While that is true the only affect of doing that is a shorter story. Your just locking yourself out of content and it doesnt change anything exept the choices in endings. It might change due too the way V is RPed by you, but all it does ingame is lock content and remove a choice later on(might give you a diffrent reward to). If i do everything the "right" way on my first playtrough i would have access to everything the game has to offer. Theres very little branching in the game overall. Even the few choices you have offers little in variation for the game imo.
if your decisions will always follow a specific pattern you always get the same results. IE, if you play the game with every decision being to get the most content in one playthrough.
Role Playing is not about getting all the content. Its about doing things that fit your character. You can always start a new save to see other content, you are not losing anything.
And the game/story/narrative definitely feels different when you make those type of choices.
The beauty of cyberpunk narrative/gameplay is that its choices feel so natural that people don't even notice how their own mental framing effects the overall experience. The flaw is that in order to experience the game differently you have to change your 'nature'
like I ve seen some people who feel Johnny is a parasite, and are disgusted by body sharing. This is going to make it hard for you to replay it differently, and even if you do, it will feel uncomfortable, because you don't really like him, and are disgusted by where that leads.
Or a player who tends to go in Guns blazing and hates stealth, will not see content that requires stealth, or a different type of combat gameplay, or ways to approach a situation.
A person who is uncomfortable with interpersonal conflict will not piss off a major npc, and even if they do, won't appreciate when the npc calls them out for it, or brings it up in texts, etc.
but thats also the great part.
people looking for obvious clear changes in the direct events in the main plotline won't see too much of that, but people looking for different character development, char interactions, and the overall motivations and focuses of the story can get a very different experience.
its very interesting because the cheesy rpg choices in many rpgs, where the character is like neutral, evil, or boy scout, and the way every other char tends to also drastically change to match whatever the main char does, etc. It shows why many rpgs do it. It makes it easy to find the different outcomes, more obvious whats different. etc. It shows that it really is often worth it to sacrifice a better story, in order to be more obvious and clear to the user.