I agree with your point, weather should be equal to any faction, not just for monster. Beside they're neutral card, not monster card.StrykerxS77x;n6890600 said:IMO weather is the big culprit here. I think that the devs made a mistake by jaming weather abilities into the monster cards. It makes weather absurdly powerful for monsters and extremely hard to counter for other decks who must carry clear weather cards that hurt their overall power and on top of that clear weather doesn't even effectively counter weather by returning buffs. The devs need to drop some good updates badly. I kind of wish that weather was all on their own cards. Weather was so much more interesting in the original gwent. Now it's mostly used as an extra ability on monster cards instead of people actually carrying bronze weather cards.
there is clear skies thread so u might find something useful thereWertandrew;n6896880 said:If I had to suggest a solution, it would be that clear sky renders immune all 3 rows to weather for the round it was used.
SigilFey;n6890230 said:This type of heavy favoritism is exactly what beta testing is for. Balancing things is really difficult, and some issues won't appear until tens of thousands of people are playing. Any theories on why the Monster Deck would draw such love? Are you losing a disproportionate number of matches against them?
Koaalar.424;n6894790 said:As said, weather is hard to counter... you need clear skies, and if you don't get it, your almost done for. Maybe add some row specific weather clearing cards to the other factions, like the arch griffin?
Exentryk;n6894670 said:Weather currently doesn't really have any counters. But devs said that new special and unit cards that grant immunity to weather are coming. That should keep weather relevant while still giving other decks a chance against weather abuse.
Yeah, I like to play against them, too. Doing it differently, but Monsters are amusing anyway.SolarasMind;n6897400 said:I actually really like Scoia'tael against Monsters, even the weather deck. Build the Squirls with the Any Row/Loyal cards that do field damage, ie, Dol Blathanna Archers and Vrihedd Officers. Add in a Clear Skies (hold until the latest you can) and some damaging neutrals (Lacerate and Alzur's Thunder for that Ancient Foglet) and you can disrupt the Monsters fairly well. I don't worry about buffing my own field. It's all about destroying the opponent's. Do I win every time, no, of course not. But I have a great time causing chaos.
Lytha;n6897760 said:When they go full Emo and hurt themselves
Meta changes daily.Sunsibar;n6905660 said:When I wrote my earlier post in this thread, there truly were amazing amount of monsters on the move. After that it just stopped. Now I have been seeing all kinds of decks again. No idea what caused that Monster infestation few days back.
sure thing, didn't mean to insult. monster weather is actually a go to starter deck right now. cheap epics form the core. winrate is high enough to progress.Maokiel;n6906130 said:can you avoid insulting others in your comment
gamgee;n6906780 said:They are the most powerful deck in the game by a mile and the stats show this.