Disco Elysium

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The game is great but honestly I'm not a big fan of the skill checks. I would prefer them to be static and not chance based. I love the idea but in practice I don't enjoy it mainly because I'm a perfectionist, and reloading saves feels bad in this game because it's not designed with it in mind.
 
I love the game. The mood, the dialog, the skillchecks... Almost 7 hours in and I’ve not even left the opening square with the hotel, backyard and the bookstore.

Also love how the crazy kids use finnish (and I suppose they’re Estonian too since te devs are from there to my recollection) words occasionally. Nice little detail.

Definitely one of the better indie games to come out of late. A mashup of good oldschool RPG and point’n click adventure.
 
Also love how the crazy kids use finnish (and I suppose they’re Estonian too since te devs are from there to my recollection) words occasionally. Nice little detail.

The devs seem to have mixed in a lot of European... lore and language. For example, Oranje is mentioned a lot, which is a reference to the Netherlands.
 
The church... so much stuff happening... *mind blown*
 
One guy seems to be a Pole. I am deducing that because he is using a mug with Polish words on it. Could be a random tag though.
 
As the title says, I finished Disco Elysium last weekend. I'm not gonna spoil or discuss anything about the story here. I was just thinking about how I liked the Pen&Paper-style gameplay and really enjoyed the RPG-aspects of the storytelling in the game – like the voices in the main character's head talking to him and each other.

I think, the Johnny-Silverhand-Chip in V's head could be equally cool, even if it's only one voice (or is it!? Could be a collective consciousness-thingy). And Mike Pondsmith, who made the Pen&Paper-Cyberpunk, being a big part of the videogame's design could influence it in such interesting ways, too. What do you think?
I would be very happy, if there's a charming character with a hidden agenda manipulating not only V but myself while playing and making decisions. I know it's not nearly the same, but I still remember sympathizing with some of the reasoning the Illusive Man in Mass Effect 2 did, so that in my first playthrough, my (mostly) paragon character surely wanted to blow up the Collector base, but I didn't. Loved that moment and I want more of them in CP2077.
 
I would but I don't have patience these days for turn based games, I love exploring and such but I've enjoyed Doom style action games for years and granted I'm sure someone will like the game for what it is but at the price I wouldn't be interested for the gameplay mechanics. Other than that the art and storytelling I'm sure are outstanding.
 
I would but I don't have patience these days for turn based games, I love exploring and such but I've enjoyed Doom style action games for years and granted I'm sure someone will like the game for what it is but at the price I wouldn't be interested for the gameplay mechanics. Other than that the art and storytelling I'm sure are outstanding.
Disco Elysium is not really turn based. Dunno where you got that.
 
I need to try this out. I saw only raving reviews. I hope it will get me occupied till Spring.
 
I went for a 4-2-2-4 build as well, specialising in conceptualisation. Logical and perceptive, but not that physically strong or emotionally intelligent. Reminds me of myself.

After 4 hours of real time play, it has just turned 17:00 in-game, on the first day of me waking up from alcoholic oblivion.

Managed to take care of the body and now figuring out what I did before I passed out by calling up Sylvia and my precinct station. Jesus... I’m going to have to atone for a lot.

I’m a bit scared as I don’t have 130 real yet to take care of the damages, and I don’t know where I can sleep yet. Hope Kim can help me out. I’ll go on a money hunt tomorrow.

I’m curious to know if things went down the drain because my character is an asshole, or because some dramatic event made him this way before I took over. Can’t wait to play more!

So far I’m overwhelmingly a sorry, honest cop, which also reminds me of me. My only apocalypse point so far is when my colleagues over at the old precinct kept taunting me over being honest of losing my badge and gun. When one of them asked me if I lost my dick too, I couldn’t resist answering I left it in his momma’s arse... which I then promptly apologised for. XD

This game is amazing! So far it’s gotten more than a few chuckles out of me and I’m curious what’s next.
 
This is a really lame reason to not like a game, but the shear amount of reading combined with limited gameplay elements just left me wanting more.
 
It's truly a unique experience. It reminds me a bit on Planescape: Torment, that too relied on texts. So did Tides of Numenera.

It is very interesting how we solve the crime and our past at the same time along with some far greater mysteries - if you are lucky on your rolls or had good thoughts internalized. This might be a problem for people like me who like to discover the lore of the world in one go, not multiple replays. Got to say I was lucky, I think I uncovered the most. I'd like to speak about my most memorable minutes but I hate spoiling.
 
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