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Divinity: Original Sin

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thewarsend

thewarsend

Forum veteran
#21
Apr 26, 2013
C. MacLeod said:
You do realize, this being a kickstarter project, that in order for you and those who agree with you to get both options in this game, you'll have to hop on over to kickstarter and make a hefty donation, right?

Isometric view requires much less work than a fully three-dimensional engine and camera. That's just a simple fact. More work means more expenses. More expenses means they need more money, and more money means those who want this to use a 3D camera need to spend more to get this project going to that direction.

Also, I personally don't much appreciate when people insult my preferences and tastes in games with no good reason or explanation. Could we please not do that?
Click to expand...
First of all i have no intention of insulting anyone's preferences, and i'm sorry if you felt like if i insulted yours. Second of all, i'd like to point out my other point about Torchlight again... Isometric games isn't necessarily easier or cheaper to make.

C. MacLeod said:
Yeah. It's just that the world isn't fully created. There only exists what the isometric view allows you to see. Things, such as buildings, don't for example have a "back side".
Click to expand...
That's not the case for all isometric games (again with the torchlight) and it doesn't have to be like that. Most of the time they don't create one sided 3d maps because it's easier or cheaper to make, yes, it will take a bit longer, but not as long as you make it sound to be. They do so, thinking; "they wont see other side anyway. lets make it memory efficient by making maps one sided" (actual quote from one of my friends who actually made isometric games back in the day) So why make one sided maps in the first place?
 
Sardukhar

Sardukhar

Moderator
#22
Apr 27, 2013
Isometric is, of course, easier to make than moveable camera. Had they made Torchlight iso, it would have been much prettier with much less bland backgrounds. Same budget, different resource allocation. That's why Torment and BG2 have such gorgeous painted backgrounds even today.

This: http://www.laserbrainstudios.com/forum/index.php?topic=6.0 is a good summary of why isometric. In short, if you have a million dollars and go isometric, you have a lot more money for other things than 3D would allow.

You do keep referencing Torchlight and I feel I should tell you I found TL very dull graphically. Really a turn-off. I've spent more time replaying Fallout 1 and 2, BG2 and Torment by far than I ever spent in TL and much of that is because TL is so blah to look at.

I'm pleased to have backed Original Sin - thanks to the OP for this thread. I was on the fence until now.
 
227

227

Forum veteran
#23
Apr 27, 2013
thewarsend said:
I mean seriously, can you honestly say Fallout 3 would be better if it only had isometric view and it didn't had any other view like first person and third person?
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Fallout 1 and 2 were like that, and they're both worlds above Fallout 3. Then again, you could change just about anything about Fallout 3 and make it better.

Original Sin being turn-based thrusts it into "niche" status to begin with, so an accompanying fixed old school perspective to make fans bubbly and nostalgic makes perfect sense. Larian's obviously not making a by-the-numbers, appease-everyone-fest, so it's only natural that some people get left out in the cold. Really, it's nice to have a game that isn't bending over backwards trying to be everything for everyone.

If that makes me a hipster, then here I come, chai latte and ironic t-shirts.
 
Sydanyo

Sydanyo

Rookie
#24
Apr 27, 2013
Ironic T-shirt... You put it on to look cool, but because you put it on you ended up looking like a douche.

Irony is so misunderstood these days. Makes me sad.
 
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Reactions: Lisbeth_Salander
B

braindancer12

Rookie
#25
Apr 28, 2013
ok..........nice debate you had....................

i like kickstarter but i am not interested in this..
 
L

Lolssi83.811

Rookie
#26
Dec 13, 2013
http://www.rockpapershotgun.com/2013/12/09/hands-on-divinity-original-sin-2/

" Everyone in the game can be killed and Larian have ensured that every quest can be completed using alternate means if an essential NPC dies. Many of these backup solutions are intentionally obscure and/or challenging, but that they exist at all shows Larian’s strength of commitment to this particular brand of sandbox/open world."

Damn I'm starting to get high expections for this.
 
B

braindancer12

Rookie
#27
Dec 14, 2013
i like kickstarter....but not Divinity...
 
Sardukhar

Sardukhar

Moderator
#28
Dec 14, 2013
Oh? Why?
 
Garrison72

Garrison72

Mentor
#29
Dec 14, 2013
I trust Larian, they've been at this a long time. They won't pull an Egosoft.
 
L

Lolssi83.811

Rookie
#30
Dec 16, 2013
braindancer12 said:
i like kickstarter....but not Divinity...
Click to expand...
I have it other way around. I like Divinity but not Kickstarter.
Don't get me wrong I think it's great that some of these games are being made, but they won't get my money before they have enough gameplay to show.
 
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