fights lately that i would of loved to have recorded - but the healthbars? PLUS the glowing outlines and icons on enemy bodies and other containers telling me to loot them? ugh. it really takes away from the otherwise awesome visual and action packed experience..

OR the ''yellow doritos" above Enemies Heads, too? Anyone else getting sick of them...?! they can't be disabled either.
Plus the awful cheaty red-eye-icon when an enemy has spotted you...!
Those yellow doritos above enemy gang members when you see them and they haven't spotted you - they also kind of ruin any need to use the Scanner, or look out for gang characteristics or insignia, if you're looking to spot (or shoot) gang members within crowds of civilians, or discern the victim in a assault scenario...

OR Those awful XP/new item/entering new area notifications? They're all coupled with annoying sound effects, of which there is no individual slider for, either, another bit of salt in the wound, just liek the AWFUL combat music :'( which you cannot turn off without disabling the ingame radio, sigh, sigh, sigh.

why should modders have to use wacky database extraction programs and dig through files to fix what would probably take one of the team half an afternoon to fix, to remedy this problem? ProjektRed even fallout 4 didn't need this much modding to remove hud and meta sound effects.
And then fight modders, they gotta fight against patches, remodding every bloody micro-patch, patches which are just putting salt on the wound by ignoring something the community wants and would (you'd think) be relatively quick and easy to implement...
You said it man. We need more hud options goddamit
 
Hope that's still something to be considered for official implementation by CDPR themselves.
Looking at the recent exploits situation it's clear that you can't and frankly shouldn't have to rely on mods, especially for something as trivial and therefore as relatively easy to implement as additional UI/HUD options/toggles.
 

mbrto

Forum regular
there is a mod for pc users :D

i love that one

but i agree, would be nice to hide the entire hud out of the box.
havent found a way to hide widgets like xp gain yet
 
I also agree! I'd like to have the option available, I feel like it'd be more immersive if I ever do a low-cyberware run.
Even low cyberware would still logically result in the health bars.

So far as I'm aware, (unless you use a save editor) Kiroshi optics and the Ballistic Coprocessor are the bare minimum and these two cyberware enable health bars/ damage prediction.

The two smart links, being an upgrade over the ballistic coprocessor, would naturally include this feature also.

I sort of understand why some people want to disable it, but keeping in mind that this is a cyberpunk game and those health bars/ predicted damage analysis readings are features of the most basic cyberware, they aren't at all out of place.

Don't get me wrong, when I used to play GTAO, I turned off all of the overhead info, but in C2077 it serves as a convenient reminder of the setting and what makes cyberpunk (the digital/ mechanical integration into the human being). Having watched Cyberpunk Anime series like Psycho-Pass, I've come to appreciate how well CDPR have delivered on the cyberpunk experience, through larger and smaller features like the health bars :)
 
An opacity slider would be handy... that way you could have them partially visible but not quite so intrusive... and if you want to get rid of them completely, you could just slide it all the way over to transparent.
 
Witcher 3: Wild Hunt had this option already built in from the get go, so why is that still not a thing in Cyberpunk 2077?
 
While doing a decent job compensating for CDPR's puzzling inability to implement this in an official capacity the mod linked above is also quite often incompatible with other mods, unfortunately.
Would really appreciate if CDPR finally came around and added the official option/toggle.
 
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