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[DISCUSSION] Witcher 3 Screenshots and Artwork

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Rawls

Rawls

Moderator
#301
Apr 12, 2015
For those who are curious ... I can confirm that Novigrad looks nothing like Richmond Virginia, U.S.A. (and that's a good thing). :troll:
 
Last edited: Apr 12, 2015
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dragonbird

Ex-moderator
#302
Apr 12, 2015
jjensson said:
You misunderstand AO, as it is used in games nowadays. It's a shadowing technique, it makes surfaces darker, not lighter. Basically, it's a hack, for the lack of GI.

Radiosity can be faked with ambient lighting or with point lights. I wonder BTW: does RedEngine 3 use lightmaps or is the lighting completely realtime?
Click to expand...
Yup, as you say AO is there because GI isn't possible, but the intended result is still similar, to show which areas are illuminated and which aren't. GI does it by looking at the light, AO does it by looking at the shade.

But I think what we're seeing on the two images of the outdoor and bar scenes is the difference between using strategically placed fake point lights and ambient lighting to calculate the shadows and using "real" lighting supplemented by AO.

@amfibiya89 - On the indoor scene, if the sun is shining directly through the window, it would, as you say, cast hard shadows on that rectangle of the ground and overwhelm candle light. But it wouldn't explain the absence of light and shadow from the candles elsewhere in the scene, where the sunlight is indirect.
 
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sidspyker

sidspyker

Ex-moderator
#303
Apr 12, 2015
The end of the day, AO is quite simply low quality ray tracing and NOT physically accurate, it's not something that only deals with 'darkness' it calculates what the shadows should look like, which means it also decides where the shadow should be cast and where the light. I think we just might veer into offtopic with this, so best to carry it on here:
http://forums.cdprojektred.com/threads/34269-Graphical-Options-Explanation
 
Last edited: Apr 12, 2015
A

amfibiya89

Rookie
#304
Apr 12, 2015
Dragonbird said:
@amfibiya89 - On the indoor scene, if the sun is shining directly through the window, it would, as you say, cast hard shadows on that rectangle of the ground and overwhelm candle light. But it wouldn't explain the absence of light and shadow from the candles elsewhere in the scene, where the sunlight is indirect.
Click to expand...
Ok. Here you can see it much better. There is window in right side of scene and you can see window shadow on the ground. So this is 100 percent. Look at candle which you say does not cast shadow.

1. the Candle which we were talking about casts shadow of candle holder to the ground where the direct sun light does not catch the candle. And this is exact soft shadow how it must have been. And you can see this kind of shadow in January bath footage too. So this is shadow wich candle casts.

2. there are 5 visible and 1 unvisible candle in left side of scene. And 1 on top of scene, big candle holder. Now every of them have light bouncing and cast shadow. For example
a) Look at Geralts body. There is yellovish candl's fire light bouncing. You can see it more clear in SOD trailer while in action.
b) Girl in left side of Geralt. Look at her right arm. Light bouncing from candle near her. Look at her left arm and left leg. Amazing soft shadow from her torso and her right leg which because of candle near her.
c)Look at wall in front off Geralt. Again. Light bouncing from candle. And shadow where candle light can not reach.

What must be there for you, you admit everything is ok and beautufil than last trailer bar scene.

3. I am not sure but i thing there is anomorphic lens flare in neariest candle fire. We already saw this kind of lens flares in e3 and 35 min demo. Now they are not in game too. This is another topic.
 

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dragonbird

Ex-moderator
#305
Apr 12, 2015
amfibiya89 said:
Ok. Here you can see it much better. There is window in right side of scene and you can see window shadow on the ground. So this is 100 percent. Look at candle which you say does not cast shadow.
Click to expand...
I'm sorry, but candles with spherical glows around them are, as far as I'm concerned, a clear indication of the use of "faked" lighting effects. The scene in the SOD trailer used strategically placed lights + ambient lighting + low-resource effects to achieve a specific overall look. It was an effective look, and you're welcome to prefer it to the new video, but in terms of graphical fidelity, I would still consider that the lighting and shadows of the new trailer, where an AO solution is used, is better.

I'm also not interesting in pursuing further discussion if it's now moved from comparing two videos to a video and a separately-rendered screenshot. There are a lot of inherent differences, and I'm not going there. Maybe someone else will.
 
A

amfibiya89

Rookie
#306
Apr 12, 2015
Dragonbird said:
I'm sorry, but candles with spherical glows around them are, as far as I'm concerned, a clear indication of the use of "faked" lighting effects. The scene in the SOD trailer used strategically placed lights + ambient lighting + low-resource effects to achieve a specific overall look. It was an effective look, and you're welcome to prefer it to the new video, but in terms of graphical fidelity, I would still consider that the lighting and shadows of the new trailer, where an AO solution is used, is better.

I'm also not interesting in pursuing further discussion if it's now moved from comparing two videos to a video and a separately-rendered screenshot. There are a lot of inherent differences, and I'm not going there. Maybe someone else will.
Click to expand...
As you said. I prefer this to new one. So my opinion is fake lighting looks better :) (I do not think this is fake. in 35 min demo there was glow effect around candles too.) Anyway. THX for yor respond. This game is only game i am waiting for.
 
G

Gadfly_Jim

Rookie
#307
Apr 12, 2015
Dragonbird said:
a clear indication of the use of "faked" lighting effects
Click to expand...
amfibiya89 said:
prefer this to new one. So my opinion is fake lighting looks better
Click to expand...
Surprise its a game, its not real everything is fake! I think it comes down to personal preference in the end. I just hope that there will be a strong modding community so we can all have our preferred lighting.
 
Riven-Twain

Riven-Twain

Moderator
#308
Apr 13, 2015


'Witcher Geralt examines yet another victim of the dreaded, but elusive, Downgrader, a vicious beast that continuously rears its ugly head to plague The Northern Realms.'
 

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Ljesnjanin

Forum veteran
#309
Apr 13, 2015
RivenII said:
Downgrader
Click to expand...
What is more effective against downgrader - silver or steel?
 
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T

Tokei-ihto

Rookie
#310
Apr 13, 2015
Ljesnjanin said:
What is more effective against downgrader - silver or steel?
Click to expand...
Ultra. ;)
 
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Riven-Twain

Riven-Twain

Moderator
#311
Apr 13, 2015
Ljesnjanin said:
What is more effective against downgrader - silver or steel?
Click to expand...
Gold. But it takes quite a lot to silence the fiend permanently .
 
Last edited: Apr 13, 2015
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Ljesnjanin

Forum veteran
#312
Apr 13, 2015
RivenII said:
Gold.
Click to expand...
Florens or orens?
 
Riven-Twain

Riven-Twain

Moderator
#313
Apr 13, 2015
Ljesnjanin said:
Florens or orens?
Click to expand...
It depends on which one looks shinier.
 
Last edited: Apr 13, 2015
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Ljesnjanin

Forum veteran
#314
Apr 13, 2015
Tokei-ihto said:
Ultra.
Click to expand...
So, they are not immune to 60fpsonultrasettings attacks after all? Good to know. :D
 
Riven-Twain

Riven-Twain

Moderator
#315
Apr 13, 2015
Ljesnjanin said:
So, they are not immune to 60fpsonultrasettings attacks after all? Good to know. :D
Click to expand...
The nVidia sign weakens them a bit.

(This is my last joke on this particular subject.)
 
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amfibiya89

Rookie
#316
Apr 13, 2015
RivenII said:


'Witcher Geralt examines yet another victim of the dreaded, but elusive, Downgrader, a vicious beast that continuously rears its ugly head to plague The Northern Realms.'
Click to expand...
And how Geralt understand that this is victim of DOWNGRADER. Because the shadow of victim is downgraded by Downgrader and candle cant cast shadow of this victim anymore.

EDIT: :p
 
ReptilePZ

ReptilePZ

Wordrunner
#317
Apr 13, 2015
...

Let's get back on topic, please.
 
sidspyker

sidspyker

Ex-moderator
#318
Apr 13, 2015
Did somebody miss the Get Back On Topic memo? Post(s) deleted.
 
J

JasonShepard

Senior user
#319
Apr 13, 2015
amfibiya89 said:
As you said. I prefer this to new one. So my opinion is fake lighting looks better :) (I do not think this is fake. in 35 min demo there was glow effect around candles too.) Anyway. THX for yor respond. This game is only game i am waiting for.
Click to expand...
Pretty sure that's just a lens flare effect. Used to dramatize lighting effects to make them look stronger. Which is dumb because candles do not cause that much flare.
View attachment 12444
View attachment 12445
Pictures VERY much related. Feast your eyes upon the game that decided to use lens flare on every single damn lighting source for no reason.
 

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amfibiya89

Rookie
#320
Apr 13, 2015
JasonShepard said:
Pretty sure that's just a lens flare effect. Used to dramatize lighting effects to make them look stronger. Which is dumb because candles do not cause that much flare.
View attachment 12444
View attachment 12445
Pictures VERY much related. Feast your eyes upon the game that decided to use lens flare on every single damn lighting source for no reason.
Click to expand...
Hmmmmm... I do not understand what you are trying to say.
 
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