Yup, as you say AO is there because GI isn't possible, but the intended result is still similar, to show which areas are illuminated and which aren't. GI does it by looking at the light, AO does it by looking at the shade.You misunderstand AO, as it is used in games nowadays. It's a shadowing technique, it makes surfaces darker, not lighter. Basically, it's a hack, for the lack of GI.
Radiosity can be faked with ambient lighting or with point lights. I wonder BTW: does RedEngine 3 use lightmaps or is the lighting completely realtime?
Ok. Here you can see it much better. There is window in right side of scene and you can see window shadow on the ground. So this is 100 percent. Look at candle which you say does not cast shadow.@amfibiya89 - On the indoor scene, if the sun is shining directly through the window, it would, as you say, cast hard shadows on that rectangle of the ground and overwhelm candle light. But it wouldn't explain the absence of light and shadow from the candles elsewhere in the scene, where the sunlight is indirect.
I'm sorry, but candles with spherical glows around them are, as far as I'm concerned, a clear indication of the use of "faked" lighting effects. The scene in the SOD trailer used strategically placed lights + ambient lighting + low-resource effects to achieve a specific overall look. It was an effective look, and you're welcome to prefer it to the new video, but in terms of graphical fidelity, I would still consider that the lighting and shadows of the new trailer, where an AO solution is used, is better.Ok. Here you can see it much better. There is window in right side of scene and you can see window shadow on the ground. So this is 100 percent. Look at candle which you say does not cast shadow.
As you said. I prefer this to new one. So my opinion is fake lighting looks betterI'm sorry, but candles with spherical glows around them are, as far as I'm concerned, a clear indication of the use of "faked" lighting effects. The scene in the SOD trailer used strategically placed lights + ambient lighting + low-resource effects to achieve a specific overall look. It was an effective look, and you're welcome to prefer it to the new video, but in terms of graphical fidelity, I would still consider that the lighting and shadows of the new trailer, where an AO solution is used, is better.
I'm also not interesting in pursuing further discussion if it's now moved from comparing two videos to a video and a separately-rendered screenshot. There are a lot of inherent differences, and I'm not going there. Maybe someone else will.
a clear indication of the use of "faked" lighting effects
Surprise its a game, its not real everything is fake! I think it comes down to personal preference in the end. I just hope that there will be a strong modding community so we can all have our preferred lighting.prefer this to new one. So my opinion is fake lighting looks better
What is more effective against downgrader - silver or steel?Downgrader
Ultra.What is more effective against downgrader - silver or steel?
Gold. But it takes quite a lot to silence the fiend permanently .What is more effective against downgrader - silver or steel?
It depends on which one looks shinier.Florens or orens?
So, they are not immune to 60fpsonultrasettings attacks after all? Good to know.Ultra.
The nVidia sign weakens them a bit.So, they are not immune to 60fpsonultrasettings attacks after all? Good to know.![]()
And how Geralt understand that this is victim of DOWNGRADER. Because the shadow of victim is downgraded by Downgrader and candle cant cast shadow of this victim anymore.![]()
'Witcher Geralt examines yet another victim of the dreaded, but elusive, Downgrader, a vicious beast that continuously rears its ugly head to plague The Northern Realms.'
Pretty sure that's just a lens flare effect. Used to dramatize lighting effects to make them look stronger. Which is dumb because candles do not cause that much flare.As you said. I prefer this to new one. So my opinion is fake lighting looks better(I do not think this is fake. in 35 min demo there was glow effect around candles too.) Anyway. THX for yor respond. This game is only game i am waiting for.
Hmmmmm... I do not understand what you are trying to say.Pretty sure that's just a lens flare effect. Used to dramatize lighting effects to make them look stronger. Which is dumb because candles do not cause that much flare.
Pictures VERY much related. Feast your eyes upon the game that decided to use lens flare on every single damn lighting source for no reason.