I can confirm that on the Steam forums, many of us have been complaining about the current state of the game post DLSS 3 integration. I have been unable to play almost entirely due to persistent game crashes to desktop and the game refusing to load saves when DLSS is enabled. I've managed to isolate the cause to DLSS, and with the help of the community, to get around it by changing the name of one file. This may help some of you to "fix" the issue until CDPR can resolve (pray they read this).
Go to your Cyberpunk folder and then your Bin subfolder > x64 folder and inside that folder look for "sl.common.dll" file - rename it to: _sl.common.dll
Basically just add the underscore at the beginning and save the file. You'll notice in game that the DLSS options are all greyed out completely and disabled. This will trick the system into negating all DLSS and you will most likely not have anymore crashes relating to DLSS (if you've had the same problem as many of us).
For what it's worth, I'm running a 13900kf with RTX 4090 and 32gb RAM at 6000 Mhz. I've heard that overclocked RAM can cause issues, but haven't tried underclocking because I'm not going to do that if one game is giving me trouble due to poor integration and coding. I hope that this thread helps others and in the meantime, helps the devs to actually identify the root cause of the problem and make a permanent fix that allows us to actually use DLSS 3 in the game without crashing persistently.
There's obviously a file error somewhere or some other kind of conflict. Please devs - work with us here.
Go to your Cyberpunk folder and then your Bin subfolder > x64 folder and inside that folder look for "sl.common.dll" file - rename it to: _sl.common.dll
Basically just add the underscore at the beginning and save the file. You'll notice in game that the DLSS options are all greyed out completely and disabled. This will trick the system into negating all DLSS and you will most likely not have anymore crashes relating to DLSS (if you've had the same problem as many of us).
For what it's worth, I'm running a 13900kf with RTX 4090 and 32gb RAM at 6000 Mhz. I've heard that overclocked RAM can cause issues, but haven't tried underclocking because I'm not going to do that if one game is giving me trouble due to poor integration and coding. I hope that this thread helps others and in the meantime, helps the devs to actually identify the root cause of the problem and make a permanent fix that allows us to actually use DLSS 3 in the game without crashing persistently.
There's obviously a file error somewhere or some other kind of conflict. Please devs - work with us here.