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[DISCUSSION] Witcher 3 Screenshots and Artwork

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T

thislsmadness

Rookie
#681
Apr 26, 2015
Scholdarr.452 said:
Well, it's not really part of the HUD. It's meta information displayed in the world itself, not like the always-visible HUD. Some official confirmation would be appriciated.
Click to expand...
Hmm... I don't know, I've always considered the "HUD" to encompass all information that isn't manually invoked by the player. Things like the player/npc/enemies unit frames, combat log, quest log, minimap, and I'd include that new durability indicator as well.

In either case that video posted by Scryar definitely shows that information missing from the bandits.
 
J

jerf.674

Forum veteran
#682
Apr 26, 2015
aivill said:
Examples of Russian localization of the game
Click to expand...
Where did you find these?
 
A

Asmodean778

Rookie
#683
Apr 26, 2015
I'm pretty sure it has already been previously mentioned that most, if not all of the screen meta information could be customized/disabled. Such as NPC markers, and other 'handholding' info. Along when they first mentioned HUD customization.
 
Riven-Twain

Riven-Twain

Moderator
#684
Apr 26, 2015
Scholdarr.452 said:
Well, it's not really part of the HUD. It's meta information displayed in the world itself, not like the always-visible HUD. Some official confirmation would be appriciated.
Click to expand...
@REDDorigen ?
 
REDDorigen

REDDorigen

CD PROJEKT RED
#685
Apr 26, 2015
RivenII said:
@REDDorigen ?
Click to expand...
We have a lot of options to customize and disable parts of HUD, not sure if texts over heads can be disabled though (I never tried it tbh).
 
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S

Scholdarr.452

Banned
#686
Apr 26, 2015
REDDorigen said:
We have a lot of options to customize and disable parts of HUD, not sure if texts over heads can be disabled though (I never tried it tbh).
Click to expand...
Well, maybe somebody at the office could try it out and response? ;)

Would be very appreciated.
 
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M

moonknightgog

Forum veteran
#687
Apr 26, 2015
Scholdarr.452 said:
Well, maybe somebody at the office could try it out and response? ;)

Would be very appreciated.
Click to expand...
I remember that in The Witcher 1 you can do that.
 
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D

DBag

Rookie
#688
Apr 26, 2015
jerf.674 said:
Where did you find these?
Click to expand...
http://alogvinov.com/2015/04/lokalizatsiya-vedmak-3-dikaya-ohota-geralt-materitsya-geralt-materitsya/

Author praises Russian text localization, saying that it's much better than the Russian book translations.
 
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M

Mezziaz

Rookie
#689
Apr 26, 2015
Neeedles said:
The game is so overcolored(oversaturated)
Click to expand...
For me the problem isn't that colours in the game are oversaturated but that the colour tempature is too warm/yellow-ish. It's been that way ever since the January gameplay. This what not an issue I noticed in the 35 minute demo nor the SoD trailer.

Below is the shot of the Griffin with a slightly cooler colour tempature as an example.


But hey! Thank the gods for SweetFX right? :)
 
Last edited: Apr 26, 2015
O

ONLY_ONCE

Rookie
#690
Apr 26, 2015
Mezziaz said:
For me the problem isn't that colours in the game are oversaturated but that the colour tempature is too warm/yellow-ish. It's been that way ever since the January gameplay. This what not an issue I noticed in the 35 minute demo nor the SoD trailer.

Below is the shot of the Griffin with a slightly cooler colour tempature as an example.


But hey! Thank the gods for SweetFX right? :)
Click to expand...
It's the lighting and settings ;)
 
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K

Kad_Venku

Senior user
#691
Apr 26, 2015
Mezziaz said:
For me the problem isn't that colours in the game are oversaturated but that the colour tempature is too warm/yellow-ish. It's been that way ever since the January gameplay. This what not an issue I noticed in the 35 minute demo nor the SoD trailer.
Click to expand...
If you recall the previous Witcher games the REDs love to play with different light temperatures, colours and various settings wich go hand in hand with that.
If you have a look at that poster at 2:05:
You'll see that all the regions have very different light settings.
The yellow palette is part of the wealthy pre-war Nowigrad and the pacified northern Temeria White Orchard area, so it's my guess that we'll get a lot of different lighting areas. Wich will make it awfully hard to have a SweetFX set that looks good everywhere

But you're right compared to the older shots the colours got brighter, still the Art Direction tries to get a certain vibe for each area, so that's definetly one of the things that should be judged at runtime not from random screenshots. Maybe the bright colourful vibe is the equivalent to the Act 4 area, meant for the player to relax? But I'm probably just repeating older arguments.
I wouldn't worry too much about it for now and wayt until I got my hands on. (I'm also no friend of the plastic-ish look of modern games, but that's nothing that can't be fixed easily)
 
O

ONLY_ONCE

Rookie
#692
Apr 27, 2015
REDDorigen said:
We have a lot of options to customize and disable parts of HUD, not sure if texts over heads can be disabled though (I never tried it tbh).
Click to expand...
Oh fuck, please try it then, because I really don't like reading floating text if I don't have to.
Yes, I am that sad that I want this game to look real and not like a game, so blame it on the state or the rain. :)
 
Riven-Twain

Riven-Twain

Moderator
#693
Apr 27, 2015
ONLY ONCE said:
Yes, I am that sad that I want this game to look real and not like a game, so blame it on the state or the rain. :)
Click to expand...
Ay, but it's not raining very hard in the state at the moment.
 
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G

GingerEffect

Rookie
#694
Apr 27, 2015
ONLY ONCE said:
Oh fuck, please try it then, because I really don't like reading floating text if I don't have to.
Yes, I am that sad that I want this game to look real and not like a game, so blame it on the state or the rain. :)
Click to expand...
You can disable almost all text overlay from the game. The only text that will always be present is interaction/lock-on text. Meaning the name of a given NPC/Enemy will be displayed while he is your focus. This is simply for gameplay reasons, as we need a visual cue of what you can interact with and what not.

However any spoken text etc can be disabled. I'm currently running through the game with everything turned off and there is no distracting text anywhere. :)
 
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Riven-Twain

Riven-Twain

Moderator
#695
Apr 27, 2015
See? It's not raining hard at all. Thanks for clearing away the clouds, GingerEffect.
 
Last edited: Apr 27, 2015
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M

Mohasz

Forum veteran
#696
Apr 27, 2015
GingerEffect said:
The only text that will always be present is interaction/lock-on text. Meaning the name of a given NPC/Enemy will be displayed while he is your focus.
Click to expand...
Even for animals? I mean, I know what a goose is (or can you interact with them maybe?).
 
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Riven-Twain

Riven-Twain

Moderator
#697
Apr 27, 2015
Goose-chasing?
 
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Stiler

Stiler

Forum veteran
#698
Apr 27, 2015
Goose riding confirmed? I can picture a drunk Geralt waking up to find himself atop a mighty goose steed.
 
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Riven-Twain

Riven-Twain

Moderator
#699
Apr 27, 2015
The Wild Goose rides again!
 
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O

ONLY_ONCE

Rookie
#700
Apr 27, 2015
Mohasz said:
Even for animals? I mean, I know what a goose is (or can you interact with them maybe?).
Click to expand...
So...is he saying that bandit does not say bandit over a bandits head until we lock on to that bandit? I don't even want that cue, I don't get it lol..
Oh well... if it looks more natural and cleaner compared to TW2 I'll manage.;)
I get it, if it's some major person or monster we are looking for I guess.
Hmm.. @GingerEffect can you please show us a picture of what it looks like when you lock on to a target?
Just for shits maybe? Also.. are you having fun, do you like it so far?? Playing TW3?? You Lucky Dog!
I got 21 more days to go! :)
 
Last edited: Apr 27, 2015
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