DLSS 3.5 for Cyberpunk 2.0

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G'morning graphic enthusiasts chooms.

NRC is now being billed as DLSS 3.5 Ray Reconstruction. It's so powerful it's comparable to current overdrive fidelity when denoising is turned off. It will also be functional on previous generations of RTX cards. Less ghosting than even native resolution, considerable more accurate final render, and (sometimes) it includes a performance boost. Incredible engineering at work.
 
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Very interesting indeed. My 4080 wasn't cheap, and I really want to know that it will stay relevant for the foreseeable future.
 
Taking a moment to appreciate the man's fantastic fashion sense. The robot shirt. The neato glasses. The flowing locks. Does the style have a name? Chic-Nerdcore? :smart:
 
Taking a moment to appreciate the man's fantastic fashion sense. The robot shirt. The neato glasses. The flowing locks. Does the style have a name? Chic-Nerdcore? :smart:
lol. He's always a snappy dresser. Go back through the catalog of demos with him.

I'm anxiously awaiting a leather tassel poncho. :) This is what freedom looks like.
 
Hm. It said "frame generation RTX40x only". All they showed was 4090 probably, no info how it looks or performs on a 3080 (which I have as well) when you take one part out.

Did you actually watch the video?

Go to 4:43. It clearly shows DLSS 3.5 Ray reconstruction is available to all RTX GPUs. Frame generation is an entirely different thing and not what this thread is about.

Unless you mean purely how it performs? I have no reason to doubt it won't perform better than DLSS 2.0. It's the whole point.
 
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This looks pretty darn good. But I'll probably still be going with Intel's Battlemage just to give Ngreedia a little healthy competition. Because, why the hell not?:shrug:

Edit: Besides, even though RT is better with Nvidia, I personally tend to favor companies that are more user friendly. Meaning, FSR and XeSS are available in CB2077 to use with my dual 1070's. Which has helped immensely with running the game. Support me, I support you.
 
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I wonder how many iterations of NVidia's 'Game Ready' drivers it will take to get these new capabilities running right? Half the problems I've had with this game [no real showstoppers] were due to video drivers.
 
I wonder how many iterations of NVidia's 'Game Ready' drivers it will take to get these new capabilities running right? Half the problems I've had with this game [no real showstoppers] were due to video drivers.
Thats the odd thing, ive hade zero problems with it. Seems like some people allways get problems and some never do. Really weird that
 
For those interested


TLDW; According to Digital Foundry Neural Radiance Cache and DLSS 3.5 Ray Reconstruction are not related as I thought. The descriptions for how NRC works over the last couple of years did sound close to what DLSS 3.5 is doing, but apparently not. One key difference between that comes to mind is that RR comes trained on a number of offline rendering situations and it's integrated with the next step of DLSR to reference five data sets from the game world while NRC is said to have no pre-training. One thing they seems to misspeak to is NRD vs other nvidia denoisers. NRD is more of a catchall, and depending on the RT shaders used by the game the actual denoising algorithm will change.

For Path Tracing in 2077 Nvidia reLAX is used, for Hybrid RT it's reBLUR(unless that changed at some point).

Perhaps this gives us an idea of what DLSS 4.0 may be whenever it comes out.
 
For those interested


TLDW; According to Digital Foundry Neural Radiance Cache and DLSS 3.5 Ray Reconstruction are not related as I thought. The descriptions for how NRC works over the last couple of years did sound close to what DLSS 3.5 is doing, but apparently not. One key difference between that comes to mind is that RR comes trained on a number of offline rendering situations and it's integrated with the next step of DLSR to reference five data sets from the game world while NRC is said to have no pre-training. One thing they seems to misspeak to is NRD vs other nvidia denoisers. NRD is more of a catchall, and depending on the RT shaders used by the game the actual denoising algorithm will change.

For Path Tracing in 2077 Nvidia reLAX is used, for Hybrid RT it's reBLUR(unless that changed at some point).

Perhaps this gives us an idea of what DLSS 4.0 may be whenever it comes out.

Should we expect a small boost in performance (if any game version would be unchanged besides that) for all RTX cards and in what context (I.e. just with RT on, Path Tracing...)?
 
Awesome to know my RTX 3070 is still getting some love. Hopefully my i7 9700k can still hack it with 2.0.
What FPS are you getting with that 9700k? Mine drops to the 30-40 FPS when driving fast through the city while my 2080Ti is chilling
1080p
Ultra Raytracing DLSS Q
 
Thats the odd thing, ive hade zero problems with it. Seems like some people allways get problems and some never do. Really weird that
Depends on your game setup and GPU, I guess. My main difficulty was the game crashing after 5min to an hour if I watched YouTube videos before running the game. I learned to do a preemptive reboot before playing. Then I learned about doing clean GPU driver installs...that helped a lot, but I still got the occasional crash [this was after Patch 1.5] However after several new driver issues, everything ran quiite well...until Patch 1.6. Again, I'd get the occasional crash until a few driver updates were issued, but I was in the habit of doing clean installs so it was only a rare problem. I feel pretty sure we'll see them again for a little while after 1.7...or I will, anyway.
 
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