Yes, I also like to play no-kill no-detection way, while collecting practically everything along the way.
Sure, stealth is not reinforced, but I find it a strength of the game, not a weakness. The game allows different play-styles, and the world changes depending on it. The whole high chaos/low chaos concept is bound with them. You can be a killing machine, finishing missions with mounds of corpses, or you can be invisible-like, and finish all missions non-lethally without anyone even noticing. The world reacts, and the ending changes. These are stakes high enough for me because I like ending the game on low chaos and golden age for Dunwall. If to force only stealth, then the half of the game will disappear, and I don't think a half of game make a better game that two halves. During the missions however you play things are tense. I actually consider Dishonored a terrific game exactly because of its dual nature, and how it is connected to the story.