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Djinni Tutorials

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V

vaernus

Senior user
#1
Apr 24, 2008
Djinni Tutorials

REDFlame Interactive has added some new advanced tutorials to the Djinni Wikia. You can find them on the main page. The current tutorials include: * Model Exporting * Scripting Practices * Dialogue with Voice files * Dialogue Scripts * Custom Loadscreens * Cutscenes with Sex Cards * Animations in ScriptingWe have just launched the official exporter tutorial to build your own models and landscapes and export them into Djinni. The link is: * Full Exporter Manual for 3DsMax9 * Example AreaWe have also added the new custom content database. It is in early stages, but will house a large variety of custom models, scripts, textures, etc for the community to use in their own creations. * Custom Content DatabaseWe will edit this post as new tutorials are added.
 
U

username_2071380

Senior user
#2
Apr 25, 2008
Great idea. Thank you! Perhaps someone can 'sticky' this.~ Roxy
 
V

vaernus

Senior user
#3
Apr 26, 2008
Added Custom Loadscreens tutorial to Djinni Wikia. Hope it helps everyone. :)
 
V

vaernus

Senior user
#4
May 9, 2008
Added Cutscenes with Sex Cards tutorial. We have also added the new Custom Content Database. It is in early stages, but will house a large variety of custom models, scripts, textures, etc for the community to use in their own creations.
 
R

redtape

Senior user
#5
May 13, 2008
In the Dialogue with Voice files tutorial it mentions having to use a ogg or wav format, but in the properties/voice file box, there is a mp3 icon on the right hand side. Can anyone explain? ThanxRedTape Studios
 
P

paulv

Senior user
#6
May 14, 2008
Sound Effects are required to be WAV format. OGGs are the preferred format for all voice files.44khz requirement, as well.This comes courtesy of Vaernus of Strands of Destiny. :)
 
R

redtape

Senior user
#7
May 14, 2008
Let me try this one more time. We are speaking of three seperate formats 1.wav(understood) 2. ogg(understood) 3. mp3 icon in voice file box.Is the overall result some sort of mp3 compression of the two (wave and ogg)? Sorry for the confusion but an icon would not have been placed in the Djinni for no reason would it? And if so, whats is its purpose. ;) If I am way off the chart on this matter, plz let me know.
 
P

paulv

Senior user
#8
May 16, 2008
I understand that the Polish culture has a very good sense of humor... MP3 might have been a reference to audio and nothing more... You did try the MP3 format?
 
R

redtape

Senior user
#9
May 16, 2008
Working on it and will give a detailed break-down soon. Maybe mp3 in Poland is slang for audio? LOL, I dont know. :D
 
E

elite_realist

Senior user
#10
May 21, 2008
Can someone make video tutorials?
 
P

paulv

Senior user
#11
May 21, 2008
REDFlame is making tutorials, and eventually we wish to upgrade to video tutorials.Now, to clarify:Do you mean tutorials on how to make videos in game? Or, do you mean videos of the tutorials for using Djinni?
 
E

elite_realist

Senior user
#12
May 22, 2008
I mean video of the tutorial because serious I still don't get it. I am used to Warcraft Editor and Unreal Editor.
 
V

vaernus

Senior user
#13
May 23, 2008
We will begin converting many of our tutorials to videos shortly.
 
V

vaernus

Senior user
#14
May 25, 2008
We have just launched the exporter tutorial to build your own models and landscapes and export them into Djinni. The link is: * Full Exporter Manual for 3DsMax9 * Example Area
 
V

vaernus

Senior user
#15
May 25, 2008
Animations in Scripting has been added to the Djinni Wikia.
 
J

jbaudrand

Senior user
#16
May 25, 2008
:-[ ?? Can't see it.edit can see it now!:/ ok it explain it in a technical way, it's not a step by step exemple, it's only for people who come from nwn...
 
V

vaernus

Senior user
#17
May 25, 2008
The area example, or the tutorial overall? None of our 3D team come from NWN and have fully been able, after some testing, to design that area example we've posted from scratch. Granted it's not a step by step (which we are working on next), but if you follow through, it's pretty straightforward once you get the hang of it. And you can dissect the .MAX file in area example to see just what was done to create the area.
 
J

jbaudrand

Senior user
#18
May 25, 2008
Vaernus: :) I was talking about the last tuto "animation scripting", despite the fact that it's very clear in explain scripting issue, just a simple showcase "step by step" will be helpfull, for a really novice like me... it's not easy to figure where all theses scripts must be placed.anyway thank you for taking the time to share your discoveries!!!
 
U

username_17

Forum veteran
#19
May 26, 2008
Hi there,Pleeeeeaaase, can somebody make a short description of how to get a damned .bmp region map in the area properties?I downloaded that contest document with the l24 areamap, put it in my photoprogramm, make it a bitmap, but it couldn't be found in the area properties, in the line 'region bitmap override', I don't know what I have done wrong or how this should work, btw it has the same size like the bitmaps of area l08. ??? ???Is there a 2da file needed, and if so, how do I make/get one?If someone can make a tutorial for this damned thing, before the second stage of contest begins, I would be very thankful.
 
U

username_2061482

Senior user
#20
Jun 5, 2008
Copy this bmp to Data folder and simply write this file name in area properties.
 
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