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D'jinni 1.4.5.1282 bugs

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ailinon

Senior user
#1
Sep 21, 2008
D'jinni 1.4.5.1282 bugs

To keep things ordered, please report all D'jinni-related bugs and problems here. I'll try to keep this list (in the top post) as much up-to-date as possible, keeping track of confirmed, unconfirmed and ongoing issues. (I know the REDs likely have their own bugtracker, but as long as theirs isn't public, this one here should help users stay informed.)#1 : Clicking "walkmesh only" when loading an area.Severity: crashConfirmed: 2#2 : Clearing the 'filter by name' field results in duplicate folder-like entries in the list.Severity: unusableNeeds confirmation.#3 : In the area editor, View > Instances of type > ... gets out of sync.Severity: minorNeeds confirmation.Steps: Turn off triggers and reload an area - you'll see triggers, while they're off in the menu; you'll have to turn them on in the menu and off again.#4 : Scripts: including "inc_ai" results in a recursive inclusion.Severity: fixable.Steps: #include "inc_ai" and watch the compiler scream in terror.Fix: either remove the "#include inc_musicans" line from inc_ai.nss, or the other way around.#5: WFX: Removing phase causes a crash 9 out of 10 timesSeverity: unusable?Steps: remove a phaseNeeds confirmation#6: WFX: Adding a keyframe causes a crash 4 out of 10 timesSeverity: unusable?Steps: add a keyframe?Needs confirmation#7: Dialogue: The dialogue file loading routine has a limit of 64 levels of conversation, while there is no such limit when editing or saving.Severity: horrible timewaster!Steps: Create a really long dialogue. Save it, test it, it will work in-game, all will be fine. When you load it again, it will be terminated with a "maximum depth" node. Funny how the editor didn't have problems letting you edit it before.[hr]Ongoing issues that need further inspection:Thingol's problem with descriptions disappearing when switching to German language: http://www.thewitcher.com/forum/index.php?topic=16813.msg392525#msg392525
 
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username_17

Forum veteran
#2
Sep 21, 2008
Hexenmeister Raven's problem is solved... ;DI deleted it, so you can delete the link to it, will write it here for short overlook.Problem: Can't click on menu bar without crashes, can't rightclick somewhere without crashes.Solution: it was another desktop resistant program, that made problems, after deleting this program, the Djinni runs now without crashes (so far)
 
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ailinon

Senior user
#3
Sep 21, 2008
Constant "CSoundStream: ERROR - Can't open stream (file: )." "Miles error string: "Unable to open file."" messages scroll through the log window, making debug-logging very difficult.Severity: annoyingSelf-solved. I had all the music files removed, and was wondering why the game doesn't find them. How wise of me.
 
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username_17

Forum veteran
#4
Sep 21, 2008
If running the mod in game, the german subtitles in cutscenes are not visible, cutscene is running without dialog-lines. EDIT: Cutscene problem solved- you just have to pick a speaker, if the dialog should be spoken by a narrator, you have to make a template and place it into the scene, then pick this template as speaker.Old mods have not the option to set language or subtitles in "Game-Options"not fixed yet
 
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Arkray_gog

Forum veteran
#5
Sep 22, 2008
#4 : Scripts: including "inc_ai" results in a recursive inclusion.Severity: fixable.Steps: #include "inc_ai" and watch the compiler scream in terror.Fix: either remove the "#include inc_musicans" line from inc_ai.nss, or the other way around.How can that happen? ??? ??? ??? I mean 'inc_ai' is mandatory in almost all scripts, it looks not tested.... enough....
 
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LennardF1989

Senior user
#6
Sep 22, 2008
WootEffect bugs:Removing phase causes a crash 9 out of 10 timesAdding a keyframe causes a crash 4 out of 10 times
 
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ailinon

Senior user
#7
Sep 28, 2008
Duplicate resources are just warnings, they're not editor bugs.alchemy_recip.2da has a **** entry on line 76, maybe the editor doesn't like it...Textures - these are errors in some FX files, most probably. Not bugs either.
 
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Gamewidow

Forum veteran
#8
Sep 28, 2008
Ailinon said:
alchemy_recip.2da has a **** entry on line 76
Click to expand...
ya, i have the very same error, over and over again .. of course i just left mine as recipe (or renamed it, whichever -- same file)
 
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