Oh, my apologies, I did not know , in any case , congratulations and thank you to the author(s) and our community !
I don't think you need to apologise. Thanks for posting it.
Oh, my apologies, I did not know , in any case , congratulations and thank you to the author(s) and our community !
So CDPR said that the ultra setting would be a slap in your face long ago, and also that they wouldn't show ultra settings until release day. Then on release day according to some journalists put out a patch that adds a higher setting quality to the game in a way making prev ultra = current very high, and thus a new "Ultra" level... I don't believe in coincidences, was this all planned? hmmm... Can't wait to see the new quality first hand5 hours left...
who said that? what journalists?
I suspected something like this since last year even, that the whole game they are showing is mostly a "cover up", agreeing with their usual console parity statements, all for PR, and that the true max settings would just "secretly" get added into the game by release.
The infamous line : "ultra setting would be a slap in your face" was used by Damien Monnier in PAX this year if I remember correctly
who said that? what journalists?
quote from http://www.pcgameshardware.de/The-Witcher-3-PC-237266/Specials/Grafikkarten-Benchmarks-1159196/ :
" After we started a new game to have any problems to go with older savegames from the way fiehlen us almost immediately a significantly improved level of detail with much less disturbing eye-catching pop-up and a more pleasing appearance to, above all, thanks now better shading and illumination of the vegetation. A slight blur effect is now in some weather conditions over the horizon, the shadows are crisper. In addition, the marine display now shows thanks to tessellation obviously dynamic, it now responds to Geralt Witcher characters and other influences. A direct comparison with the same savegame and at the same time of day and weather conditions also obviously falls on different color grading. The image of the Review version seems less colorful. The visual difference between the preview version and our review version at least equal to an additional level of detail, so as of "very high" to "Ultra". ".
Here are the scenes from VGX trailer on Ultra settings. I think it looks pretty similar other than some photo effects
![]()
![]()
![]()
![]()
What are your tweaks?
I've come to the conclusion that reason why CDPR delayed the game 6 months ago was to completely scrub the game of the "Ultra" and "Very High" settings in order to conform to Sony and Microsoft's Parity requirements. Normally they could have just removed those two options, but after the sh*t storm against Ubisoft for the Watch Dogs downgrade, CDPR decided to remove any and all trace of those high quality assets, and reconfigure the detail settings to be spread out across the now much more limited graphic variations. In 25 years of PC gaming I've never seen such a tiny difference between "Low" and "Ultra". In fact, "Ultra" and "High" use the exact same texture quality and that the difference is purely due to texture filtering levels. Which explains why there isn't any anisotropic filtering options in the menu.
This theory is also bolstered by the fact that CDPR announced 6 months ago that the game would be 40gb+ in size, and after the delay the resulting game is only 24gb.
There is absolutely no other logical explanation that I can come up with to explain this. If anyone can come up with a better one that factors in the clear downgrade in detail, reduction in install size, and the almost non-existent differences between graphics settings , i'd love to hear it.
/edit
Wait... I came up with a second theory that can either replace or possibly add to the parity explanation. The assets could have been removed because CDPR wants to use them for an upcoming "Enhanced Edition" like we saw with previous Witcher games. Now that I think about it, they probably both go hand-in-hand.