i like that outfit, Geralt is looking good with some colourNew Screenshot on german Facebook SiteHope it has not been posted yet
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In Polish it's kurtka - so a jacket.Hm would be best to wait for someone who has read the Polish version to say for sure. The Bulgarian version I read is also based on the Polish and since it is also a Slavic language most things are the same (names, for example, have the same meaning as the Polish ones).
I could be wrong though, I read it some time ago and it may have slipped my mind
Red and black I can understand. In fact, with a bit of yellow, it'd be the Aedirnian colors. And they look quite nice together usually.i like that outfit, Geralt is looking good with some colour
Also in the middle-ages, a lot of colours were expensive I think, therefore colours were good.Middle age clothes were as our 60's fashion: all strong colors mixed.
And if they are the Kingdon Shield Colors even better
The latest archaeological studies confirm that the achievement of the colors was not so prohibitive There are hundreds of type of plants used for dying in all Europe, a lot of htem lost in the past of time. The same dye on silk (rich people) or linen or cotton or esparto (monks) varied significantly, not only in tone but in durability.Also in the middle-ages, a lot of colours were expensive I think, therefore colours were good.
Right you are. Some fine coloured dyes were exotic, expensive, imports from the East. purple and crimson, in particular.Also in the middle-ages, a lot of colours were expensive I think, therefore colours were good.
This is true as well. Only certain colours were truly exotic. The material of the fabric made quite the difference in the value also. However, all these prices were conditioned by the time-period within the Mediaeval Ages, the accessibility of the trade-routes, and development of the native merchant- and craft-guilds.The latest archaeological studies confirm that the achievement of the colors was not so prohibitive There are hundreds of type of plants for used dying in all Europe. The same dye on silk (rich people) or linen or cotton or esparto (monks) varied significantly, not only in tone but in durability.
Purple (scarlet, indeed), of course. Shells were too far away an expensive to collectRight you are. Some fine coloured dyes were exotic, expensive, imports from the East. purple and crimson, in particular.
All my previous jokes aside, as a mediaevalist, I for one am very pleased to see more mediaevalesque clothing and armour! It makes such a refreshing change, after all hose years of badly researched apparel, and impractical armours in games. (I don't even want to think about some of the terribly unrealistic weapon-designs from earlier fantasy games!) While fashions from the Middle Ages may make us chuckle, or giggle, depending, I think it's valuable to catch a glimpse of them from time to time. I commend the developers for their choices in what I've seen so far, and eagerly look forward to more such details of armament and dress!
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This is true as well. Only certain colours were truly exotic.
As much as I would enjoy carrying on this discussion over mediaeval fashions, and textiles, we probably need to take it to another thread, as it could get rather long, and stray from the mere discussion of screenshots.Purple (scarlet, indeed), of course. Shells were too far away an expensive to collect![]()
I can't seem to understand the reasoning behind not having dynamic load distance, hope grass density can atleast be changed.The problem is that in a medieval open-world game like this, ubiquitous grass would cause a massive performance hit. That of course doesn't obviate the need to have it in the options. I'm rather sure that the game will at least have Nvidia's proprietary TXAA in addition to FXAA.
Yes, load distance is locked, I'm not sure how easy it is to modify.
Agreed. This is something The Witcher 2 lost a little imo. That authentic atmosphere. It felt more generic fantasy like as opposed to W1 which felt like a real medieval place with fantasy elements. I'm glad they brought it back for W3. They seem to have really nailed it this time.As a side note, I've got the impression that Europeans developers get a more realistic middle-age in RPGs (we're talking clothes and armor but I'm thinking architecture in particular) than American ones, possibly due to the amount of old history that is just available for them to see everyday (consciously or unconsciously). I remember when playing the first Witcher and walking around Wyzima, there was this... feeling that I could be in Dinan or Carcassone or somewhere "real" like that (ok bad example since Carcassone has been remade extensively in the XIXth century based on fantasied middle-age but you got the idea), a feeling that I seldom got in other RPGs where it all just felt more like... fantasy, I guess.
The Witcher 2 was not without its moments -- especially in Lavalette Castle, and Flotsam. But, then we moved to more 'fantastic' locations, like Vergen, and Loc Muinne -- where inspiration was drawn from other sources. It was a change of scenery.Agreed. This is something The Witcher 2 lost a little imo. That authentic atmosphere. It felt more generic fantasy like as opposed to W1 which felt like a real medieval place with fantasy elements. I'm glad they brought it back for W3. They seem to have really nailed it this time.
True, but I feel it was more than just different locations. I can't really put my finger on it, but I think it has to do with lighting and art direction in general. It just didn't give me that same authentic medieval feel that I got from W1, even in Lavalette Castle and Flotsam. I remember being very impressed with how much Wyzima especially felt like a real place. To give some comparisons, the only other games that made me feel the way W1 did are Half Life 2 (city 17 in particular) and STALKER. Obviously I'm not talking about medieval feel anymore, but about the feel of authenticity. The feel of being in a real place that you believe could actually exist.The Witcher 2 was not without its moments -- especially in Lavalette Castle, and Flotsam. But, then we moved to more 'fantastic' locations, like Vergen, and Loc Muinne -- where inspiration was drawn from other sources. It was a change of scenery.