Since update 2.3.0 VRR has been enabled on Xbox Series and PlayStation platforms but except that on Xbox VRR is absent.
On the basic PS5, performance rarely drops below 60 and goes above 60...we have more of a feeling of fluidity than on Xbox where performance drops to around 50 in the worst case.
This means that the basic PS5 version is better optimized than the Xbox version which is currently unstable.
Why? I don't know, the support is turning a deaf ear to the problem in question.
On the basic PS5, performance rarely drops below 60 and goes above 60...we have more of a feeling of fluidity than on Xbox where performance drops to around 50 in the worst case.
This means that the basic PS5 version is better optimized than the Xbox version which is currently unstable.
Why? I don't know, the support is turning a deaf ear to the problem in question.


