Don't know about rasterization, but with and without ray tracing i have this.Is this with ray tracing, rasterization, or does it happen on both?
So probably rasterization, how do i test this ?
Don't know about rasterization, but with and without ray tracing i have this.Is this with ray tracing, rasterization, or does it happen on both?
As far as I know, 2.4.6 is one of the best which I'm also "using" at the moment. Note though, that I will wait for the RT Overdrive patch with DLSS 3 to continue playing Cyberpunk 2077, so I do not have any experiences with 2.4.12v2. The common agreement appears to be that 2.4.12v1 sucks, but 2.4.12v2 seems to be on par with 2.4.6.So which version of DLSS 2 is the best for Cyberpunk? It seems that 2.4.12_v2 is sharper than 2.4.6, but there's abit more ghosting for flying objects, or am I wrong?
Yeah DLSS sharpening is now deprecated in the latest version. We’re recommending devs use NIS (Nvidia image Scaler) sharpening instead.
NIS has an arguably superior sharpening technique and can also provide a cross platform, non-RTX hardware fallback for upscaling.
DLSS 3.1.1 has few cool new features, like the auto-update for instance. No more manually downloading/swapping DLLs, or having to go through 3rd party apps / GeForce Experience.I haven't played around with this tool yet, but I definitely intend to do so. I was also curious if other's here have tried it and what the best preset for Cyberpunk 2077 would be.
I have missed the auto update, it this documented somewhere?DLSS 3.1.1 has few cool new features, like the auto-update for instance. No more manually downloading/swapping DLLs, or having to go through 3rd party apps / GeForce Experience.
DLSSTweaks would allow you to force DLAA in Hogwarts Legacy.With a 4090 and Frame Generation, sometimes I don't even need upscaling to get a good framerate, so if I could have DLAA along with FG, that would be perfect.
I have missed the auto update, it this documented somewhere?
2.4 Getting the Latest Updates
Applications now have the option to opt-in to receive updates to their Presets (section 3.12) via Over the Air (OTA) updates. The following call triggers this update if available
NVSDK_NGX_Result NVSDK_NGX_UpdateFeature( const NVSDK_NGX_Application_Identifier &ApplicationId, const NVSDK_NGX_Feature FeatureID);
ApplicationId: If not using NVSDK_NGX_ProjectIdDescription, this contains an ID provided by NVIDIA for this app. If your NVIDIA contact did not provide you an ID for this purpose, use ProjectDesc with NVSDK_NGX_ENGINE_TYPE_CUSTOM as the engine type.
FeatureID: Valid NVSDK_NGX_Feature enum corresponding to DLSS v3 Feature which is being queried for availability
If the update is successful, the update will not be applied until the next time that NGX is Initialized (i.e., NVSDK_NGX__Init() is called again. See section 5.2 ). We recommend using this API, as this will allow NVIDIA to deliver the most up to date IQ and performance improvements to the Application.
This API should be called on its own dedicated thread. This is because the time taken to download an update can vary based on factors outside of control, such as network connectivity / internet speed.