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[DISCUSSION] Witcher 3 Screenshots and Artwork

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mecha_fish

mecha_fish

Rookie
#901
May 3, 2015
Doublet in English. Kaftan is very different.
 
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E

EliHarel

Rookie
#902
May 3, 2015
Did we see any of his jackets in TW3 yet? I don't recall.

And I'm glad CDPR started censoring the quests on the side.
 
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B

braindancer12

Rookie
#903
May 3, 2015
Warlegend said:
New Screenshot on german Facebook Site ;) Hope it has not been posted yet

Click to expand...
i like that outfit, Geralt is looking good with some colour
 
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Sagitarii

Sagitarii

Mentor
#904
May 3, 2015
Veirian said:
Hm would be best to wait for someone who has read the Polish version to say for sure. The Bulgarian version I read is also based on the Polish and since it is also a Slavic language most things are the same (names, for example, have the same meaning as the Polish ones).
I could be wrong though, I read it some time ago and it may have slipped my mind
Click to expand...
In Polish it's kurtka - so a jacket.
 
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K

Klavi

Rookie
#905
May 3, 2015
braindancer12 said:
i like that outfit, Geralt is looking good with some colour
Click to expand...
Red and black I can understand. In fact, with a bit of yellow, it'd be the Aedirnian colors. And they look quite nice together usually.
But a teal sleeve and green pants with those colors? It's a veritable crime against fashion, mate.
 
Last edited: May 3, 2015
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T

tahirahmed

Rookie
#906
May 3, 2015
I don't mind variety in armors, the more the better. Sometimes only changing the appearance of your character makes the game more appealing.
 
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wichat

wichat

Mentor
#907
May 3, 2015
Middle age clothes were as our 60's fashion: all strong colors mixed.
And if they are the Kingdon Shield Colors even better

 
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A

Assalander

Forum veteran
#908
May 3, 2015
wichat.571 said:
Middle age clothes were as our 60's fashion: all strong colors mixed.
And if they are the Kingdon Shield Colors even better
Click to expand...
Also in the middle-ages, a lot of colours were expensive I think, therefore colours were good.
 
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wichat

wichat

Mentor
#909
May 3, 2015
Assalander said:
Also in the middle-ages, a lot of colours were expensive I think, therefore colours were good.
Click to expand...
The latest archaeological studies confirm that the achievement of the colors was not so prohibitive There are hundreds of type of plants used for dying in all Europe, a lot of htem lost in the past of time. The same dye on silk (rich people) or linen or cotton or esparto (monks) varied significantly, not only in tone but in durability.
 
Last edited: May 3, 2015
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Riven-Twain

Riven-Twain

Moderator
#910
May 3, 2015
Assalander said:
Also in the middle-ages, a lot of colours were expensive I think, therefore colours were good.
Click to expand...
Right you are. Some fine coloured dyes were exotic, expensive, imports from the East. purple and crimson, in particular.

All my previous jokes aside, as a mediaevalist, I for one am very pleased to see more mediaevalesque clothing and armour! It makes such a refreshing change, after all hose years of badly researched apparel, and impractical armours in games. (I don't even want to think about some of the terribly unrealistic weapon-designs from earlier fantasy games!) While fashions from the Middle Ages may make us chuckle, or giggle, depending, I think it's valuable to catch a glimpse of them from time to time. I commend the developers for their choices in what I've seen so far, and eagerly look forward to more such details of armament and dress!


---------- Updated at 10:12 AM ----------

wichat.571 said:
The latest archaeological studies confirm that the achievement of the colors was not so prohibitive There are hundreds of type of plants for used dying in all Europe. The same dye on silk (rich people) or linen or cotton or esparto (monks) varied significantly, not only in tone but in durability.
Click to expand...
This is true as well. Only certain colours were truly exotic. The material of the fabric made quite the difference in the value also. However, all these prices were conditioned by the time-period within the Mediaeval Ages, the accessibility of the trade-routes, and development of the native merchant- and craft-guilds.
 
Last edited: May 3, 2015
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wichat

wichat

Mentor
#911
May 3, 2015
RivenII said:
Right you are. Some fine coloured dyes were exotic, expensive, imports from the East. purple and crimson, in particular.

All my previous jokes aside, as a mediaevalist, I for one am very pleased to see more mediaevalesque clothing and armour! It makes such a refreshing change, after all hose years of badly researched apparel, and impractical armours in games. (I don't even want to think about some of the terribly unrealistic weapon-designs from earlier fantasy games!) While fashions from the Middle Ages may make us chuckle, or giggle, depending, I think it's valuable to catch a glimpse of them from time to time. I commend the developers for their choices in what I've seen so far, and eagerly look forward to more such details of armament and dress!


---------- Updated at 10:12 AM ----------



This is true as well. Only certain colours were truly exotic.
Click to expand...
Purple (scarlet, indeed), of course. Shells were too far away an expensive to collect :)
 
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Riven-Twain

Riven-Twain

Moderator
#912
May 3, 2015
wichat.571 said:
Purple (scarlet, indeed), of course. Shells were too far away an expensive to collect :)
Click to expand...
As much as I would enjoy carrying on this discussion over mediaeval fashions, and textiles, we probably need to take it to another thread, as it could get rather long, and stray from the mere discussion of screenshots.
 
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A

Assalander

Forum veteran
#913
May 3, 2015
As a side note, I've got the impression that Europeans developers get a more realistic middle-age in RPGs (we're talking clothes and armor but I'm thinking architecture in particular) than American ones, possibly due to the amount of old history that is just available for them to see everyday (consciously or unconsciously). I remember when playing the first Witcher and walking around Wyzima, there was this... feeling that I could be in Dinan or Carcassone or somewhere "real" like that (ok bad example since Carcassone has been remade extensively in the XIXth century based on fantasied middle-age but you got the idea), a feeling that I seldom got in other RPGs where it all just felt more like... fantasy, I guess.
 
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W

wonderboyxd

Rookie
#914
May 3, 2015
Scheuk said:
The problem is that in a medieval open-world game like this, ubiquitous grass would cause a massive performance hit. That of course doesn't obviate the need to have it in the options. I'm rather sure that the game will at least have Nvidia's proprietary TXAA in addition to FXAA.

Yes, load distance is locked, I'm not sure how easy it is to modify.
Click to expand...
I can't seem to understand the reasoning behind not having dynamic load distance, hope grass density can atleast be changed.
 
ChrisPhilip38

ChrisPhilip38

Rookie
#915
May 3, 2015
Assalander said:
As a side note, I've got the impression that Europeans developers get a more realistic middle-age in RPGs (we're talking clothes and armor but I'm thinking architecture in particular) than American ones, possibly due to the amount of old history that is just available for them to see everyday (consciously or unconsciously). I remember when playing the first Witcher and walking around Wyzima, there was this... feeling that I could be in Dinan or Carcassone or somewhere "real" like that (ok bad example since Carcassone has been remade extensively in the XIXth century based on fantasied middle-age but you got the idea), a feeling that I seldom got in other RPGs where it all just felt more like... fantasy, I guess.
Click to expand...
Agreed. This is something The Witcher 2 lost a little imo. That authentic atmosphere. It felt more generic fantasy like as opposed to W1 which felt like a real medieval place with fantasy elements. I'm glad they brought it back for W3. They seem to have really nailed it this time.
 
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A

Asmodean778

Rookie
#916
May 3, 2015
In so far as clothes are concerned. I'm just glad we're not stuck with the same few things reworked over again like the previous game, imo. All those skin-tight pants from the second game, got old with me fairly fast lol.
 
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Riven-Twain

Riven-Twain

Moderator
#917
May 3, 2015
ChrisPhilip38 said:
Agreed. This is something The Witcher 2 lost a little imo. That authentic atmosphere. It felt more generic fantasy like as opposed to W1 which felt like a real medieval place with fantasy elements. I'm glad they brought it back for W3. They seem to have really nailed it this time.
Click to expand...
The Witcher 2 was not without its moments -- especially in Lavalette Castle, and Flotsam. But, then we moved to more 'fantastic' locations, like Vergen, and Loc Muinne -- where inspiration was drawn from other sources. It was a change of scenery.
 
ChrisPhilip38

ChrisPhilip38

Rookie
#918
May 3, 2015
RivenII said:
The Witcher 2 was not without its moments -- especially in Lavalette Castle, and Flotsam. But, then we moved to more 'fantastic' locations, like Vergen, and Loc Muinne -- where inspiration was drawn from other sources. It was a change of scenery.
Click to expand...
True, but I feel it was more than just different locations. I can't really put my finger on it, but I think it has to do with lighting and art direction in general. It just didn't give me that same authentic medieval feel that I got from W1, even in Lavalette Castle and Flotsam. I remember being very impressed with how much Wyzima especially felt like a real place. To give some comparisons, the only other games that made me feel the way W1 did are Half Life 2 (city 17 in particular) and STALKER. Obviously I'm not talking about medieval feel anymore, but about the feel of authenticity. The feel of being in a real place that you believe could actually exist.

Edit: apologies for going so off-topic btw :p
 
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S

ShadowFoxx

Rookie
#919
May 3, 2015
First look @ some PS4 in game(menu) screen shots....:thumbup:
 

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Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#920
May 3, 2015
that japanese font kicks ass, looks so much better than the generic modern fonts they started using since TW2, and it doesnt even fit the theme of the game that well, but almost anything is better I guess.
 
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