Why is a game with so much stuff, so much fun, so many features and aspects of gameplay being made by a small indie company with the help of crowdfunding? Why have AAA devs been stripping down their games for the last twenty plus years, so that now they're just alternating combat and conversation in corridors? Is it our fault as consumers that we have settled for and even defended clearly degenerate feature stripping and content streamlining? Why has it taken twenty plus years to make a game that is not on par with Ultima VII, because it lacks the narrative excellence, but that comes damn close?
I don't think we can just blame 3d anymore, I think there's something inherently wrong with AAA developers and publishers, and maybe us as discerning customers. Whatever I think though one fact remains, Larian have just pulled down the pants of the big publishers and gid their bare buttocks a spanking that'll leave 'em red cheeked for a week, good on you Sven.
Because Larian put their creative goals firmly ahead of their business goals. It's not that both can't coincide, but I don't think both can coincide in large AAA studios run by a bunch of suits who aren't familiar with games. The few reviews I see online, Larian is set for a GOT contender. Even if that is a silly popularity contest, I'd love to see them mop the floor with DA:I.


