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Dismemberment in TW3

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E

ezop

Rookie
#201
Jun 16, 2014
wichat said:
Before following this discussion I rather read the books once again. Maybe Spanish trnaslation made me see what it wasn't there.
Click to expand...
We should ask these things our polish friends maybe. Some things could be lost in translations. I find czech one extremely good. It's also because of the similarity of czech and polish, but some things may be a little bit changed.
I don't remember if there was described dismemberment in the books, it's some time I read them. But surely there were many cut arteries, necks, cheeks, bellies and such.
 
B

Bansai

Senior user
#202
Jun 16, 2014
Well I'm from Poland, read the saga in polish and as I said in the first post, dismembered isn't quite how the Witchers or more specifically Geralt left his kills. There were some loose human parts sure, but that was a HEAVY minority, there were buckets of blood and guts rather than hands and heads.

I love the system I do, I don't want it changed, but Jedi Geralt dismembers everything too easily, it looks super artificial, please make it rarer CDPRED, then it will be perfect.
 
Last edited: Jun 16, 2014
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E

ezop

Rookie
#203
Jun 16, 2014
kagannpwnz said:
Well I'm from Poland, read the saga in polish and as I said in the first post, dismembered isn't quite how the Witchers or more specifically Geralt left his kills. There were some loose human parts sure, but that was a HEAVY minority.

I love the system I do, but he dismembers everything too easily, it looks super artificial/over the top.
Click to expand...
Well, I don't mind it. It will be fun. And by the way, the difficulty was toned down for presentations. I think that in the actual game, dismemberment won't be seen so often.
 
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T

tw3fanapp

Forum regular
#204
Jun 16, 2014
blackstaggshredder said:
Well, I don't mind it. It will be fun. And by the way, the difficulty was toned down for presentations. I think that in the actual game, dismemberment won't be seen so often.
Click to expand...
We forget that the E3 was in Los Angeles, and the audience there is known for voyeurism of violence. I think CDPR will take it a notch down for the final release. If not, I find it exaggerated.

From the books I only remember that Geralt has an ugly way of killing, but I don't remember dismemberments.
 
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B

Bansai

Senior user
#205
Jun 16, 2014
blackstaggshredder said:
I think that in the actual game, dismemberment won't be seen so often.
Click to expand...
I really hope so :)

tw3fanapp said:
I think CDPR will take it a notch down for the final release. If not, I find it exaggerated.
Click to expand...
My thoughts exactly !
 
E

EcoSeis

Rookie
#206
Jun 16, 2014
I think it fits Geralt just a little of dismemberment, with a lot of blood and cuts. like many of you already said, and I agree with you that in final game, it´s gonna be rare to see it, week enemies like drowners, and the finisher moves, with special awesome animations, not much else.

But what I think any of you mention is that the devs already said something about that system in terms of gameplay, like if you do specific cuts the "Boss" monster can loose a limb and limp, or a cut in the head and lose his vision, meaning it has real effect on gameplay that physics feature, like Dead Space and necromorphes limbs, and I think that is awesome.
 
Last edited: Jun 16, 2014
T

tw3fanapp

Forum regular
#207
Jun 16, 2014
EcoSeis said:
But what I think any of you mention is that the devs already said something about that system in terms of gameplay, like if you do specific cuts the "Boss" monster can loose a limb and limp, or a cut in the head and lose his vision, meaning it has real effect on gameplay that physics feature, like Dead Space and necromorphes limbs, and I think that is awesome.
Click to expand...
I did not see an indication of that. I only saw a deadly insured deserter crawling over the ground to get away, that's all.
The VATS system was not shown in either video. Maybe it's not in a presentable state.
Also, in a video you can see Geralt slicing drowners, he dismembers them when their health is low and he only needs one last blow. And it seems like that happened every time, not with a special finisher.
 
Kinley

Kinley

Ex-moderator
#208
Jun 16, 2014
tw3fanapp said:
The VATS system was not shown in either video. Maybe it's not in a presentable state.
Click to expand...
The VATS system was cut from the game. A long time ago.
 
T

tw3fanapp

Forum regular
#209
Jun 16, 2014
Kinley said:
The VATS system was cut from the game. A long time ago.
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How do you know? Never heard they kicked it.
 
Kinley

Kinley

Ex-moderator
#210
Jun 16, 2014
tw3fanapp said:
How do you know? Never heard they kicked it.
Click to expand...
It surfaced in some articles a while ago, honestly can't remember where exactly though. Apparently it didn't work out how they wanted it and it would have been too cost intensive to make it work.
 
Last edited: Jun 16, 2014
D

dragonbird

Ex-moderator
#211
Jun 17, 2014
Kinley said:
It surfaced in some articles a while ago, honestly can't remember where exactly though. Apparently it didn't work out how they wanted it and it would have been too cost intensive to make it work.
Click to expand...
It came up here:
http://forums.cdprojektred.com/threads/20991-Interviews-and-Articles-on-TW3?p=1235181&viewfull=1#post1235181
 
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Kinley

Kinley

Ex-moderator
#212
Jun 17, 2014
Dragonbird said:
It came up here:
http://forums.cdprojektred.com/threads/20991-Interviews-and-Articles-on-TW3?p=1235181&viewfull=1#post1235181
Click to expand...
You're my hero.
 
Yeiiow

Yeiiow

Senior user
#213
Jun 17, 2014
I personally don't mind the excessive dismemberment nor the gore, sure it can get a bit over the top, but i rather have it over the top than none at all.

It was already present on the Witcher 1, and i sure missed its absence on the Witcher 2, so i will welcome it back with open arms on the Witcher 3 !
 
E

EcoSeis

Rookie
#214
Jun 17, 2014
tw3fanapp said:
I did not see an indication of that. I only saw a deadly insured deserter crawling over the ground to get away, that's all.
The VATS system was not shown in either video. Maybe it's not in a presentable state.
Also, in a video you can see Geralt slicing drowners, he dismembers them when their health is low and he only needs one last blow. And it seems like that happened every time, not with a special finisher.
Click to expand...
Kinley said:
The VATS system was cut from the game. A long time ago.
Click to expand...
I´m not talking about the VATS system, that´s another entirely different feature, that system allows the player to do LITERALLY what he want, you can purposely aim to the kidney, or whatever you want, like Fallout, or the Metal Gear Rising, you do the cut you want, and has real effect on the physics mechanics, that doesn´t mean The Witcher 3 hasn´t physics, in a more standard way, let me explain...

What they have remained, is that not on purpuse, but as an effect, like the poisoning, bleeding... You can´t control it, but if you see how a limb is chopped off, in for example that huge deer beast, it´s gonna limp, if you see a drowner leg flying, he will not move with an animation where he has an invisible leg, at least that´s what I understand from all the interviews I saw. :)
 
S

Scholdarr

Banned
#215
Jun 17, 2014
EcoSeis said:
I´m not talking about the VATS system, that´s another entirely different feature, that system allows the player to do LITERALLY what he want, you can purposely aim to the kidney, or whatever you want, like Fallout, or the Metal Gear Rising, you do the cut you want, and has real effect on the physics mechanics, that doesn´t mean The Witcher 3 hasn´t physics, in a more standard way, let me explain...
Click to expand...
Won't happen. I would really like that myself but that's not how the combat system in TW3 will work.
 
E

EcoSeis

Rookie
#216
Jun 17, 2014
LordCrash said:
Won't happen. I would really like that myself but that's not how the combat system in TW3 will work.
Click to expand...
For what I understand it´s official, I can´t remember the specific interview, but the developer talk about the fight with a "boss", as an example, and mentioned, limp, and blindness as effects of your attacks, and even much more complex systems have already been used, like in Dead Space.

I have faith on CDPR. :animier:
 
Last edited: Jun 17, 2014
Kinley

Kinley

Ex-moderator
#217
Jun 17, 2014
EcoSeis said:
For what I understand it´s official, I can´t remember the specific interview, but the developer talk about the fight with a "boss", as an example, and mention, limping, and blindness as effects of your attacks, and even much more complex systems have already been used, like in Dead Space.

I have faith on CDPR. :animier:
Click to expand...
Disabling monster abilities is still in, just that it's not tied to the VATS system (since it's no longer in the game), now we'll achieve those things with special oils and such.
 
E

EcoSeis

Rookie
#218
Jun 17, 2014
Kinley said:
Disabling monster abilities is still in, just that it's not tied to the VATS system (since it's no longer in the game), now we'll achieve those things with special oils and such.
Click to expand...
Exactly, the VATS doesn´t have anything to do with what I mentioned before.
 
S

Scholdarr

Banned
#219
Jun 17, 2014
EcoSeis said:
Exactly, the VATS doesn´t have anything to do with what I mentioned before.
Click to expand...
Ahem, if you cut off a limb of an ememy it's a killing animation you see. With the VATS system gone there won't be any disabling features "caused by player skill" (e.g. by aiming) anymore in the game. Everything we can hope for now are some predefined, not-skill based animations in fights based on the question whether we used the right oil or not during preparation....

Still sad about the VATS system. Best feature they originally announced for the whole game... :(
 
E

EcoSeis

Rookie
#220
Jun 17, 2014
LordCrash said:
Ahem, if you cut off a limb of an ememy it's a killing animation you see. With the VATS system gone there won't be any disabling features "caused by player skill" (e.g. by aiming) anymore in the game. Everything we can hope for now are some predefined, not-skill based animations in fights based on the question whether we used the right oil or not during preparation....

Still sad about the VATS system. Best feature they originally announced for the whole game... :(
Click to expand...
Exactly, you´re right, all I said before was pretty much the same, you can´t point the cut, but it happens, like a bleeding effect, you can´t do it by skill, but if in a combo you see the "monster boss" leg chopped off, the monster will limp afterwards, we will not see a monster walking on invisible legs, that was all I wanted to point out, but obviously I may be wrong. :D
 
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