The delay can be on the Larian's side by the way. May be they want to do something to the GOG version before releasing. This release was surely poorly managed overall.
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The delay can be on the Larian's side by the way. May be they want to do something to the GOG version before releasing.
While D:OS wasn't the first genre Kickstarter iirc, it's the first to release, and bodes very well that the much anticipated 2nd golden age is dawning for us, it's success should solidify the notion in the minds of the other devs that what they promised is what is desired by a sizeable enough community of gamers for financial success. Hopefully it also won't end here, the niche is redeclared, and It looks like the new demographic has joined us.Damn it. I don't have enough time to play all of these games.
With this and Wasteland 2, Eternity amd Numenera it seems we're living a second golden age of cRPG.
I'm surprised how tactical the fights turned out.
You can even defeat opponents way above your level if you use terrain and status effects in your favor.
Larian really outdid themselves on this game.
Their refusal to even market the game is absolutely retarded imo. Any major game that GOG has coming should be announced. Something went majorly wrong between Larian and GoG. Larian is trying to play up this word of mouth stuff...no, that won't really sell your game. Advertising does.
Their refusal to even market the game is absolutely retarded imo. Any major game that GOG has coming should be announced. Something went majorly wrong between Larian and GoG. Larian is trying to play up this word of mouth stuff...no, that won't really sell your game. Advertising does.
Well now, after a weekend of play sessions I simply have to upgrade my initial impression from good game to Great Game. Still early days - my level 5 party has almost fully uncovered the first map - so i'll refrain from declaring a new benchmark yet, though I can't imagine discussing the future genre releases without some comparison to this one. I want to avoid spoilers so just generalities - because game discovery is part of this ones charm imo - but as well as a variable level of tactical involvement (it's your choice), how involved in the story is also your choice, theres a variety of puzzles - the usual form if a tad superior to the norm (you need to be paying attention or you might miss their elements, and realise some of the fundamentals of the game mechanics), and a "how do I get there" map based type I think essentially unique to this game, maybe inspired by Magicka but this is party based, with a variety of solutions.
And variety is a constant here it seems, you could play as 2, 3, or 4 to alter the challenge level. Like I mentioned earlier the dialogue branching appears fairly complex with multiple ways of finishing many quests, theres complete freedom in how you progress, in party makeup, chosen skillset, what you do first - no level scaling, so go for the tough route or level appropriate if you wish, few quest markers so listen, read, & explore. Along with the elements & destructibles, sneak & plan attacks, use the heightmap to your advantage (line of sight is effing great at times), ambush, or Leeeeeerooooy (!) Jenkins the lot. But the AI has the same abilities, and it will use them well, and even on the middle difficulty I've had my parties arses handed back to me many times, in quite satisfying ways.
I'm thoroughly enjoying this party based goodness, only game i've had this year has been Dark Souls 2, and it's intensity was beginning to drain me, D:OS was exactly what I needed for a change of pace, engaging different but equally itchy gaming needs. I haven't even looked at the accompanying toolset yet, but knowing that is there, the obvious strength of this engine, the top difficulty, and the ability to metagame further challenge modes yourself, means I already know this will get at least a second playthrough. Hmmm, perhaps i'm still being too cautious, what else does it need to be Superb?
I agree that the main story could be seen as the game's "weakest spot". But the humorous and sometimes hilarious side quests, exploration, secrets and puzzles make up for it imo. A serious and deep story and deep C&C in dialogues is just not the focus of this game (I think that's not only a writing "problem" but also a design decision based on the co-op vision)...To answer your last question, Kudos, I think it needs a better story. Right now the main plot has yet to really engage me in any way, I'm mostly off doing random exploration becaue it's so... much... fun. So yeah, story and dialogues are a bit shallow, but the rest is top notch stuff. I haven't had too much time to play but I've greatly enjoyed what little I've played of this game.
P.S. Screw undead boars.